Elin meta:EA 23.71 (en): Difference between revisions

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|version=EA 23.71
|version=EA 23.71
|varsion type=Nightly
|varsion type=Nightly
|release data=1/1 2025
|release data=2025.01.01
|previous=EA 23.70
|previous=EA 23.70
|next=EA 23.72
|next=EA 23.72

Latest revision as of 02:01, 8 September 2025

EA 23.71

Varsion type
Nightly
Release data
2025.01.01

← Previous
EA 23.70
Next →
EA 23.72

(Translated by ChatGPT)

[Added and Changed]

  • Map boards and design boards can now be used inside tents (experimental).
  • Brushing now consumes stamina. Brushing oneself no longer causes a fear state.
  • Summoned NPCs are now generated with 0 interest and no fur.
  • Increased experience gained from brushing when the target's friendliness is at infatuated or lower.
  • Cleanliness now gradually decreases over time. Brushing, using the toilet, or soaking in a hot spring restores cleanliness. Cleanliness only affects friendliness gain and only for the PC.
  • Adjusted spawn rate for unarmed weapons (slightly increased).
  • User maps will no longer auto-generate contents for empty containers in original maps (applies to newly uploaded maps).
  • Adjusted taste evaluation calculation for meals (now calculated as the sum of all traits related to flavor, such as sweetness).
  • Unlocked "transparent blocks" in build mode.
  • Neutral NPCs no longer turn hostile during Incognito state even when afflicted with Ether Disease: Enemy of All Living Things.
  • Adjusted MP/SP consumption calculation for Ehekatl-style magic when the value is -1 (expected value is now below -1).
  • Adjusted SP consumption calculation for Farmer's Back when the value is -1 (stamina is consumed probabilistically).
  • Added a new recipe for "Door Frame."
  • Implemented the Home skill "Local Pride."
  • "Lucky Day" now has a low chance of occurring at Home (chance increases if the PC worships Ehekatl). Effects of Lucky Day to be introduced in the next update.
  • The Home skill "Luck" increases the likelihood of Lucky Day occurring at Home.
  • Companions revived at Home are automatically added back to the party when the PC enters Home (or when the Healer revives them).
  • While harvesting crops with a long mouse press, non-harvestable crops will no longer be collected.

[Fixed]

  • Fixed a bug where resources collected in build mode within a resource sign's range would be placed in the delivery box (non-dimensional) if present. If the delivery box already contains items, its contents can now be ejected upon use.
  • Fixed a bug where items deposited into shared containers by residents would stack with existing items in lower-priority containers.
  • Various minor fixes and adjustments.

[Notes]

  • Regarding fast travel adjustments, a simplified economy system is being considered, adding shopkeepers and the shipping market their own savings similar to Elona. This aims to diversify late-game money-making methods and will likely not affect households earning less than several hundred thousand orens per month. As Elin is sandbox-oriented, changes to the existing oath system are planned, such as toggling the economy system on/off or adjusting drop rates, providing customizable difficulty settings. This will be a significant change, with a target implementation in Nightly by the end of the month.
  • Doors installed on blocks (not walls) being shorter is intentional, as blocks are lower in height than walls.

Hotfix 1

(Translated by ChatGPT)

[Additions and Fixes]

  • Cleanliness will no longer drop below "Normal" (same as the previous version). This may become a toggleable life element in the planned custom difficulty settings.
  • Fixed a bug where residents who had died while in the PC's party would automatically rejoin the party when visiting the base.
  • Fixed an issue where "Lucky Day" was recorded daily in the home bulletin board log even when it had not occurred.
  • Raised the friendship decrease caused by conversations and brushing to Love level.
  • Fixed an issue where higher cleanliness reduced friendship gain while lower cleanliness increased it.
  • Corrected SP consumption calculation when it was reduced to -1 by "Farmer's Stamina."
  • Various other minor fixes and adjustments.

[Notes]

  • "Runes" are still not implemented.

References