Elin:Juere

From Ylvapedia
Jump to navigation Jump to search


Nomads of South Tyris without a homeland, the Juere often drift into banditry, making them notorious in Tyris. They cherish freedom, loathe constraints, and prioritize personal autonomy. Gifted with dexterous hands, sharp senses, and a high learning ability, they are masters of all trades. They can earn their living through performances and can survive on minimal sustenance.

Racial Stats and Feats

Race Str End Dex Per Lea Will Mag Cha Total Life Mana Vigor Spd Skills Feat Feat Effect
Juere 7 7 12+25 11+20 9+10 6-5 7 10+15 69+65 100 100 100 105 Stealth(130)

Spot Hidden(130)

Travel(140)

Martial Art(130)

Efficient Feeder 1 Increased food effects.

Overview

The Juere are a people wild and free. Scorning the "weaker" laws of others, they quickly learn the tricks and technologies of different cultures before ever moving onwards. Nimble of hand and bold of character, no two Juere are ever the same.

Being a largely balanced and generalist race like the Yerles, the Juere can be also bent to suit any number of character archetypes. Compared to the Yerles, though, they are fully balanced, trading slightly more mana for slightly less life. They have better starting dexterity, perception and charisma at the cost of will and learning.

Increased base potentials in stealth, spot hidden and travel lend the Juere to a life of adventure, traveling between towns and nefia to benefit from both the journey and destination.

The efficient feeder perk increases the experience and potential gain from eating food; therefore, a Juere should be eating as richly and as often as possible. Where Yerles improve skills quickly, Juere improve stats quickly.

Suggested Classes

While Juere can perform passably in any number of character archetypes, they do best in classes which take advantage of their good starting dexterity, perception and charisma.

  • Thief
  • Archer
  • Gunner
  • Pianist
  • Farmer

Lore and Trivia