Elin:Attributes

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Attributes

Quick Reference Table
Icon Trait Effect Secondary Effect Skills Weapons Domain Damage Boosted
Strength Melee Damage HP, Weight Carried Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed, Martial Art, Long Sword Cut
Endurance HP, Weight Carried Nether
Dexterity Ranged Damage Accuracy Poison
Perception Accuracy Sound
Learning MP Nerve
Willpower HP, MP Holy
Magic MP Fire, Ice, Lighting, Magic, Darkness, Acid, Chaos, Ether
Charisma Allies Allowed Recruitment Mind
Life HP
Mana MP
Vigor Stamina
Speed

Main Attributes

Strength

Strength determines the player's carry weight, physical attack and health pool. The related domain is Cut

Endurance

Endurance determines the player's carry weight, and health pool. The related domain is Nether.

Dexterity

Dexterity determines the player's ranged attack and accuracy. The related domain is Poison

Perception

Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound

Learning

Learning determines mana pool. The related domain is Nerve

Will

Will determines the player's health and mana pools. The related domain is Holy.

Magic

Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether

Charisma

Charisma determines the amount of companions the player can have before receiving a penalty. The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats.

Charisma is also used to determine ability to recruit NPCs to My Home. The player's charisma must be higher than the target's to successfully recruit them.

The related domain is Mind.

Status Attributes

Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes.

Life

Life heavily determines the player's health pool.

Mana

Mana heavily determines the player's mana pool.

Vigor

Vigor heavily determines the player's stamina pool.

Speed

Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa.