Elin:Food

From Ylvapedia


The player's main source of stat growth and stat potentials comes from Food.

Overview

Food Traits

Food can have a variety of traits, which further affect the Attributes gained from eating them.

For a simplified list of ingredients by Attribute & Potential growth, see this page.

In addition to traits that affect the growth of elements and potentials, homemade food may be given quality traits, with better quality food increasing the experience and potentials gained.

Food Traits
Stat Affected Flavor Descriptor Minus Lv.1~2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7~
Enhancement of food traits Quality Tarnished Common Quality Fair Quality Fine Quality Premium Quality Royal Quality
Raise Strength Fattiness Dry Slightly Moist Moist Fatty Juicy Bursting with Juice
Raise Endurance Size Fairy-sized Putit-sized Pumpkin-sized Monster-sized Mammoth-sized Titan-sized
Raise Dexterity Freshness Dead Almost Moving Moving Lively Very Lively Alive
Raise Perception Scent Stinky Faint Aroma Pleasant Smell Fragrant Highly Fragrant Heavenly Scent
Raise Learning Rarity Boring Slightly Unusual Unusual Rare Super Rare Ultra Rare
Raise Willpower Firmness Lacks Firmness Slightly Firm Resilient Chewy Stretchy Infinitely Stretchy
Raise Magic Sweetness Bitter Slightly Sweet Sweet Clearly Sweet Extremely Sweet Sugar Bomb
Raise Charisma Appearance Ugly Concerning Eye-Catching Cute Beautiful Creepy Cute
Strength Potential Richness Bland Creamy Mellow Thick Rich Velvety
Endurance Potential Density Hollow Somewhat Dense Dense Very Dense Bursting Concentrated Ultra Concentrated
Dexterity Potential Delicacy Coarse Rough Slightly Rough Delicate Extremely Delicate Utterly Delicate
Perception Potential Color Dull Color Pale Color Colorful Bright Vivid Rainbow Color
Learning Potential Vitamins Harmful Substance Trace Vitamins Small Vitamins Moderate Vitamins Large Vitamins Abundant Vitamins Treasure Trove Vitamins
Willpower Potential Crispiness Soggy Flaky Crispy Very Crispy Snappy
Magic Potential Spiciness Tasteless Somewhat Spicy Spicy Very Spicy Extremely Spicy Intensely Spicy
Charisma Potential Beauty Sandy Slightly Glossy Glossy Shiny Lustrous Bewitchingly Shiny

The gourmet feat is required to view unique food traits.

Food Traits (Unique)
Trait Type Food Source Effect
Rich Collagen Collagenic Slime Race's Corpse or Meat Raise Charisma, This trait is treated differently from the normal Charisma trait such as [Cute].
Slim Down Weight Loss Catechin Lose Weight
Fatten Up Weight Gain Protein Gain Weight
Never Decay N/A Preservative, Dishes with Preservative Food does not go stale or rot.
Slightly Slow Decay N/A Rodwyn's breads and doughs Slows the rate of going stale and rotting.
Hemostasis Cure Bleeding Red herb Cures Bleeding
Bleeding Cure Bleeding Machine's egg unidentified
Antidote Cure Poison Blue herb Cures Poison
Poison Cure Poison Red Mushroom Inflict Poisoned, which can be nullified with poison immunity.
Calming Mental Serenity Purple herb, Bone powder Cures insanity and hallucination, grants a state of Peace of Mind
Hallucinogenic Mental Serenity White Mushroom, Crim Powder Causes hallucinations.
Venom Mix Venom Food blended with poison Causes poison damage, which can be reduced by poison element resistance.

The trait level is enhanced according to the number of poisons mixed.

Aphrodisiac Mix Love Food blended with love potion Increases Affinity with character, has a chance to spawn milk when eaten.

The trait level is enhanced according to the number of love potions mixed.

The number of products obtained when processed by the processor(ex. Bonito Flakes) is always 1.

Bug Mix Love Food blended with dream larva Currently, works the same as Aphrodisiac Mix.

The trait level is enhanced according to the number of dream larvas mixed.

The number of products obtained when processed by the processor(ex. Bonito Flakes) is always 1.

Cat Cat Cat corpse or egg Karma -5
Just Prepared Food Effect

Gift Value

Dishes cooked by a player with traveling chef feat. +10% Food Effect, +50% Value as a gift to npc or as an offering to God

After a few hours, this trait disappears. You can extend the duration of a trait by raising traveling chef feat rank.

It is not carried over to duplicate products.

Warm Hot Spring Effect Hot spring eggs cooked in hot spring Grants a state of Harmony of Soul
Human Flesh N/A Humanoid Corpse Increase insanity, occasionally gain Cannibalism feat Cannibalism reduces the effectiveness of non-humanoid

foods and raises the effectiveness of humanoid foods by 50%

Tainted N/A Undead Corpse Always treated as rotten. (Still digestible with "Digest rotten food with ease" enchantment)
Adam N/A Little One's Corpse Increase base potential of attributes. Caps at a total of +50.

The number of products obtained when processed by the processor(ex. Gelatin) is always 1. (Chaos Shape only: Gain Adam feat.)

God N/A God’s Corpse or egg Increase base potential of attributes. Decrease Faith skill exp.

The eggs of machines have the [bleeding] trait, but it has no special effects when you eat it.

Nutrition

Food has a set nutritional parameter.

Nutrition is the amount by which satiety is restored, as well as the multiplier by which experience is added to abilities and potentials. For example, a food with a nutritional value of 20 will restore twice as much satiety and gain twice as much experience as a food with a nutritional value of 10. The nutritional content of homemade food varies depending on the nutritional content of each ingredient.

Having the state of Hungry / Very Hungry / Starving increases the food effect by a further 10%. Conversely, if you exceed your satiety level by eating extremely nutritious food, the excess nutrition is ignored. (Details unknown. Need to verify)

The nutrition you get from the food crafted with the gourmet 3 feat is compressed (nutrition -10%, food effect +5%), so you can get the benefits of a meal without straining your stomach.

Designated dining areas found within owned settlements will boost the food effect by a further 10%.

Decay

Food made of raw materials loses its freshness over time and eventually spoils.

Food that has completely rotted is given the【Stinky】(Perception Lv. -2), and eating it will have negative effects such as suffering from status abnormalities or receiving negative experience for your attribute.

If the food is still in the stale stage, it can be cooked to regain its freshness, but if the food is completely rotten, it will produce rotten food even if it is cooked.

Blessing/Curse

Blessed food increases the food effect by 50%. Cursed food decreases the food effect. Unlike Elona, eating cursed food does not cause vomiting.

Also, in Elin, blessed/cursed food no longer occurs naturally. If you want them, you need to intentionally bless or curse the food by mixing it with blessed/cursed water, or using blessed/cursed milk if the dish uses milk as an ingredient.

Cannibalism

If you eat meat with the [Human Flesh] trait, you may gain the Cannibalism feat.

This feat increases the food effect of food by 50% with the [Human Flesh] trait, and decreases the food effect of food without it.

The duration of this feat is shorter than in Elona, a few meals without the [Human Flesh] trait will remove the Cannibalism feat.

Foods by Type

This section contains tables with descriptions, not sortable tables. For sortable and references, see:Elin:Cooking.

Meat and Egg

The traits of meat and eggs depend on the race of the monster or NPC that dropped them.

The following are meat and egg traits that do not originate from the monster, obtained by dismantling the dish or otherwise, and the actual meat and eggs will have the respective dietary traits of the monster added to them.

See Food/Monster Food Traits for the meat and egg meal trait bonuses for each monster.

Meat/Egg Trait Note
Corpse (Human shape) Creamy (STR Pot +1-) Dead (-DEX) Stinky (-PER)
Corpse (raw meat) Fatty (+4 STR) In addition to the traits listed on the left, the actual meat and eggs will have the respective food traits of the monster added to them. See here for details.
Marbled meat Juicy (+5 STR) Thick (+4 STR Pot)
Egg Large Vitamins (+5 LER Pot)

Fish

Fish Trait Notes
Ancient Fish 2.4 Moving (+3 DEX) Rare (+4 LER) Beautiful (+5 CHA)
Arowana 0.4 Fairy-sized (-END) Moving (+3 DEX) Unusual (+3 LER) Colorful (+3 PER Pot)
Bass 0.6 Dry (-STR) Moving (+3 DEX) Slightly Sweet (+1-2 MAG) Moderate Vitamins (+4 LER Pot)
Bitterling 0.2 Fairy-sized (-END) Almost Moving (+1-2 DEX) Delicate (+4 DEX Pot)
Black Bass 0.8 Dry (-STR) Monster-sized (+4 END) Moving (+3 DEX) Rare (+4 LER)
Blowfish 0.3 Unusual (+3 LER) Delicate (+4 DEX Pot) Very Spicy (+4 MAG Pot)
Bonito 0.7 Moist (+3 STR) Pumpkin-sized (+3 END) Lively (+4 DEX)
Carp 0.7 Lively (+4 DEX) Unusual (+3 LER) Bright (+4 PER Pot)
Coelacanth 2.5 Pumpkin-sized (+3 END) Super Rare (+5 LER) Thick (+4 STR Pot) Coarse (-DEX Pot) Dull Color (-PER Pot)
Deep Sea Fish 1.5 Rare (+4 LER) Eye-Catching (+3 CHA) Delicate (+4 DEX Pot) Dull Color (-PER Pot)
Eel 0.4 Fatty (+4 STR) Stinky (-PER) Rare (+4 LER) Mellow (+3 STR Pot)
Flatfish 0.5 Pumpkin-sized (+3 END) Unusual (+3 LER) Eye-Catching (+3 CHA)
Goby 0.3 Fairy-sized (-END) Moving (+3 DEX) Sweet (+3 MAG) Slightly Rough (+3 DEX Pot)
Goldfish 0.2 Fairy-sized (-END) Moving (+3 DEX) Slightly Rough (+3 DEX Pot) Colorful (+3 PER Pot)
Mackerel 0.6 Putit-sized (+1-2 END) Moving (+3 DEX) Moderate Vitamins (+4 LER Pot)
Moonfish 14.0 Lively (+4 DEX) Rare (+4 LER) Beautiful (+5 CHA)
Muddler 0.5 Almost Moving (+1-2 DEX) Chewy (+4 WIL) Ugly (-CHA) Thick (+4 STR Pot)
Red Bream 0.5 Moving (+3 DEX) Rare (+4 LER) Bright (+4 PER Pot)
Salmon 0.6 Juicy (+5 STR) Lively (+4 DEX)
Sand Borer 0.4 Fairy-sized (-END) Moving (+3 DEX) Delicate (+4 DEX Pot) Crispy (+3 WIL Pot)
Sardin 0.3 Fairy-sized (-END) Lively (+4 DEX) Slightly Firm (+1-2 WIL) Very Crispy (+4 WIL Pot)
Scad 0.4 Pumpkin-sized (+3 END) Lively (+4 DEX) Dense (+3 END Pot)
Sea Bream 0.4 Moving (+3 DEX) Unusual (+3 LER) Bright (+4 PER Pot)
Sea Urchin 0.2 Fairy-sized (-END) Rare (+4 LER) Ugly (-CHA) Rich (+5 STR Pot) Very Dense (+4 END Pot)
Shark 280.0 Fatty (+4 STR) Mammoth-sized (+5 END) Lively (+4 DEX)
Striped Jack 0.5 Fatty (+4 STR) Putit-sized (+1-2 END) Moving (+3 DEX)
Sunfish 9.5 Monster-sized (+4 END) Rare (+4 LER) Cute (+4 CHA)
Sweetfish 0.2 Moving (+3 DEX) Slightly Rough (+3 DEX Pot) Small Vitamins (+3 LER Pot)
Tadpole 0.1 Fairy-sized (-END) Very Lively (+5 DEX) Rough (+1-2 DEX Pot)
Tilefish 0.7 Pumpkin-sized (+3 END) Moving (+3 DEX) Unusual (+3 LER)
Tuna (Black) 1.0 Moist (+3 STR) Monster-sized (+4 END) Moving (+3 DEX)
Tuna (Blue) 0.9 Monster-sized (+4 END) Moving (+3 DEX) Unusual (+3 LER)
Turtle 0.2 Moist (+3 STR) Stinky (-PER) Thick (+4 STR Pot) Small Vitamins (+3 LER Pot) Collagen Rich
Whale 1200.0 Juicy (+5 STR) Titan-sized (+6* END) Stinky (-PER) Rare (+4 LER) Takes a long time to eat.

Crops

Quality of food grown from seed is dependent on +rating. For more information, see Farming.

Note : The following are base nutrition for plants. At high enough quality (Observed at +4 and up) additional nutrition can be added.

Exp Potential
Name Type Farmable Nutrition Str End Dex Per Lea Wil Mag Cha Str End Dex Per Lea Wil Mag Cha Misc Effects Notes
Rice Raw Yes 8 2 3 Can make rice products in Millstone
Wheat Raw Yes 8 2 2 Can make flour products in Millstone
Mushroom Mushroom (Yes) 13 3 3 Mushroom Seeds can produce any mushroom variety. Grows in 1 day.
Red Mushroom Mushroom (Yes) 11 4 3 Poisonous +2 Mushroom Seeds can produce any mushroom variety. Grows in 1 day.
White Mushroom Mushroom (Yes) 11 3 4 Hallucinative +2 Mushroom Seeds can produce any mushroom variety. Grows in 1 day.
Truffle Mushroom (Yes) 10 Mushroom Seeds can produce any mushroom variety. Grows in 1 day.
Rare mushroom Mushroom (Yes) 9 Mushroom Seeds can produce any mushroom variety. Grows in 1 day.
Carrot Vegetable Yes 11 2 3 3 3
Imo Vegetable Yes 19 4 4 2
Cabbage Vegetable Yes 9 3 4
Radish Vegetable Yes 13 3 3 3
Tomato Vegetable Yes 11 2 2 3 2
Corn Vegetable Yes 16 2 3 5
Bamboo shoot Vegetable (Yes) 13 3 4
Apple Fruit Yes 13 4 3 From fruit trees. Can be found in forest wilderness tiles.
Blueberry Fruit Yes 8 2 3 3 Plant is just called berry. Can be found in field wilderness tiles.
Palulu Fruit Yes 15 4 3 2 -3 Can be found in beach wilderness tiles.
Cactus Fruit Yes 9 3 3 Can be found in beach wilderness tiles.
Grape Fruit Yes 11 -2 3 2 3
Banana Fruit Yes 19 4 3 Can be found in beach wilderness tiles.
Orange Fruit Yes 11 2 3 3 From fruit trees. Can be found in forest wilderness tiles.
Pear Fruit Yes 11 3 4 From fruit trees. Can be found in forest wilderness tiles.
Rainbow fruit Fruit Yes 23 5 3 6 5 Not normally farmable. Can be stolen in Port Kapul. Mifu Village's Aoi stocks frequently.
Api nuts Nut Yes 9 4 2 Can be found in field wilderness tiles.
Crim Nut Yes 7 2 3 Can be found in field wilderness tiles.
Cabocchi Vegetable No 20 3 3
Eggplant Vegetable No 13 3 2 3
Gourd Vegetable No 16 3 2 2 2
Leccho Vegetable No 11 3 3 3
Seaweed Vegetable Collectable 10 3 3 2 Can be found in beach wilderness tiles. Tip : Can find on frozen water in ocean during winter.
Sweet Potato Vegetable No 17 4 4 -3 2
Cherry Fruit No 8 -4 2 4 3
Guava Fruit No 15 2 2 -2 4 3
Lemon Fruit No 6 3 5
Pineapple Fruit No 17 3 -2 3 3
Watermelon Fruit No 15 4 3 -3 3 -

Rice and Dough (flour, noodles, powdered medicine etc.)

Dough is the generic term for flour, bread dough, noodles, and powdered drugs.

The traits of store-bought doughs, noodles, and rice will be as follows.

If you make your own using millstone, the traits will come from what the ingredients had, but the highest level is inherited instead of being combined with the same trait, as in cooking.

Dough Trait Recipe(Millstone)
Bag of Rice (Grain) Chewy (+4 WIL) Bundle of rice + Bundle of rice
Flour Pumpkin-sized (+3 END) Faint Aroma (+1-2 PER) Wheat + Wheat
Bread dough Pleasant Smell (+3 PER) Bundle of Wheat/Rice + Yeast
Cake dough Sweet (+3 MAG) Bundle of Wheat/Rice + Sugar
Tempura flour Fatty (+4 STR) Bundle of Wheat/Rice + Chili/Olive Oil
Noodle Stretchy (+5 WIL) Bundle of Wheat/Rice + Salt
Crim powder Hallucinogenic Crim + Nuts
Bone powder Calming Bone+ Bone
Red powder Hemostasis Red herb + Red herb
Blue powder Antidote Blue herb + Blue herb
Purple powder Calming Purple herb + Purple herb

Rice has two items with shared names and default traits. Top-tie bag is craftable, bale-shaped is not.

Seasonings and Herbs

In Fortune Bell, condiments with 【Premium Quality】 can be redeemed for casino chips.

The only difference is the quality; the other food traits are the same as the regular ones.


Many things can be turned into seasonings by using an aging rack to turn them into cheeses. Cheeses will always have the -2 PER and will override any positive PER modifiers that the previous food had. Therefore it is ill advised to use things such as Silver Bell eggs which have high PER to turn into cheese. The aging rack can turn a wide variety of things into cheese. These include, but are not limited to: Meats, Marbled Meats, Fish, Grains and processed Grains (this includes rice / wheat / bags of flour / cake flour / bags of rice), Vegetables, Fruits, Nuts, etc.


Fish are ill advised to turn into cheese, unless cheese is specifically required. This is because a sawmill can be used on a fish to turn it into bonito flakes, which also count as seasonings.


Herbs in Elin are medicinal herbs with traits that restore status abnormality and can also be used as seasonings.

Unlike Elona's herbs, eating it does not gain experience to the main attribute or latent ability.

It is effective when eaten as is, but can also be crafted to make a bandage with medicinal properties.

Seasonings Type Traits
Olive Oil Moist (+3 STR) Faint Aroma (+1-2 PER)
Salt Extremely Spicy (+5 MAG Pot)
Sesame Very Crispy (+4 WIL Pot)
Soybeans Resilient (+3 WIL) Dense (+3 END Pot)
Sugar Extremely Sweet (+5 MAG)
Butter Very Dense (+4 END Pot)
Catechin Delicate (+4 DEX Pot) Slim Down
Chili Colorful (+3 PER Pot) Moist (+3 STR)
Gelatin Beautiful (+5 CHA) Shiny (+4 CHA Pot)
Protein Fatten Up Fatty (+4 STR)
Yeast Alive (+6 DEX)
Bonito Flakes Lively (+4 DEX) Pleasant Smell (+3 PER)
Cheese Stinky (-2 PER) Thick (+4 STR Pot) Dense (+3 END Pot)
Honey Pleasant Smell (+3 PER) Extremely Sweet (+5 MAG)
Jam Clearly Sweet (+4 MAG) Glossy (+3 CHA Pot)
Preservative Never Decay Harmful Substance (-LER Pot)
Spice Spice Unusual (+3 LER) Slightly Rough (+3 DEX Pot)
Pepper Spice Very Spicy (+4 MAG Pot)
Wasabi Spice Intensely Spicy (+6* MAG Pot)
Glutamine Spice Sweet (+3 MAG) Concerning (+1-2 CHA)
Black Pepper Spice Super Rare (+5 LER) Extremely Spicy (+5 MAG Pot)
Ketchup Sauce Beautiful (+5 CHA)
Mayo Sauce Thick (+4 STR Pot)
Sauce Sauce Thick (+4 STR Pot)
Soy Sauce Sauce Shiny (+4 CHA Pot)
Miso Sauce Rich (+5 STR Pot)
Red herb Herb Hemostasis
Blue herb Herb Antidote
Purple herb Herb Calming

Homemade cheese inherits the traits of the original food, and adds 【Stinky】.

Dishes (Default)

Main Page: Cooking

Dishes initially generated without a cookware, such as those located in town, have their own nutritional and food traits

Dish Category Trait(Default)
Bread Bread Chewy (+4 WIL)
Cooked rice Rice Meal Monster-sized (+4 END)
Cookie Cookie Clearly Sweet (+4 MAG)
Fried egg Egg Meal Rare (+4 LER)
Instant ramen Noodle Chewy (+4 WIL)
Meat on the bone Meat Meal Fatty (+4 STR)
Mini salad Vegetable Meal Rare (+4 LER)
Mousse Cake Clearly Sweet (+4 MAG)
Roasted fruit Fruit Meal Beautiful (+5 CHA)
Skewer of grilled fish Fish Meal Lively (+4 DEX)
Vegetable soup Soup Fragrant (+4 PER)
Weed stew Soup Faint Aroma (+2 PER)
Stone roasted sweet imo Vegetable Meal Eye-Catching (+3 CHA)
Assorted fruit Fruit Meal Beautiful (+5 CHA)
Boiled egg Egg Meal Somewhat Dense (+2 END Pot)
Loaf of bread Bread Chewy (+4 WIL)
Meat roast Meat Meal Fatty (+4 STR)
Sauteed fish Fish Meal Lively (+4 DEX)
Pottage Soup Fragrant (+4 PER)
Pasta salad Noodle Chewy (+4 WIL)
Omelette Egg Meal Rare (+4 LER)
Hot spring egg Egg Meal Lively (+4 DEX)
Pickled vegetable Vegetable Meal Rare (+4 LER)
Breadstick Bread Chewy (+4 WIL)
Onigiri Rice Meal Monster-sized (+4 END)
Sherbet Fruit Meal Beautiful (+5 CHA)
Sashimi Fish Meal Lively (+4 DEX)
Shortcake Cake Clearly Sweet (+4 MAG)
Spicy stir-fry Meat Meal Fatty (+4 STR)
Stew Soup Fragrant (+4 PER)
Take-out pizza Meal Fatty (+4 STR) Fragrant (+4 PER) Harmful Substance (-1 LER Pot)
Salad Vegetable Meal Rare (+4 LER)
Cream stew Soup Fragrant (+4 PER)
Carbonara Noodle Chewy (+4 WIL)
Fried fish Fish Meal Lively (+4 DEX)
Manju Cookie Clearly Sweet (+4 MAG)
Soft and fluffy bread Bread Chewy (+4 WIL)
Caramel cake Cake Clearly Sweet (+4 MAG)
Stewed vegetable Vegetable Meal Rare (+4 LER)
Whole roasted meat Meat Meal Fatty (+4 STR)
Cazuela Soup Fragrant (+4 PER)
Rice bowl Rice Meal Monster-sized (+4 END)
Flan Egg Meal Rare (+4 LER)
Jelly Fruit Meal Beautiful (+5 CHA)
Cream puff Bread Chewy (+4 WIL)
Garlic spaghetti Noodle Chewy (+4 WIL)
Stir fried vegetable Vegetable Meal Rare (+4 LER)
Tempura Fish Meal Lively (+4 DEX)
Grilled meat with shiso leaves Meat Meal Fatty (+4 STR)
Tiramisu Cake Clearly Sweet (+4 MAG)
Spaghetti with meat sauce Noodle Chewy (+4 WIL)
Ginger Bread man Cookie Beautiful (+5 CHA)
Curry Rice Meal Monster-sized (+4 END)
Pie Bread Chewy (+4 WIL)
Caesar salad Vegetable Meal Rare (+4 LER)
Croquette Meat Meal Fatty (+4 STR)
Live sashimi Fish Meal Lively (+4 DEX)
Crepe Fruit Meal Beautiful (+5 CHA)
Kid's lunch Egg Meal Rare (+4 LER)
Sukiyaki Soup Fragrant (+4 PER)
Giant shortcake Cake Clearly Sweet (+4 MAG)
Tsukimi udon Noodle Chewy (+4 WIL)
Sushi Fish Meal Lively (+4 DEX)
Pizza Bread Chewy (+4 WIL)
King parfait Fruit Meal Beautiful (+5 CHA)
Burger Bread Chewy (+4 WIL)
Ramen Noodle Chewy (+4 WIL)
Holiday meal Fish Meal Lively (+4 DEX)
Delux snow putit cake Cake Titan-sized (+6* END) Sugar Bomb (+6* MAG) Creepy Cute (+6* CHA) Bewitchingly Shiny (+6* CHA Pot) Very Dense (+4 END Pot)

Failed Dishes

If you cook a dish while your cooking skill has not reached the required level for the recipe, these will sometimes take the place of the dish you want to make.

Eating them has only a negative effect, so put them in a compost box to make fertilizer or use a hammer to demolish them.

Original dish Failure dish Trait After Hammer
Meat Meal Grotesque meat Stinky (-PER) Harmful Substance (-LER Pot) Dry (-STR) Bitter (-MAG) Corpse or Marbled meat
Fish Meal Fish Remnants Stinky (-PER) Harmful Substance (-LER Pot) Dead (-DEX) Bitter (-MAG) Fish
Vegetable Meal Soggy vegetable Stinky (-PER) Harmful Substance (-LER Pot) Boring (-LER) Bitter (-MAG) Vegetable
Fruit Meal Mushy dessert Stinky (-PER) Harmful Substance (-LER Pot) Soggy (-WIL Pot) Bitter (-MAG) Ugly (-CHA) Fruit
Cake Foolish cake Stinky (-PER) Harmful Substance (-LER Pot) Soggy (-WIL Pot) Bitter (-MAG) Cake dough
Bread Burnt bread Stinky (-PER) Harmful Substance (-LER Pot) Lacks Firmness (-WIL) Bitter (-MAG) Nuts
Cookie Failed Dish Dry (-STR) Stinky (-PER) Harmful Substance (-LER Pot) Bitter (-MAG) Nothing
Noodle Stretchy and squishy noodle Stinky (-PER) Harmful Substance (-LER Pot) Lacks Firmness (-WIL) Bitter (-MAG) Noodle
Egg Meal Unwanted fried egg Stinky (-PER) Harmful Substance (-LER Pot) Boring (-LER) Bitter (-MAG) Egg
Rice Meal Disturbing rice Stinky (-PER) Harmful Substance (-LER Pot) Fairy-sized (-END) Rice
Soup Troublesome Soup Bland (-STR Pot) Harmful Substance (-LER Pot) Stinky (-PER) Bitter (-MAG) Vegetable
N/A Awkward cookie Stinky (-PER) Harmful Substance (-LER Pot) Ugly (-CHA) Bitter (-MAG) Api

(misconfiguration?) If you fail to cook a cookie, you will not get a Awkward cookie, but instead you will get a Failed Dish. Currently, there is no way to obtain Awkward cookie other than randomly generated in containers on the map.

Manufactured Goods

Edible decorations, Preserved food bought from NPCs, and Raw food stuffs.

Goods Trait Notes
Honey combs Cleary Sweet Pleasant Smell (+3 PER)
Bread, pile of Monster-sized (+4 END) Faint Aroma (+1-2 PER) Eye-Catching (+3 CHA)
Assorted bread Monster-sized (+4 END) Faint Aroma (+1-2 PER) Eye-Catching (+3 CHA)
Assorted Vegetables Monster-sized (+4 END) Faint Aroma (+1-2 PER) Eye-Catching (+3 CHA)
Fruit, pile of Monster-sized (+4 END) Faint Aroma (+1-2 PER) Eye-Catching (+3 CHA)
Lunch box Monster-sized (+4 END) Fragrant (+4 PER) Cute (+4 CHA)
Fortune cookie Rare (+4 LER) Eye-Catching (+3 CHA) Glossy (+3 CHA Pot) Hollow (-END Pot) Often sold at seasonal festival stalls; when eaten, fortune can be read.
Avocado, piece of Fair Quality Fairy-sized (-END) Stinky (-PER) Rare (+4 LER) Moderate Vitamins (+4 LER Pot) Cannot be farmed, Cannot be used as an ingredient in vegetable and fruit dishes.
Melon, piece of Fairy-sized (-END) Fragrant (+4 PER) Extremely Sweet (+5 MAG) Beautiful (+5 CHA) Cannot be used as an ingredient in fruit dishes.
Watermelon, piece of Fairy-sized (-END) Sweet (+3 MAG) Cannot be used as an ingredient in fruit dishes.
Takoyaki Chewy (+4 WIL) Dense (+3 END Pot) Often sold at seasonal festival stalls
Moon dumpling Chewy (+4 WIL) Clearly Sweet (+4 MAG) Often sold at seasonal festival stalls in March
Heart chocolate Extremely Sweet (+5 MAG) Cute (+4 CHA) Often sold at seasonal festival stalls in December
Macaron Cute (+4 CHA) Clearly Sweet (+4 MAG) Harmful Substance (-LER Pot) Often sold at seasonal festival stalls in December
Stollen Very Dense (+4 END Pot) Clearly Sweet (+4 MAG) Often sold at seasonal festival stalls in December
Bush de noel Very Dense (+4 END Pot) Fragrant (+4 PER) Pumpkin-sized (+3 END) Can be found in ★Gift Box of Jure
Round rice cake Infinitely Stretchy (+6* WIL) Bursting (+5 END Pot) Can be found in New Year's gifts
Rice cake Stretchy (+5 WIL) Eye-Catching (+3 CHA) Can be made from Wooden mortar, Rice + Rice, and the food traits of the ingredients are inherited.
Fried potato Bursting with Juice (+6* STR) Very Crispy (+4 WIL Pot) Eye-Catching (+3 CHA) Fatten up Harmful Substance (-LER Pot) Fatten up Harmful Substance (-LER Pot)
Fried chicken Juicy (+5 STR) Bursting (+5 END Pot) Snappy (+5* WIL Pot) Fragrant (+4 PER) Shiny (+4 CHA Pot)
Snow putit mochi Creepy Cute Bewitchingly Shiny Extremely Sweet Chewy Rich Collagen
Sack Dry (-STR) Pumpkin-sized (+3 END) Dense (+3 END Pot)
Travel ration Can be made from ration maker with flour + nut or rice + brown mushroom.

Commercial products have no traits, but homemade products inherit the food traits of the ingredients

Used for fast travel in addition to eating.

Jerky Chewy (+4 WIL) Moist (+3 STR) Mellow (+3 STR Pot) Dead (-DEX) Can be made with sun-dried bricks, sun-dried racks, own work inherits the food traits of the ingredients
Kibble Slightly Firm (+1-2 WIL) Somewhat Dense (+1-2 END Pot) Can be made from millstone, meat or fish + bark, and the food traits of the ingredients are inherited.
Rotten raw food Ugly (-CHA) Dead (-DEX) Stinky (-PER) Harmful Substance (-LER Pot) Soggy (-WIL Pot) Sold in stores in a rotten state from the beginning, but can be further rotted into cheese or wine