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Elin:Attributes: Difference between revisions

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Endurance also determines stamina
m (Endurance also determines stamina)
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|Strength
|Strength
|Melee Damage, Maximum HP, Weight Carried
|Melee Damage, Maximum HP, Weight Carried, Stamina
|Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed,
|Mining, Digging, Weightlifting, Carpentry, Blacksmith, Two Handed,
|Martial Art, Long Sword, Axe, Scythe
|Martial Art, Long Sword, Axe, Scythe
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=====Strength=====
=====Strength=====
Strength determines the player's carry weight, physical attack and health pool.  The related domain is Cut
Strength determines the player's carry weight, physical attack and health pool.  The related domain is Cut.
=====Endurance=====
=====Endurance=====
Endurance determines the player's carry weight, and health pool. The related domain is Nether.
Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether.
=====Dexterity=====
=====Dexterity=====
Dexterity determines the player's ranged attack and accuracy.  The related domain is Poison
Dexterity determines the player's ranged attack and accuracy.  The related domain is Poison.
=====Perception=====
=====Perception=====
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound.
=====Learning=====
=====Learning=====
Learning determines mana pool. The related domain is Nerve
Learning determines mana pool. The related domain is Nerve.
=====Will=====
=====Will=====
Will determines the player's health and mana pools.  The related domain is Holy.
Will determines the player's health and mana pools.  The related domain is Holy.
=====Magic=====
=====Magic=====
Magic determines the player's mana pool.  The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether
Magic determines the player's mana pool.  The related domains are Fire, Ice, Lightning, Magic, Darkness, Acid, Chaos and Ether.
=====Charisma=====
=====Charisma=====
Charisma determines the amount of companions the player can have before receiving a penalty.  The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats.
Charisma determines the amount of companions the player can have before receiving a penalty.  The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats.
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