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Hachimitsu (talk | contribs) m (→Attributes: Luck) |
Sakumashiki (talk | contribs) m (Endurance also determines stamina) |
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|Strength | |Strength | ||
|Melee Damage, Maximum HP, Weight Carried | |Melee Damage, Maximum HP, Weight Carried, Stamina | ||
|Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed, | |Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed, | ||
|Martial Art, Long Sword, Axe, Scythe | |Martial Art, Long Sword, Axe, Scythe | ||
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=====Strength===== | =====Strength===== | ||
Strength determines the player's carry weight, physical attack and health pool. The related domain is Cut | Strength determines the player's carry weight, physical attack and health pool. The related domain is Cut. | ||
=====Endurance===== | =====Endurance===== | ||
Endurance determines the player's carry weight, | Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether. | ||
=====Dexterity===== | =====Dexterity===== | ||
Dexterity determines the player's ranged attack and accuracy. The related domain is Poison | Dexterity determines the player's ranged attack and accuracy. The related domain is Poison. | ||
=====Perception===== | =====Perception===== | ||
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound | Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound. | ||
=====Learning===== | =====Learning===== | ||
Learning determines mana pool. The related domain is Nerve | Learning determines mana pool. The related domain is Nerve. | ||
=====Will===== | =====Will===== | ||
Will determines the player's health and mana pools. The related domain is Holy. | Will determines the player's health and mana pools. The related domain is Holy. | ||
=====Magic===== | =====Magic===== | ||
Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether | Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether. | ||
=====Charisma===== | =====Charisma===== | ||
Charisma determines the amount of companions the player can have before receiving a penalty. The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats. | Charisma determines the amount of companions the player can have before receiving a penalty. The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats. |
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