Elin meta:Beta 22.77 (en)

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Beta 22.77

Varsion type
Blank
Release data
2024.09.21

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Beta 22.78

[Additions and Changes]

  • The store scale numbers no longer include the city's development level.
  • Added more variation to forest blocks, increasing the density of plants in Forest Nefia.
  • Added new illustrations to the shipping screen.
  • NPCs will no longer pick up materials used in PC crafting from the ground while fishing or performing.
  • Slightly adjusted the balance of items generated in Nefia (more scrolls, spices, and potions).
  • Grimoires used for learning can now also read ancient books.
  • Updated the description of learning grimoires to clarify that they cannot be used simultaneously. Also, slightly increased their capacity.
  • Increased the price of the Love Whip.
  • Added new skin variations and snow graphics to ★storage boxes.
  • Removed the option to fill in the boundaries of maps from settings (can still be changed by directly editing config.txt).
  • When there are multiple animals on the same tile that can be sheared, you can now select the target to shear.
  • Characters that are suspended will no longer be affected by knockback effects.
  • Material quality characteristics will no longer affect the quality characteristics of items crafted through crafting.
  • Increased the boost to quality characteristics based on recipe level.
  • Unified recipe acquisition conditions to be based on the related skill level for each recipe. If there is no related skill, PC level (total feats gained) will be referenced instead.
  • When mining, digging, or gathering, if there is an available recipe that has not been learned yet and the skill level meets the requirement (recipe level - 5 or higher), there is now a high probability of acquiring the recipe.
  • When discovering a floor recipe, if the corresponding platform (foundation) recipe is also available and has not been learned, it will automatically be acquired.
  • When dismantling items with a hammer, if there is an unacquired recipe available and the skill level is met, there is a chance to acquire the recipe.
  • When randomly learning recipes during sleep, the system will now randomly select from unacquired recipes (if the skill level requirement is met). If there are no unacquired recipes, it will randomly choose from the already acquired recipes. Additionally, for recipes like blocks or platforms where leveling up the recipe has no effect, it will no longer reselect if they have already been acquired.
  • Changed the effects of the Ehekatl Body Pillow and the Altar of Invention to modify the required skill level for recipes. For example, if your cooking skill is at level 10, normally recipes up to level 15 (plus a random value) will be available. With the modification, recipes up to (15 + random value + x) will be included in the draw.
  • Slightly decreased the probability of learning recipes during sleep.
  • When reading recipe items, if there are no unlearned recipes available, it will now always draw from the learned recipes in that category. For construction recipes, if there are no unlearned recipes, nothing will happen, and the recipe will not be consumed.
  • Added a section in the help menu to explain recipes.

[Fixes]

  • Fixed an issue where ground items were no longer being destroyed by fire or ice attacks after the last update.
  • Fixed an issue where sellers stopped offering acid-resistant coating liquid due to a category change in potions.
  • Fixed an issue where tooltips disappeared when right-clicking during appraisals.
  • Fixed an issue where certain actions like reading with a grimoire were not performed when loading from an autosave during sleep.
  • Other minor fixes and adjustments.

[Notes]

  • With the changes to the recipe selection method in this update, if there is an acquirable recipe, it can now be obtained before duplicating learned recipes.
  • To check the exact values of skill enchantments, you need to open the enchantment list on the character sheet.
  • In the future, we might impose a maximum limit on the number of bases you can own (around 4 to 5). Feedback on this is welcome.
  • We are still in the process of fine-tuning crafting, and the specifications are subject to frequent changes. We aim to finalize a system that will be easier to develop and control in preparation for adding new recipes and expanding crafting in the future.

References