Elin meta:EA 23.6 (en)

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EA 23.6

Varsion type
Blank
Release data
2024.10.30

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EA 23.5
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EA 23.7

[Additions and Changes]

  • Added casting to the "Itzpalt" faith bonus (due to limited skill growth after resistance growth halts).
  • Added two new plants, Blue Grass and Red Grass.
  • Introduced a new item category, "Herbs."
  • Added herbs as optional ingredients for the "Boiled Weeds" recipe.
  • Updated the "Bandage" recipe, removing the need for bones and adding herbs and fabric as optional ingredients.
  • Added production methods for Blue Powder, Red Powder, and Bone Meal to the mortar.
  • Introduced a tutorial by Nerun on item properties.
  • Changed the name of the existing "poison" property to "venom."
  • Added several new properties.
  • Replaced existing properties for hallucinogenic and poisonous effects in items like crim and mushrooms with new properties (older properties on these items may disappear).
  • Removed the throwing attribute from stones, adding it as an enemy-exclusive attribute.
  • Adjusted companions so their hunger recovery rate during meals no longer doubles.
  • Introduced two new feats, "Heavy Eater," which reduces hunger recovery from meals (nutrition remains the same), and its opposite, "Light Eater," assigned to certain races. (Outside of initial feats, it’s *under consideration to make this available as a shift option or similar for PCs and companions. The penalty for Light Eater can be ignored with careful meal planning.)
  • Added snow accumulation graphics.

[Fixes]

  • Fixed an issue where crop seeds without enhancement levels would be generated when crops wilted in winter.
  • Fixed a problem where AI would sometimes attempt to summon minions even when the minion limit was reached.
  • Corrected an issue where primary attribute-locked NPCs would receive unusable attribute abilities in their genetics.
  • Various minor fixes and adjustments.

[Notes]

  • The Sun Lamp emits sunlight even when its light is off (also when there is no power).

[Mod Notes]

  • Currently, if a feat is added by a mod and then the mod is removed, any skills or other stats granted by the feat remain. While this is an area of improvement we’d like to address in the core game, changes may need to coincide with a save data reset if required in the future.
  • For loading mods when launching Elin outside of Steam, the feature is already present, so this should be enabled from the EA version onward (currently, it tries to load the workshop folder for the production version of the app, so the feature is inactive).

Hotfix 1

  • Fixed an issue where the effects of the "Heavy Eater" and "Light Eater" feats were not applied correctly.

Hotfix 2

  • The “Seasoning” slot in cooking recipes now requires items categorized as “Seasoning” rather than items labeled as “Seasoning.”
  • Fixed an issue preventing non-food traits from being synthesized during cooking.
  • Fixed an error that could occur when PC or NPCs are pelted with stones during performances.

References