Karma is a measure of the character's lawfulness. Various actions may increase or decrease karma.
At negative karma, the player is treated as a criminal, attacked on sight by guards, and many shopkeepers will not do business with you. This can be temporarily alleviated by casting incognito, either as a spell or from a scroll. Vendors in the thieves' guild reliably have scrolls of incognito in stock.
The only safe haven for a criminal is the town of Derphy.
Actions That Increase Karma
Action
|
Value
|
Complete a quest
|
1
|
Freeing believers being held by fanatics
|
2
|
Complete a nefia
|
5
|
Return a lost property
|
5
|
Read a letter of indulgence
|
20
|
Actions That Decrease Karma
Action
|
Value
|
Theft (pickpocket, consuming owned items)
|
-1
|
Vandalism (destroying items, walls and floors, harvesting owned crops)
|
-1
|
Kick a sleeping friendly NPC to wake him up.
|
-1
|
Forcibly taking property belonging to a pet
|
-1
|
Killing a cat
|
-1
|
Eat a cat meat/egg
|
-5
|
Murder (named NPCs, citizens, guards, etc)
|
-5
|
Taking away crops from the harvest request map or offering them on an altar
|
-1
|
Fail a generic quest by letting it time out or abandoning it
|
-3
|
Fail an escort quest
|
-4
|
Fail a delivery quest
|
-15
|
Open a lost wallet
|
-8
|
Tax evasion
|
-40/month
|