Ranch

From Ylvapedia


If you raise livestock on your own land, you can get eggs, milk, etc. from them.

Livestock Overview

Players can appoint or return a resident or pet to livestock via the resident board/list or by speaking directly to the individual.

Domesticated members produce milk and eggs. The efficiency of production depends on the race. Some livestock can also be sheared. As livestock levels increase, they receive bonuses to the quality of these products.

Livestock are not counted as residents, but instead cannot perform their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as companions, and no longer generate requests.

Milk and eggs produced by livestock will drop directly to the floor. If you provide a resident with a chore job/hobby, they will put it away in a shared container that can be stored.

The specs of the livestock

The Breeding rate and hair material are as follows for each race. In the game, you can view the specific production efficiency from the Home bulletin board.

If you want eggs from a race with low fertility, it is better to have them take up a job hobby that produces eggs as a resident.

Breeding rate by race (Click to expand)

Race Breeding Hair
yerles 100 N/A
eulderna 90 N/A
fairy 150 N/A
hillfolk 120 N/A
juere 160 N/A
elea 70 N/A
chaos shape 50 N/A
snail 500 N/A
lich 25 N/A
wraith 25 N/A
golem 40 N/A
mifu 120 N/A
nefu 80 N/A
succubus 220 N/A
demigod 5 N/A
shiba 680 Wool
elder crab 420 N/A
goblin 540 N/A
kobold 260 N/A
orc 620 N/A
troll 200 N/A
lizardman 230 N/A
minotaur 470 N/A
norland 130 N/A
asura 110 N/A
slime 600 Snow putit: Cashmere

Golden snow putit: Gold

Others: N/A

wolf 380 Wool
zombie 100 N/A
rabbit 720 Cashmere
sheep 1000 N/A
frog 610 N/A
centipede 420 N/A
mandrake 80 N/A
beetle 750 Silk
mushroom 820 N/A
bat 330 N/A
ent 35 Log(willow)
hound 540 N/A
ghost 30 N/A
spirit 25 N/A
eye 50 N/A
wyvern 60 Dragon scale
wasp 580 N/A
giant 50 N/A
imp 240 N/A
hand 160 N/A
snake 430 N/A
drake 90 Dragon scale
bear 340 Leather
armor 40 N/A
medusa 180 N/A
cupid 360 N/A
phantom 35 N/A
harpy 420 Griffon Scale
dragon 20 Dragon scale
dinosaur 30 Leather
cerberus 70 N/A
spider 570 Spider silk
rock 130 N/A
crab 420 N/A
skeleton 30 Bone
piece 25 N/A
cat 640 N/A
dog 660 N/A
roran 120 N/A
mermaid 160 Scale
rat 1160 N/A
shell 380 N/A
machine 15 N/A
wisp 25 N/A
chicken 1320 N/A
stalker 25 N/A
yeek 510 N/A
yith 25 N/A
octopus 880 N/A
horse 680 Wool
quickling 1 N/A
metal 1 N/A
bike 15 Not implemented
fish 15 Scale
pig 920 Wool
catgod 5 Not implemented
machinegod 5 N/A
undeadgod 5 Not implemented
demon 20 N/A
catsister 5 N/A
apostle 5 N/A
god 1 N/A

Ranch

By placing a ranch sign on a player's land, the area can be designated as a ranch where livestock can be gathered and raised. The bill is not mandatory, and the livestock can be allowed to roam free without a ranch.

For information about signboards, please see the Utility page.

Feeding

Pasture grass can be gathered by cutting pasture grass or silver grass that grows on the plains of the global map, or it can be grown on your own land.

If pasture grass is placed on the ground or in a shared container, each livestock will consume 1 pasture grass daily to produce eggs, milk, and recover hair. Livestock cannot starve to death.

You can check the number of pastures remaining and the amount consumed per day on the Home board.

Increasing the quality of pasture will increase it harvest quantity.

TIPS

  • Because pasture grass consumption is not treated as a meal, it is not affected by the food traits of grass.

Brushing

You can brush an NPC by using a brush.

The presence or absence of a speech bubble indicates whether or not the NPC is interested in you, and therefore whether or not you can brush them. The color and shape of the heart symbol in the speech bubble indicates your affinity with them.

Brushing consumes the NPC's interest, and the affinity changes depending on the result of the player's taming skill and the charisma.

If the affinity is 75 or higher after brushing, and the PC's Charisma is higher than the NPC's highest attribute, then they can be tamed and made your companion.

If the brushing fails, there is a chance that they will become enraged and hostile. For neutral or friendly NPCs, you can use magic such as Incognito to break the hostility.

The difficulty of training increases in the following order: animal NPCs (easy), non-humanoid NPCs, humanoid NPCs (difficult), and hostile NPCs (even more difficult).

The player's hygiene level can be increased to raise the target's affinity.

Hygiene can be improved by brushing oneself, using the toilet or bath, or soaking in a hot spring.

Taming Skill

You gain experience in your training skills by brushing.

The experience you gain will increase if the other party's affinity is below doting.

TIPS

  • The spec of the brush does not affect the brushing.
  • Affinity is maintained even after brushing, so even if you fail, there is a possibility that you can tame it by trying again after a while.
  • Summoned NPCs are generated without interest, so they cannot be brushed.
  • Unique characters and adventurers still need to be challenged and defeated to be recruited.
  • Animals will flee from you in a straight line, when being brushed. It is advisable to brush against an obstacle.
  • Taming an NPC does add them to your party. Therefore counting to your companion limit. Also they take items out of your shared containers. If you plan to butcher them, unequip them first by trading.
  • Sleeping NPCs do not wake up while being brushed.

Hair shearing

Some animals can be sheared for fiber (hide, piece, scale).

The amount of fiber obtained depends on the type of livestock, quality bonuses are based on the level of the livestock.

Fiber Growth

You can check the availability of the fiber by looking at the NPC's speech bubbles or floating text while holding the shears.

Fiber will regrow on its own up to Newly grown on monsters and animals. Summoned animals are generated already sheared, but will regenerate their fiber, if you enter a permanent area after a while. You can for example build several tents at home and enter each one once in a while to shear the animals multiple times within a few turns. Residents and companions (even if animals) do not regrow fiber. Livestock (including non-animals) will regrow periodically if fed. Like milk, the +level of the sheared materials depends on the level difference to the NPCs base level. For example: If you take a snow putid on adventures as a companion, train it, and then make it livestock, it will provide you with +[lvl] cashmere.

The following table is for snow putit (cashmere).

The amount that can be sheared seems to vary depending on the type of livestock and time passed since sheared. verify

Snow putit (cashmere)
Hair Growth Amount Days
Newly grown 1~2 0~
Slightly Fluffy 4~6
Almost Fluffy 6~9
Fluffy 12~14

Taming Skill

You gain experience for your taming skill when you shear the hair. You gain more experience when you shear a Fluffy Hair than when you shear a Newly grown Hair.

Your taming skill level affects the strength of the milk you use on monsters born from eggs, allowing you to use it with 100% effectiveness.

(If your taming level is low, even milk with a high strength value will be slightly less effective.)

Your taming skill level does not affect the amount of resources you gain from shearing.

Notes

  • The harder the shears, the faster the shearing.
  • You can shear hostiles as well. While you are shearing them, your allies will not attack it, but of course the shearing action can be interrupted by taking damage.
  • Quality and quantity of hair will be lower from hostiles than with livestock. verify

Breeding

Unlike Elona, livestock in Elin do not multiply on their own. Instead, they sometimes lay fertilized eggs, which can be placed on the bed and wait for a while or placed in an incubator to hatch and breed livestock.

Livestock born from eggs have powerful growth bonuses and can be milked to grow to the player's desired ability. They can therefore be taken along on adventures as pets.

Note that players, adventurers and unique NPCs cannot be bred from fertilized eggs; instead, chickens are born from the eggs.

Slaughter

In addition, killing livestock in Elin does not guarantee meat drops; the probability is the same as for residents and regular NPCs.

Animal monsters have a high meat drop rate, making them suitable for raising for butchery purposes.

Defeated livestock, like residents and pets, can be revived after a certain period of time or by asking the bartender.

After the puppy quest, Fiama will resurrect pets in your party as many times as you wish for -20 affinity if you talk to her. Alternatively NPCs respawn after 7 days (or 1 day with a nurse hobby present) in their home.

Slaughtering

By using a butcher knife, you can slaughter livestock and obtain a large amount of meat and hair.

Only races that can shear the hair can obtain it, while races that do not drop meat, such as machines, can obtain items that normally drop (ore, stone, etc.) instead of meat.

However, as a trade-off, regular NPCs that have been slaughtered will permanently disappear and cannot be revived even by residents with Nursing or the Bartender.

Unique slaughtered NPCs do not be lost but their meat has much lower food traits than normal NPCs and takes two months to revive, so there is little advantage to slaughtering them.

Anatomy Skill

You gain experience in the Anatomy skill by butchering with a butcher knife.

The amount of meat dropped by butchering and the probability of marbling meat occurring increases with the Anatomy skill.

TIPS

  • The higher the performance (hardness of the material) of the butcher knife, the fewer turns are consumed by butchering.