Elin meta:EA 23.89 (en)

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EA 23.89

Varsion type
Nightly
Release data
2025.02.09

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EA 23.90

(Translated by ChatGPT)

[Additions and Changes]

  • All Slayer, Critical, and Vorpal enchants are now exclusive to weapons.
  • Maximum enchant levels for Critical and Vorpal doubled. Critical and Vorpal can now be applied as random enchants on weapons.
  • Increased the generation rate for Slayer enchants while reducing their effect by half to balance with other Slayer effects.
  • Added a new random enchant "Keen Eye," which increases hit rate (can be applied to all equipment slots).
  • Weapon-exclusive enchants will no longer appear in the enchant list. Faction enchants and others now display with color-coded numbers in the list.
  • Added two new Red Books.
  • Microchips now drop batteries when dismantled.
  • Added a rune slot to the Flower Crown.
  • Added Rune Clothes to the decoration table recipe list (experimental, with temporary material requirements).
  • Unified processing for melee weapon attacks and unarmed attacks (some monsters using unarmed attacks can now trigger weapon-exclusive enchants such as shockwaves).
  • Certain monsters can now target all enemies with single-target debuff abilities.
  • Added one new named monster.

[Fixes]

  • Fixed an issue where allies would stop acting if they couldn’t detect invisible enemies.
  • Fixed a bug where weapon-exclusive enchants could be applied to armor when crafting with runes.
  • Fixed an issue where the quest "Into the Darkness" might not appear in save data from previous versions.
  • Fixed an error that occurred when rotating edible tiles held by the player on the same tile.
  • Various minor fixes and adjustments.

[Notes]

  • Weapon-exclusive enchants for Slayer and others were implemented to address gaps in ranged mod specifications and provide more distinct characteristics for each weapon. Additional random enchants may be introduced after further balance adjustments, aiming to strengthen melee and ranged weapons overall.
  • Significant changes were made to enchants, which may cause unexpected behavior in enchant generation or effects. Any suspicious behavior should be reported.

Patch 1

[Additions and Fixes]

  • Added the ability to track required materials when clicking a recipe in recipe search.
  • Fixed a bug where magic would still be cast in auto-combat even when MP was below 0.
  • Fixed SP and MP absorption not functioning.
  • Fixed a bug where weapons with ranged attack capability could only attack adjacent tiles.
  • Minor fixes and adjustments.

References