Elin:Items: Difference between revisions

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(added a material's trait Lv.,added expanations of how trait works, added a list for quallity Lv.)
 
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{{Beta}}
{{DISPLAYTITLE:Items}}
==Overview==
{{EA}}
Elin has a number of items such as [[Elin:Food|Food]], tools, [[Elin:Furniture|furniture]], [[Elin:Cards|Cards]] and [[Elin:Equipment|Equipment]].
Elin has a number of items such as [[Elin:Food|'''Food''']], '''[[Elin:Tools|tools]]''', [[Elin:Furniture|'''furniture''']], [[Elin:Cards|'''Cards''']] and [[Elin:Equipment|'''Equipment''']].


Items can be made of varying [[Elin:Materials|Materials.]]
Items can be made of varying [[Elin:Materials|'''Materials'''.]]


== Item Traits ==
== Item Traits ==
Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits.
Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits.


Some traits change their names according to their level, but traits with only one type of name also increase in level.
Some traits change their names according to their level.


Move the cursor over the item and press the x key to see detailed information about the trait.
Move the cursor over the item and press the x key to see detailed information about the trait.


=== Trait list ===
===Trait list===
See '''[[Elin:Food|food]]''' for traits related to food.
See '''[[Elin:Food|food]]''' for traits related to food. The levels of traits are for the items without pluses.
{| class="wikitable"
{| class="wikitable"
!Trait
!Trait
Line 19: Line 19:
!Effect
!Effect
!Minus
!Minus
!Lv.0~1
!Lv.1~2
!Lv.2
!Lv.3
!Lv.3
!Lv.4
!Lv.4
!Lv.5
!Lv.5
!Lv.6~
!Lv.6
!Lv.7~
|-
|-
|Quality
|Quality
|Item quality
| Item quality
|Affects price and effectiveness of use
|Affects price and effectiveness of use
|Tarnished
|Tarnished
|Common Quality
|Common Quality  
|Fair Quality
|Fair Quality
|Fine Quality
| Fine Quality
|Premium Quality
|Premium Quality
|unconfirmed
|Royal Quality
(Royal Quality?)
|Royal Quality
|Royal Quality
|-
|-
Line 42: Line 41:
Bed Comfort
Bed Comfort
|Affect the effectiveness of bandages and other recovery items?
|Affect the effectiveness of bandages and other recovery items?
Affect the amount of bed recovery?
Affects the amount of bed recovery
|
|
|Slightly Soothing
|Slightly Soothing
(feywood, bamboo )
|Soothing
|Soothing
(birch, cherryblossom, cotton )
|Pleasant
|Pleasant
(silk, fir)
|Very Pleasant
|Very Pleasant
|
|Extremely Pleasant
|
|Heavenly Pleasant
|-
|-
|Appearance
|Appearance  
|Price
|Price
|Affects the selling price of the item
|Affects the selling price of the item
|
|
|Concerning
|Concerning
(birch, cherryblossom)
|Eye-Catching
|Eye-Catching
(willow, coralwood)
|Beartiful
|Beartiful
(cashmere, palulu)
|Cute
|Cute
|Creepy Cute
|Creepy Cute
Line 64: Line 69:
|Rarity
|Rarity
|Price
|Price
Copy fee
|Affects the selling price of the item
|Affects the selling price of the item
'''Affects the copy fee of the item'''
|Boring
|Boring
(hemp [Lv.-2])
|
|
|Unusual
|Unusual
(pearl, mahogany)
|Rare
|Rare
(gold, spider silk, feywood)
|Super Rare
|Super Rare
|Ultra Rare
|
|-
|Purity
|Price
Not Duplicable
|Affects the selling price of the item
Not Duplicable by '''[[Elin:Kettle|Kettle]]'''
|
|
|
|
|High Purity
[earth/sun/mana crystals, ramune, etc.]
|
|
|-
|eco
|Lighten
|The traits of the '''[[Elin:Ecopo|Eco Mark]]'''. makes items lighter.
|
|Gentle on Ylva
|
|
|
|
|
|
|
|}
|}


== Craft Mechanisms ==
=== Inherited Traits ===
An item created in crafting other than cooking inherits traits from its ingredients.
 
If there are same types of traits with different Lv., the product only inherits the higher one.
 
For exmaple, fusuma created from a non-leveled gold texture and pearl plank inherits Lv.4 rarity from gold.
 
 
An item also retains traits when hit with a material hammer.
 
Its traits lose the Lv.s originated in the material the item used to be made of, and then gain the traits Lv.s  of  the material hammer.
 
=== Enhanced Traits of Farming and Ranching Products ===
Trees and cotton flowers increases the Lv. of traits as their seed levels grow larger.
 
Also, monsters with higher Lv. give you items(i.e. fiber) with increased trait Lv..
 
In both of case, the trait Lv. is capped at Lv.7.
 
 
An instance for understanding / making use of the mechanic of traits : Making an optimal bed
 
{{Collapse top|lang=EN}}
 
<u>Making a spiderweb with Lv.10 comfort and Lv.-2 Rarity</u>
 
'''Warning:''' there are multiple types of spiderwebs, but the following method can be only used with a specific type (the spiderweb which can be spinned into a thread).
 
The recipe of the spiderweb is Fiber1 + Fiber2 + Fiber3, and we use ppaper as Fiber1,  hemp as Fiber2, Lv.7 Comfort cotton as Fiber3 to make one.
 
The crafted spiderweb has Lv.7 Comfort and Lv.-2 Rarity.
 
Hammer it with a silk material hammer to make Comfort Lv. 10<ref>=7 + 4 - 1. The Lv. notation has some deviation from actual number, and you have to substruct n-1 when you add up traits n times.</ref>.
 
This spiderweb can be cheaply duplicated thanks to having  Lv.-2 Rarity.
 
'''Explanation:''' Even though the crafted spiderweb has  Lv.7 Comfort, because it is made of paper, it gains Lv.4 Comfort of silk, while losing nothing. (paper innately has no trait as  a material.)
 
Make sure to give the spiderweb as high qualitiy as possible, so that it can be used to create high quality beds.
 
 
<u>Making a king's bed with Lv.0 Rarity and Lv.10 Comfort</u>
 
Recipe: 16 Ingots, 20 Textures, 12 Gems, 2 Crowns, 1 Noble bear
 
If you make a king's bed without this technique, the bed inherits Lv.4 Rarity from crowns or a noble bear.
 
This trait cannot be removed once it's made and inflates the duplication cost.
 
However, if you make a king's bed from gold ingots and use a material hammer, you can remove the rarity trait from the bed.
 
This is because of material hammer reducing the Rarity Lv. of gold in changing the material of the bed.
 
The "quality of material" of a material hammer influences the performance of the bed, so [[Elin:Materials|please check it]].<ref>Diamond(48) and Rubynas(46) are good examples.</ref>
 
{{Collapse bottom}}
 
==Quality==
Quality affects an item's price and effectiveness of use.
 
Each item has a unique base quality, and quality traits increase this value by a certain percentage.
 
Quality traits can be added by breeding crops to increase their + value (enhancement level).
 
In addition, the meat of monster with enhanced Lv. has higher qualtiy than one from enemy with base Lv..
 
To make a product retain ingredient's quality trait, you need to have fabrication skill  that exceeds the required level for that recipe.
 
A recipe Lv. also helps you to retain ingredient's quality.
 
 
{| class="wikitable sortable mw-collapsible mw-collapsed Quality"
!(Increase in Quality Lv.)!!The amount of fabrication skill excess (Your Skill Lv. - Required Lv.)
!Recipe Lv.
|-
|1||0
|2
|-
|2||0
|5
|-
|3||10
|10
|-
|4||23
|17
|-
|5||35
|26
|-
|6||52
|37
|-
|7||67
|50
|-
|8||88
|65
|-
|9||107
|82
|-
|10||133
|101
|-
|11||157
|122
|-
|12||189
|145
|-
|13||219
|170
|-
|14||259
|197
|-
|15||297
|226
|-
|16||347
|257
|-
|17||394
|290
|-
|18||457
|325
|-
|19
|515
|362
|-
|20
|594
|401
|-
|....
|....
|....
|}
 
FOr example, if you have 120 carpentry and 4 Recipe Lv. and craft a king's bed,
 
its quality gains 6 Lv. from having high carpentry and 1 Lv. from having many recipes of it.
 
== Curse/Bless ==
Some items may be cursed or blessed.
 
These statuses change the performance and effects of the item.
 
For more information, see '''[[Elin:Curse/Bless Status|Curse/Bless Status]]'''.
 
==Craft Mechanisms==
See '''[[Elin:Creating|Creating]]''' and '''[[Elin:Food|Food]]''' for specific crafting recipes.
See '''[[Elin:Creating|Creating]]''' and '''[[Elin:Food|Food]]''' for specific crafting recipes.


When crafting an item using multiple materials with the same trait, the trait levels are combined in the case of cooking, but the highest level of the trait is retained in all other crafting.
When crafting an item using multiple materials with the same trait, the trait levels are combined in the case of cooking, but the highest level of the trait is retained in all other crafting.


An item can have up to five traits, and if an item after crafting has more than five traits (mainly in cooking), only the top five traits with the highest trait level will be given to the finished product.
Negative traits can be offset or overridden by mixing the same positive trait.


Negative effects and item-specific traits such as 【Collagen Rich】 in and【Hallucinogenic】 are always given separately from these five traits. However, negative effects can be offset or overridden by mixing the same positive trait.
In addition, quality traits are limited in the level at which they can be inherited from materials, and the upper limit can be increased by raising the level of the corresponding crafting skill.


== Quality ==
Note that this restriction does not apply when processing items with sawmills or other processor, and the quality of the material is retained.
Quality affects an item's price and effectiveness of use.
 
==Learning recipes ==
In order to craft an item, you must have learned the recipe for that item.
 
Some recipes can be learned immediately after starting the game, or can be purchased from unique NPCs, but the majority of recipes must be learned on your own.
 
For information on how to obtain recipes, see the '''[[Elin:Creating|Crafting]]''' page.
 
===Conditions for acquiring recipes===
There are conditions for acquiring recipes of the type that are acquired randomly, and by increasing the cooking skill for dishes or the crafting skills used in the corresponding production equipment for items, it becomes possible to acquire higher level recipes. Specifically, if the required level of the recipe is -5 or higher, there is a high probability of acquiring that recipe.
 
=== Acquiring a specific recipe===
If you destroy the target item with a hammer, pickaxe, shovel, etc., and the difference between the the recipe level and skill level is no lower than 5, you may get the recipe.
 
If the corresponding recipe has already been learned, an unlearned recipe in the same category can be learned at random.
 
*If you get a recipe for the floor, you will also get a recipe for the corresponding platform.
 
===Acquiring recipes from crafting ===
You may also get recipes at a low rate when crafting, and the recipes you get will be randomly drawn from the same category as the item or food you are crafting.
 
*Furthermore, if you get a recipe inspiration while cooking a take-out pizza (category: meal), the recipe will be randomly drawn from all dishes.


Each item has a unique base quality, and quality traits increase this value by a certain percentage.
If your cooking skill level increases, you will receive a bonus that makes it easier to come up with cooking recipes, and this state will continue until you come up with a cooking recipe.


Quality traits can be added by breeding crops to increase their + value (enhancement level) or by crafting items at a skill level higher than the required skill level.
===Acquiring Random Recipes===
During sleep, random events and the '''[[Elin:Shrines and statues|Shrine of Wheel]]'''  that is generated in the wildness map and Nefia will randomly give you a recipe from a variety of items. If you use the ★Ehekatl's body pillow during sleep or use the Shrine of Wheel to learn a recipe, there is a chance that you will learn a recipe of a higher level than usual.


In addition, the meat of monsters with 『』 and unique NPCs will also receive a bonus equivalent to 【Royal Quality】, and the meat of higher level monsters (such as Void and war request enemies) will receive an additional quality bonus based on their level difference.
===Recipe Levels===
Duplicate recipes that have already been mastered will increase the recipe level and give a bonus in quality traits to the crafted item.


== Item list ==
==Item list==


===Pages Relating to Items===
===Pages Relating to Items===
Line 113: Line 324:
</dynamicpagelist>
</dynamicpagelist>


[[Category:Elin Items]][[Category:EN]]
[[Category:Elin Items]]
[[Category:EN]]

Latest revision as of 04:52, 30 March 2025


Elin has a number of items such as Food, tools, furniture, Cards and Equipment.

Items can be made of varying Materials.

Item Traits

Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits.

Some traits change their names according to their level.

Move the cursor over the item and press the x key to see detailed information about the trait.

Trait list

See food for traits related to food. The levels of traits are for the items without pluses.

Trait Type Effect Minus Lv.1~2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7~
Quality Item quality Affects price and effectiveness of use Tarnished Common Quality Fair Quality Fine Quality Premium Quality Royal Quality Royal Quality
Comfort Healing

Bed Comfort

Affect the effectiveness of bandages and other recovery items?

Affects the amount of bed recovery

Slightly Soothing

(feywood, bamboo )

Soothing

(birch, cherryblossom, cotton )

Pleasant

(silk, fir)

Very Pleasant Extremely Pleasant Heavenly Pleasant
Appearance Price Affects the selling price of the item Concerning

(birch, cherryblossom)

Eye-Catching

(willow, coralwood)

Beartiful

(cashmere, palulu)

Cute Creepy Cute Creepy Cute
Rarity Price

Copy fee

Affects the selling price of the item

Affects the copy fee of the item

Boring

(hemp [Lv.-2])

Unusual

(pearl, mahogany)

Rare

(gold, spider silk, feywood)

Super Rare Ultra Rare
Purity Price

Not Duplicable

Affects the selling price of the item

Not Duplicable by Kettle

High Purity

[earth/sun/mana crystals, ramune, etc.]

eco Lighten The traits of the Eco Mark. makes items lighter. Gentle on Ylva

Inherited Traits

An item created in crafting other than cooking inherits traits from its ingredients.

If there are same types of traits with different Lv., the product only inherits the higher one.

For exmaple, fusuma created from a non-leveled gold texture and pearl plank inherits Lv.4 rarity from gold.


An item also retains traits when hit with a material hammer.

Its traits lose the Lv.s originated in the material the item used to be made of, and then gain the traits Lv.s of the material hammer.

Enhanced Traits of Farming and Ranching Products

Trees and cotton flowers increases the Lv. of traits as their seed levels grow larger.

Also, monsters with higher Lv. give you items(i.e. fiber) with increased trait Lv..

In both of case, the trait Lv. is capped at Lv.7.


An instance for understanding / making use of the mechanic of traits : Making an optimal bed

  • Quality

    Quality affects an item's price and effectiveness of use.

    Each item has a unique base quality, and quality traits increase this value by a certain percentage.

    Quality traits can be added by breeding crops to increase their + value (enhancement level).

    In addition, the meat of monster with enhanced Lv. has higher qualtiy than one from enemy with base Lv..

    To make a product retain ingredient's quality trait, you need to have fabrication skill that exceeds the required level for that recipe.

    A recipe Lv. also helps you to retain ingredient's quality.


    (Increase in Quality Lv.) The amount of fabrication skill excess (Your Skill Lv. - Required Lv.) Recipe Lv.
    1 0 2
    2 0 5
    3 10 10
    4 23 17
    5 35 26
    6 52 37
    7 67 50
    8 88 65
    9 107 82
    10 133 101
    11 157 122
    12 189 145
    13 219 170
    14 259 197
    15 297 226
    16 347 257
    17 394 290
    18 457 325
    19 515 362
    20 594 401
    .... .... ....

    FOr example, if you have 120 carpentry and 4 Recipe Lv. and craft a king's bed,

    its quality gains 6 Lv. from having high carpentry and 1 Lv. from having many recipes of it.

    Curse/Bless

    Some items may be cursed or blessed.

    These statuses change the performance and effects of the item.

    For more information, see Curse/Bless Status.

    Craft Mechanisms

    See Creating and Food for specific crafting recipes.

    When crafting an item using multiple materials with the same trait, the trait levels are combined in the case of cooking, but the highest level of the trait is retained in all other crafting.

    Negative traits can be offset or overridden by mixing the same positive trait.

    In addition, quality traits are limited in the level at which they can be inherited from materials, and the upper limit can be increased by raising the level of the corresponding crafting skill.

    Note that this restriction does not apply when processing items with sawmills or other processor, and the quality of the material is retained.

    Learning recipes

    In order to craft an item, you must have learned the recipe for that item.

    Some recipes can be learned immediately after starting the game, or can be purchased from unique NPCs, but the majority of recipes must be learned on your own.

    For information on how to obtain recipes, see the Crafting page.

    Conditions for acquiring recipes

    There are conditions for acquiring recipes of the type that are acquired randomly, and by increasing the cooking skill for dishes or the crafting skills used in the corresponding production equipment for items, it becomes possible to acquire higher level recipes. Specifically, if the required level of the recipe is -5 or higher, there is a high probability of acquiring that recipe.

    Acquiring a specific recipe

    If you destroy the target item with a hammer, pickaxe, shovel, etc., and the difference between the the recipe level and skill level is no lower than 5, you may get the recipe.

    If the corresponding recipe has already been learned, an unlearned recipe in the same category can be learned at random.

    • If you get a recipe for the floor, you will also get a recipe for the corresponding platform.

    Acquiring recipes from crafting

    You may also get recipes at a low rate when crafting, and the recipes you get will be randomly drawn from the same category as the item or food you are crafting.

    • Furthermore, if you get a recipe inspiration while cooking a take-out pizza (category: meal), the recipe will be randomly drawn from all dishes.

    If your cooking skill level increases, you will receive a bonus that makes it easier to come up with cooking recipes, and this state will continue until you come up with a cooking recipe.

    Acquiring Random Recipes

    During sleep, random events and the Shrine of Wheel that is generated in the wildness map and Nefia will randomly give you a recipe from a variety of items. If you use the ★Ehekatl's body pillow during sleep or use the Shrine of Wheel to learn a recipe, there is a chance that you will learn a recipe of a higher level than usual.

    Recipe Levels

    Duplicate recipes that have already been mastered will increase the recipe level and give a bonus in quality traits to the crafted item.

    Item list

    Pages Relating to Items


    Precious Items

    1. =7 + 4 - 1. The Lv. notation has some deviation from actual number, and you have to substruct n-1 when you add up traits n times.
    2. Diamond(48) and Rubynas(46) are good examples.