Elin:Pickpocket

From Ylvapedia

Pickpocket is skill that unlocks the Sleight of Hand ability.


When pickpocketing, a check against the taget is made: Pickpocket level vs Perception. Spot hidden seems not to matter.

Notes

  • If the NPC has "protects from thieves" equipment, is it very very hard to pickpocket them.
  • For the Player sleight of hand always takes 20 turns
  • NPCs who are able to pickpocket (like Gnomes) do this as an instant action instead. Killing them will drop the item.
  • The default distance in which you can be caught is 4 tiles to the player character (not the target tile).
  • Sleeping NPCs without protection from thieves will not notice stealing. But if they wake up before you are done, they might.
  • Blind, paralyze and similar last less than 20 turns.
  • Incognito Scrolls will reset hostility
  • Being seen or not does not affect the -1 Karma loss.
  • A rule of thumb is: Have 2x the targets perception in pickpocket.
  • Windows are objects and can be stolen to break line of sight
  • Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked.
  • You cannot pickpocket hostiles or companions. You can pickpocket (for example summoned) allies though.
  • Pickpocket targets random items with a bias for equipped items first.
  • NPCs generate 1 inventory item each day. Book keepers and secretaries generate and read a book every roughly 30-40 turns. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time.
  • Items for sale by vendors cannot be stolen, as they are not materialized in their inventory.
  • Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way.
  • Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if those are equipment.
  • Items (including orens) are generated depending on the targets level. Guards will yielt much better items and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in.


Loot Tables

01.01.25: I'll add this soon. Feel free to fill it in.


container + weight, loottable, walkable,