Elin:Pickpocket
Pickpocket is skill that unlocks the Sleight of Hand ability.
When pickpocketing, a check against the taget is made: Pickpocket level vs Perception. Spot hidden seems not to matter.
Notes
- If the NPC has "protects from thieves" equipment, is it very very hard to pickpocket them.
- For the Player sleight of hand always takes 20 turns
- NPCs who are able to pickpocket (like Gnomes) do this as an instant action instead. Killing them will drop the item.
- The default distance in which you can be caught is 4 tiles to the player character (not the target tile).
- Sleeping NPCs without protection from thieves will not notice stealing. But if they wake up before you are done, they might.
- Blind, paralyze and similar last less than 20 turns.
- Incognito Scrolls will reset hostility
- Being seen or not does not affect the -1 Karma loss.
- A rule of thumb is: Have 2x the targets perception in pickpocket.
- Windows are objects and can be stolen to break line of sight
- Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked.
- You cannot pickpocket hostiles or companions. You can pickpocket (for example summoned) allies though.
- Pickpocket targets random items with a bias for equipped items first.
- NPCs generate 1 inventory item each day. Book keepers and secretaries generate and read a book every roughly 30-40 turns. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time.
- Items for sale by vendors cannot be stolen, as they are not materialized in their inventory.
- Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way.
- Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if those are equipment.
- Items (including orens) are generated depending on the targets level. Guards will yielt much better items and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in.
Loot Tables
01.01.25: I'll add this soon. Feel free to fill it in.
container + weight, loottable, walkable,