Elin:Skills: Difference between revisions
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Sakumashiki (talk | contribs) m (→Skill lists: Alias is also listed on the Console page and is not necessary for normal gameplay, so it has been removed from this page. In addition, several skill effects have been corrected.) |
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Pets and residents learn the skills associated with them by performing [[Elin:Residents|'''jobs and hobbies''']]. In order for them to do their jobs and hobbies, they must be allowed to stay at the base without being brought along in a party. | Pets and residents learn the skills associated with them by performing [[Elin:Residents|'''jobs and hobbies''']]. In order for them to do their jobs and hobbies, they must be allowed to stay at the base without being brought along in a party. | ||
===Related attribute=== | ===Related attribute=== | ||
| Line 63: | Line 61: | ||
!Job/ Hobby | !Job/ Hobby | ||
!Effect | !Effect | ||
|- | |- | ||
|Strength | |Strength | ||
| Line 74: | Line 71: | ||
|Allows mining more difficult materials | |Allows mining more difficult materials | ||
Increases mining speed | Increases mining speed | ||
|- | |- | ||
|Strength | |Strength | ||
| Line 85: | Line 81: | ||
|Allows digging more difficult materials | |Allows digging more difficult materials | ||
Increases digging speed | Increases digging speed | ||
|- | |- | ||
|Strength | |Strength | ||
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|Chores, Exercise | |Chores, Exercise | ||
|Increases carrying weight limit | |Increases carrying weight limit | ||
|- | |- | ||
|Endurance | |Endurance | ||
| Line 108: | Line 102: | ||
|Allows cutting of more difficult materials | |Allows cutting of more difficult materials | ||
Increases lumberjacking speed | Increases lumberjacking speed | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|Increased maximum gain from milk when fed to babies | |Increased maximum gain from milk when fed to babies | ||
Increased affinity gain from brushing | Increased affinity gain from brushing | ||
|- | |- | ||
|Endurance | |Endurance | ||
| Line 131: | Line 123: | ||
|Increases rate of health regeneration | |Increases rate of health regeneration | ||
Increases effectiveness of bandages | Increases effectiveness of bandages | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|Farming, Gardening, Pioneer | |Farming, Gardening, Pioneer | ||
|Increases maximum level of seeds | |Increases maximum level of seeds | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|Allows travel further distances through deep water without drowning. | |Allows travel further distances through deep water without drowning. | ||
Varies the speed bonus in deep sea maps such as '''[[Elin:Nefia|Underwater Ruin]]''' | Varies the speed bonus in deep sea maps such as '''[[Elin:Nefia|Underwater Ruin]]''' | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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| | | | ||
|Allows unlocking of higher level chests | |Allows unlocking of higher level chests | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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Allows stealing of heavier objects. | Allows stealing of heavier objects. | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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| | | | ||
|Increases chance of disarming traps | |Increases chance of disarming traps | ||
|- | |- | ||
| Perception | | Perception | ||
| Line 193: | Line 179: | ||
|Assassin | |Assassin | ||
|Reduces chance of detection by enemies | |Reduces chance of detection by enemies | ||
|- | |- | ||
|Perception | |Perception | ||
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| | | | ||
|Increases chance hidden traps will be found | |Increases chance hidden traps will be found | ||
|- | |- | ||
|Learning | |Learning | ||
| Line 220: | Line 204: | ||
Allows crafting at writing tool | Allows crafting at writing tool | ||
|- | |- | ||
|Learning | |Learning | ||
| Line 230: | Line 213: | ||
|Garbology, Treasure Hunt, Hoarding | |Garbology, Treasure Hunt, Hoarding | ||
|Increases gathering speed | |Increases gathering speed | ||
|- | |- | ||
|Learning | |Learning | ||
| Line 241: | Line 223: | ||
|Reduces time needed to appraise items | |Reduces time needed to appraise items | ||
Lv.20: Appraise Good Quality | Lv.20: Appraise Good Quality | ||
|- | |- | ||
| Learning | | Learning | ||
| Line 253: | Line 234: | ||
|Increases drop chance of corpse from monsters | |Increases drop chance of corpse from monsters | ||
Increases meat amount and chance of marbled meat from butchering | Increases meat amount and chance of marbled meat from butchering | ||
|- | |- | ||
|Learning | |Learning | ||
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| History | | History | ||
|Increases spell stock gain from spellbooks | |Increases spell stock gain from spellbooks | ||
|- | |- | ||
|Willpower | |Willpower | ||
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|Meditation, Drug, Pet, Fluffy stroke, Smoking | |Meditation, Drug, Pet, Fluffy stroke, Smoking | ||
|Increases rate of mana regeneration | |Increases rate of mana regeneration | ||
|- | |- | ||
|Willpower | |Willpower | ||
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|Increases maximum god favour | |Increases maximum god favour | ||
(On NPCs) Increases god's blessing potency | (On NPCs) Increases god's blessing potency | ||
|- | |- | ||
|Willpower | |Willpower | ||
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Increases fishing speed | Increases fishing speed | ||
|- | |- | ||
|Willpower | |Willpower | ||
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| | | | ||
|Mitigates penalties from Riding | |Mitigates penalties from Riding | ||
|- | |- | ||
|Willpower | |Willpower | ||
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|Exploration, Walking | |Exploration, Walking | ||
|Increases travel speed on the world map | |Increases travel speed on the world map | ||
|- | |- | ||
|Magic | |Magic | ||
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|Increases chance of successfully casting a spell | |Increases chance of successfully casting a spell | ||
Increases damage multiplier of Canes and force weapons. | Increases damage multiplier of Canes and force weapons. | ||
|- | |- | ||
|Magic | |Magic | ||
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|Decreases chance and damage allies take from friendly spells or breath | |Decreases chance and damage allies take from friendly spells or breath | ||
The player's control magic skill is also added when an ally uses a ranged attack. | The player's control magic skill is also added when an ally uses a ranged attack. | ||
|- | |- | ||
|Magic | |Magic | ||
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|[[Elin:Derphy|Derphy]] | |[[Elin:Derphy|Derphy]] | ||
| Game, Personal pleasure | | Game, Personal pleasure | ||
|Increases effectiveness of | |Increases effectiveness of rods and wands | ||
|- | |- | ||
| Magic | | Magic | ||
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| | | | ||
|Decrease damage taken from over-casting | |Decrease damage taken from over-casting | ||
|- | |- | ||
|Charisma | |Charisma | ||
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|Supervising, Lottery, Gacha | |Supervising, Lottery, Gacha | ||
|Decreases money required to invest in towns and shops | |Decreases money required to invest in towns and shops | ||
|- | |- | ||
|Charisma | |Charisma | ||
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Increases difficulty of Music quests. | Increases difficulty of Music quests. | ||
|- | |- | ||
|Charisma | |Charisma | ||
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Increases chance to successfully gift a flyer (Compared with targeted NPC). | Increases chance to successfully gift a flyer (Compared with targeted NPC). | ||
|- | |- | ||
|Charisma | |Charisma | ||
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| | | | ||
|Mitigates penalties from Hosting | |Mitigates penalties from Hosting | ||
|} | |} | ||
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! Related Tools | ! Related Tools | ||
!Job/ Hobby | !Job/ Hobby | ||
|- | |- | ||
|Strength | |Strength | ||
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|Carpenter's table, Sawmill | |Carpenter's table, Sawmill | ||
| | | | ||
|- | |- | ||
|Strength | |Strength | ||
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|Blacksmith's table, Machine table, Anvil, Smelter, Grinding wheel | |Blacksmith's table, Machine table, Anvil, Smelter, Grinding wheel | ||
|Blacksmith | |Blacksmith | ||
|- | |- | ||
|Learning | |Learning | ||
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|Novice alchemy tool, Dye Maker, Espresso machine | |Novice alchemy tool, Dye Maker, Espresso machine | ||
| | | | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|Mason's table, Sculpting Table, Stonecutter | |Mason's table, Sculpting Table, Stonecutter | ||
|Painting | |Painting | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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|Glassmaker's table, Accessory table, Gem Cutter | |Glassmaker's table, Accessory table, Gem Cutter | ||
| | | | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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| Spinner, Loom, sewing tool | | Spinner, Loom, sewing tool | ||
|Washing | |Washing | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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|Quick Craft, Workbench, Tinker's table, Drafting table, Flooring workshop, Wall workshop, Platform workshop, Block workshop, Signboard workshop, carving tool, Kiln, Ration Maker, Barrel processing machine, incubator, scratch machine, ★Fortune Drum | |Quick Craft, Workbench, Tinker's table, Drafting table, Flooring workshop, Wall workshop, Platform workshop, Block workshop, Signboard workshop, carving tool, Kiln, Ration Maker, Barrel processing machine, incubator, scratch machine, ★Fortune Drum | ||
|Handcraft | |Handcraft | ||
|- | |- | ||
|Learning | |Learning | ||
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|Bonfire, fireplace, Camp pot, Cutting board, BBQ table, Cooker, Mixer, Cauldron, Oven, Microwave oven, Millstone, Wooden mortar | |Bonfire, fireplace, Camp pot, Cutting board, BBQ table, Cooker, Mixer, Cauldron, Oven, Microwave oven, Millstone, Wooden mortar | ||
|Cooking, Dieting, Drinking | |Cooking, Dieting, Drinking | ||
|} | |} | ||
Note: Writing tool and calligraphy tool give experience in Literacy skill. Shears and Brush give experience in Taming. Butcher's tool and Butcher knife give experience in Anatomy. | Note: Writing tool and calligraphy tool give experience in Literacy skill. Shears and Brush give experience in Taming. Butcher's tool and Butcher knife give experience in Anatomy. | ||
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!Learned At | !Learned At | ||
!Effect | !Effect | ||
|- | |- | ||
|Strength | |Strength | ||
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|[[Elin:Port Kapul|Port Kapul]] | |[[Elin:Port Kapul|Port Kapul]] | ||
|Increases weapon damage and hit rate when fighting two-handed (all but one hand slot empty) | |Increases weapon damage and hit rate when fighting two-handed (all but one hand slot empty) | ||
|- | |- | ||
|Endurance | |Endurance | ||
| Line 533: | Line 488: | ||
|[[Elin:Port Kapul|Port Kapul]] | |[[Elin:Port Kapul|Port Kapul]] | ||
|Increases PV when wearing heavy armour (total equipped armour weight at least 30s) | |Increases PV when wearing heavy armour (total equipped armour weight at least 30s) | ||
|- | |- | ||
|Endurance | |Endurance | ||
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Lv.5: Physical Damage Reduction +10% when using shield style | Lv.5: Physical Damage Reduction +10% when using shield style | ||
Lv.10: Shield Bash(Passive, Bash with a shield to paralyze or dim.) | Lv.10: Shield Bash(Passive, Bash with a shield to paralyze or dim.) | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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||[[Elin:Port Kapul|Port Kapul]] | ||[[Elin:Port Kapul|Port Kapul]] | ||
|Increases damage and hit rate from throwing | |Increases damage and hit rate from throwing | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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|[[Elin:Port Kapul|Fighter's Guild]] | |[[Elin:Port Kapul|Fighter's Guild]] | ||
|Decreases dual wield to-hit penalties | |Decreases dual wield to-hit penalties | ||
|- | |- | ||
| Dexterity | | Dexterity | ||
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|[[Elin:Port Kapul|Port Kapul]] | |[[Elin:Port Kapul|Port Kapul]] | ||
|Increases PV when wearing light armour (armour weight < 30s) | |Increases PV when wearing light armour (armour weight < 30s) | ||
|- | |- | ||
|Perception | |Perception | ||
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|Increases melee and throwing damage | |Increases melee and throwing damage | ||
Lv.5: Ability of Rush | Lv.5: Ability of Rush | ||
|- | |- | ||
|Perception | |Perception | ||
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| | | | ||
|[[Elin:Port Kapul|Port Kapul]] | |[[Elin:Port Kapul|Port Kapul]] | ||
|Increases | |Increases evasion rate | ||
|- | |- | ||
|Perception | |Perception | ||
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|[[Elin:Derphy|Thieves Guild]] | |[[Elin:Derphy|Thieves Guild]] | ||
| Increases ranged damage (throwing not included) | | Increases ranged damage (throwing not included) | ||
|- | |- | ||
|Perception | |Perception | ||
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|[[Elin:Port Kapul|Fighter's Guild]] | |[[Elin:Port Kapul|Fighter's Guild]] | ||
|Increases crit chance | |Increases crit chance | ||
|- | |- | ||
|Perception | |Perception | ||
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| | | | ||
|[[Elin:Derphy|Thieves Guild]] | |[[Elin:Derphy|Thieves Guild]] | ||
| | |Gain an additional evasion roll based on this skill | ||
|- | |- | ||
|Learning | |Learning | ||
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| | | | ||
|[[Elin:Port Kapul|Port Kapul]] | |[[Elin:Port Kapul|Port Kapul]] | ||
|Reduces the damage you take during auto-combat. | |Reduces the damage you and your party take during auto-combat. Only the player's strategy is effective. | ||
|} | |} | ||
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!Learned At | !Learned At | ||
!Job/ Hobby | !Job/ Hobby | ||
|- | |- | ||
|Strength | |Strength | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Strength | |Strength | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Strength | |Strength | ||
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||[[Elin:Mysilia|Mysilia]] | ||[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Strength | |Strength | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Endurance | |Endurance | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
|Hunting | |Hunting | ||
|- | |- | ||
|Dexterity | |Dexterity | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|- | |- | ||
|Perception | |Perception | ||
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[[Elin:Derphy|Thieves Guild]] | [[Elin:Derphy|Thieves Guild]] | ||
|Rambo | |Rambo | ||
|- | |- | ||
|Perception | |Perception | ||
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|[[Elin:Mysilia|Mysilia]] | |[[Elin:Mysilia|Mysilia]] | ||
| | | | ||
|} | |} | ||
Revision as of 10:55, 3 August 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Every character activity, whether combat, crafting, or mining, has an associated skill.
Skills can be learned and trained with a trainer in town.
Overview
How to see skill levels
If you hover the mouse over a skill and see X+Y (for example, 5+21), the first value is the character's own skill level, and the number after the plus sign is a bonus level acquired through means such as equipment and faith.
If the first value is displayed as 0 (for example, 0+21), the character does not yet possess that skill and it will not level up. The skill will become unusable if the bonuses are lost.
The effectiveness of skills increases with each level gained. Fractions of a skill level do not improve its effectiveness, but rather represent how much progress has been made toward acquiring the next level.
Skill Potential
Potential is a multiplier applied to the experience gained by a skill.
Base potential is 100 and may be increased by a character's class and/or race. Potential can never fall below this base value.
Potential can be increased for a specific skill by paying platinum coins to a trainer. The cost increases based on the level of the skill and current potential. When skill level increases, potential above the base value is reduced.
Visiting a trainer regularly is a good way to quickly raise specific skill levels.
For pets, potential is trained by giving them Orens through the trade command. They will spend this money in towns and all potentials will increase.
Initial Skills
All Characters start with the following skills:
General Skills: Mining, Lumberjacking, Gathering, Meditation, Faith
Production Skills: Carpentry, Crafting
Combat skills: Heavy Armor, Shield, Throwing, Light Armor, Evasion, Strategy
Weapon Skills: Martial Arts, Long Sword, Axe, Scythe, Staff, Polearms, Mace, Bow, Short Sword, Crossbow
These skills in combination with skills granted from Class and Race become the player's initial skills.
Learning New Skills
New skills can be learned from Trainers in specific towns or settlements. A few skills are only taught by trainers accessible after joining a Guild.
It is also possible to acquire Skill Books from shrines, or from completion of random Nefia. These books can be read by the player, or by a pet if given as a gift. If the corresponding skill is unknown, the player or pet will acquire the skill. If it is known, the skill will gain experience.
Pets and residents learn the skills associated with them by performing jobs and hobbies. In order for them to do their jobs and hobbies, they must be allowed to stay at the base without being brought along in a party.
Related attribute
Gaining skill experience by using a skill also improves gives experience to the associated attribute. For example, gaining experience in weight lifting automatically adds experience to Strength.
Skill lists
See Trainer for a list of skills that trainers will train you by town.
In order to use the guild trainer, you must join the guild.
General Skills
| Stat | Skill Name | Starting Class | Starting Race | Learned At | Job/ Hobby | Effect |
|---|---|---|---|---|---|---|
| Strength | Hillfolk | Yowyn | Allows mining more difficult materials
Increases mining speed | |||
| Strength | Yowyn | Allows digging more difficult materials
Increases digging speed | ||||
| Strength | Hillfolk, Golem | Chores, Exercise | Increases carrying weight limit | |||
| Endurance | Yowyn | Lumberjack | Allows cutting of more difficult materials
Increases lumberjacking speed | |||
| Endurance | Taming | Yowyn | Increased maximum gain from milk when fed to babies
Increased affinity gain from brushing | |||
| Endurance | Chaos Shape,Demigod | Rumor, Nursing, Sleeping | Increases rate of health regeneration
Increases effectiveness of bandages | |||
| Endurance | Farmer | Yowyn | Farming, Gardening, Pioneer | Increases maximum level of seeds | ||
| Endurance | Swimming | Tourist | Tinker's Camp, Noyel | Bathing | Allows travel further distances through deep water without drowning.
Varies the speed bonus in deep sea maps such as Underwater Ruin | |
| Dexterity | Thief | Derphy | Allows unlocking of higher level chests | |||
| Dexterity | Pickpocket | Thief | Fairy, Mifu | Thieves Guild | Cleaning |
Reduces detection chance when stealing Allows stealing of heavier objects. |
| Dexterity | Disarm Trap | Thief, Gunner | Derphy | Increases chance of disarming traps | ||
| Perception | Fairy, Juere | Tinker's Camp, Noyel | Assassin | Reduces chance of detection by enemies | ||
| Perception | Gunner | Juere | Increases chance hidden traps will be found | |||
| Learning | Eulderna, Mifu, Succubus | Tinker's Camp, Noyel | Research, Reading, Blog, Diary, Writing |
Reduces chance of failing to read a book Increases reading speed Allows crafting at writing tool | ||
| Learning | Yowyn | Garbology, Treasure Hunt, Hoarding | Increases gathering speed | |||
| Learning | Tinker's Camp, Noyel | Antique, Extravagance | Reduces time needed to appraise items
Lv.20: Appraise Good Quality | |||
| Learning | Tinker's Camp, Noyel | Self harm | Increases drop chance of corpse from monsters
Increases meat amount and chance of marbled meat from butchering | |||
| Learning | Memorization | Wizard | Mage's Guild | History | Increases spell stock gain from spellbooks | |
| Willpower | Sword Sage | Elea, Chaos Shape, Lich, Wraith, Nefu, Succubus, Demigod | Meditation, Drug, Pet, Fluffy stroke, Smoking | Increases rate of mana regeneration | ||
| Willpower | Farmer, Priest, Inquisitor | Praying | Increases maximum god favour
(On NPCs) Increases god's blessing potency | |||
| Willpower | Tourist | Yowyn | Fishing |
Increases chance of multi-catch Increases chance of catching high-tier fish and Small Medals Increases fishing speed | ||
| Willpower | Farmer, Archer, Witch | Mitigates penalties from Riding | ||||
| Willpower | Juere | Merchant's Guild | Exploration, Walking | Increases travel speed on the world map | ||
| Magic | Wizard, Warmage, Priest, Inquisitor, Paladin, Sword Sage, Witch, | Eulderna, Fairy, Elea, Lich, Wraith, Mifu, Nefu, Demigod | Increases chance of successfully casting a spell
Increases damage multiplier of Canes and force weapons. | |||
| Magic | Control Magic | Wizard | Mage's Guild | Decreases chance and damage allies take from friendly spells or breath
The player's control magic skill is also added when an ally uses a ranged attack. | ||
| Magic | Wizard, Sword Sage, Witch | Eulderna, Lich, Wraith | Derphy | Game, Personal pleasure | Increases effectiveness of rods and wands | |
| Magic | Magic Capacity | Elea, Golem | Mage's Guild | Decrease damage taken from over-casting | ||
| Charisma | Yerles | Supervising, Lottery, Gacha | Decreases money required to invest in towns and shops | |||
| Charisma | Tinker's Camp, Noyel | Singing, Instrument |
Allows playing for higher level audiences Increases difficulty of Music quests. | |||
| Charisma | Pianist | Yerles, Nefu | Merchant's Guild | Breeding, Shopping, Cheering, Romance |
Decreases prices at shops and services Increases affinity gained from talking and brushing npcs Increases chance to successfully gift a flyer (Compared with targeted NPC). | |
| Charisma | Succubus | Tinker's Camp, Noyel | Mitigates penalties from Hosting |
Crafting Skills
- Affects the learning of craft recipes and the quality of the finished product. See the item page for details.
- Crafting when under skill requirements increases stamina cost of crafting per difference, and the higher the stamina consumed per crafting, the more skill experience is gained.
| Stat | Skill Name | Starting Class | Learned At | Related Tools | Job/ Hobby |
|---|---|---|---|---|---|
| Strength | Olvina, Palmia | Carpenter's table, Sawmill | |||
| Strength | Olvina, Palmia | Blacksmith's table, Machine table, Anvil, Smelter, Grinding wheel | Blacksmith | ||
| Learning | Witch | Olvina, Palmia | Novice alchemy tool, Dye Maker, Espresso machine | ||
| Endurance | Olvina, Palmia | Mason's table, Sculpting Table, Stonecutter | Painting | ||
| Dexterity | Olvina, Palmia | Glassmaker's table, Accessory table, Gem Cutter | |||
| Dexterity | Olvina, Palmia | Spinner, Loom, sewing tool | Washing | ||
| Dexterity | Crafting | Olvina, Palmia | Quick Craft, Workbench, Tinker's table, Drafting table, Flooring workshop, Wall workshop, Platform workshop, Block workshop, Signboard workshop, carving tool, Kiln, Ration Maker, Barrel processing machine, incubator, scratch machine, ★Fortune Drum | Handcraft | |
| Learning | Cooking | Farmer | Olvina, Palmia | Bonfire, fireplace, Camp pot, Cutting board, BBQ table, Cooker, Mixer, Cauldron, Oven, Microwave oven, Millstone, Wooden mortar | Cooking, Dieting, Drinking |
Note: Writing tool and calligraphy tool give experience in Literacy skill. Shears and Brush give experience in Taming. Butcher's tool and Butcher knife give experience in Anatomy.
Note: The stamina cost of recipes increases the further you are away from the skill requirements.
Note: The amount of experience awarded for a recipe depends on the stamina cost (including skill penalty cost).
Combat Skills
See also Equipment and Combat.
| Stat | Skill Name | Starting Class | Starting Race | Learned At | Effect |
|---|---|---|---|---|---|
| Strength | Two Handed | Warrior, Paladin, Executioner | Golem | Port Kapul | Increases weapon damage and hit rate when fighting two-handed (all but one hand slot empty) |
| Endurance | Warrior, Priest, Paladin | Hillfolk | Port Kapul | Increases PV when wearing heavy armour (total equipped armour weight at least 30s) | |
| Endurance | Warrior, Priest | Port Kapul | Increases PV when equipping a shield
Lv.5: Physical Damage Reduction +10% when using shield style Lv.10: Shield Bash(Passive, Bash with a shield to paralyze or dim.) | ||
| Dexterity | Pianist, Witch, Executioner | Port Kapul | Increases damage and hit rate from throwing | ||
| Dexterity | Dual Wield | Thief | Fighter's Guild | Decreases dual wield to-hit penalties | |
| Dexterity | Archer | Port Kapul | Increases PV when wearing light armour (armour weight < 30s) | ||
| Perception | Warrior, Warmage, Paladin, Sword Sage, | Demigod | Fighter's Guild | Increases melee and throwing damage
Lv.5: Ability of Rush | |
| Perception | Thief, Archer, Warmage, Gunner, Inquisitor, | Port Kapul | Increases evasion rate | ||
| Perception | Marksman | Archer, Gunner, Inquisitor, | Yerles | Thieves Guild | Increases ranged damage (throwing not included) |
| Perception | Fighter's Guild | Increases crit chance | |||
| Perception | Thieves Guild | Gain an additional evasion roll based on this skill | |||
| Learning | Port Kapul | Reduces the damage you and your party take during auto-combat. Only the player's strategy is effective. |
Weapon Masteries
These skills increase damage and hit rate of the associated weapons.
| Attribute | Skill Name | Starting Race/ Class | Learned At | Job/ Hobby |
|---|---|---|---|---|
| Strength | Yerles, Eulderna, Hilfolk, Juere, Chaos Shape, Lich, Wraith, Golem, Mifu, Nefu, Succubus, Demigod | Mysilia | ||
| Strength | Warrior, Thief, Warmage, Inquisitor, Paladin, Sword Sage, Executioner | Mysilia | ||
| Strength | Warrior, Thief, Archer, Executioner | Mysilia | ||
| Strength | Farmer, Executioner | Mysilia | ||
| Endurance | Thief, Wizard, Farmer, Warmage, Priest, Sword Sage | Mysilia | ||
| Endurance | Warrior, Farmer, Warmage, Priest, Paladin, Sword Sage | Mysilia | ||
| Endurance | Mace | Warrior, Warmage, Priest, Gunner, Paladin | Mysilia | |
| Dexterity | Archer | Mysilia | Hunting | |
| Dexterity | Warrior, Thief, Wizard, Archer, Priest, Inquisitor | Mysilia | ||
| Perception | Gunner, Inquisitor | Rambo | ||
| Perception | Thief, Archer, Gunner, Inquisitor, Sword Sage | Mysilia |
Unimplemented
Currently Unimplemented and unobtainable
| Stat | Skill Name | Starting Class | Starting Race | Learned At | Effect |
|---|---|---|---|---|---|
| Endurance | Not Implemented | ||||
| Willpower | Milking | Not Implemented |