Elin meta:EA 23.214 (en)

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EA 23.214

Varsion type
Nightly
Release data
2025.10.07

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(Translated by ChatGPT)

[Additions and Changes]

  • Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
  • Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
  • Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
  • Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
  • NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
  • Added comma separators to damage and fame displays.
  • Pets tied by a leash will no longer ride minecarts.
  • Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
  • Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
  • Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
  • Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
  • NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
  • Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
  • Added Panzerfaust (weapon) (experimental).
  • Added Rocket Rounds (ammunition).
  • Added Lava Blocks and adjusted magma floor graphics.
  • Added two plastic models.
  • Added one new monster.

[Fixes]

  • Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
  • Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
  • Other minor fixes and adjustments.

[Notes]

  • For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
  • With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.

References