Elin meta:EA 23.50 (en)
EA 23.50
Varsion type
Nightly
Release data
12/6 2024
[Additions and Changes]
- Investments can now only be made in PC bases or towns.
- Status ailments for the opponent, PC, and PC’s allies are now cured at the end of sparring sessions.
- Fullness will no longer reset upon death if fullness is above a certain threshold.
- Keypad Enter is now supported for confirmations, such as quantity adjustments and detector keywords.
- Designated important food items will no longer be consumed automatically.
- Added the racial feat "From the Northern Lands" to Norland, along with new starting skills.
- Added the racial feat "Rare Breed" to Roran and merfolk. (The effect on genetic compatibility reduces the required gene slots for genes needing two or more slots by one.)
- Feats "Fast Learner" and "Rare Breed" are now recessive traits and cannot be removed.
- Tooltips now display the gene slot cost for genes that consume one slot (genes that consume no slots are excluded).
- Assigned jobs and hobbies to Miral and Garok.
- Set a lower limit for speed reductions caused by effects like sluggishness (experimental).
- Added four new graphics for random adventurers.
- Added Heart Cushions.
- Added Wooden Bear Carvings.
- Added friendly NPC "Dancer," placed in several towns.
- Added portraits for horses and sheep. (Thanks, minagi!)
- Added two new portraits for Little Sisters. (Thanks, minagi!)
- Placed the solitary owl, "Griffin," in Mysilia.
- Flower crowns now display on characters when worn (only for characters with hat positioning data).
- Added Lighting Technician Licenses to the Notary’s inventory. Holding one allows free customization of lighting colors.
[Fixes]
- Fixed an issue where internally specified potions (e.g., healer shop items or Loytel's quest rewards) could generate non-stackable potions with unintended effects, such as poisons or acid resistance coatings. (Potions generated before this version will remain unstackable indefinitely.)
- Various minor fixes and adjustments.
[Notes]
- Initial crafting items, such as buckets, now have a low chance of being generated as loot. Specific details about items and similar data are adjusted periodically without explicit mention in release notes.
- Faith bonuses now increase based on the number of days of faith in addition to piety improvements.
- Farming through fast travel isn’t currently planned for restriction. However, adjustments like reducing market value for repeatedly sold identical items may be considered in the future.
References