Elin meta:EA 23.61 (en)
EA 23.61
Varsion type
Stable
Release data
12/19 2024
Balance adjustments are still pending, but the stable version will be released to deliver "★Jure's Gift" by Christmas. Please look forward to it as a Christmas treat. (Mainly a flavor gift with no impact on game balance.)
[New Additions and Changes Outside the Game]
- Added new PVs (Japanese, English). Updated Elin's Steam page with the PVs.
[System Updates]
- Opened "GENERAL" and "DEBUG" chat channels (chat displayed via Palmia Times).
- Revised uploader terms in Help. Added user-generated content terms.
[Content Additions]
- "★Jure's Gift" will be delivered in-game on December 25 (currently not openable).
- Added "Antique Coupon" as a reward for crafting an item for the first time (raffles planned in the next stable update).
- Added "★Rattle" and Moire to the traveling merchant's dock.
- Added "Large Shipping Box" to Loytel's inventory.
- Added panties skin.
- Added 15 new monsters.
- Added 6 portraits for the Sister Squad. (Thanks, minagi!)
- Added 2 portraits for the Undying Sister. (Thanks, minagi!)
[Highlights]
- Beds can now be assigned to livestock (no functional effect).
- Greatly increased the cost of pleasurable activities. Pricing is now calculated based on the charisma of both parties, with the wealthy paying double.
- Allies will maintain distance when attacking enemies with counter-attack feats. They will avoid close combat with glowing porcupines.
- Rare trait added to the "Sister Cat" race. Gene slots reduced from 5 to 4.
- Removed waist equipment slot from "Mermaid" race (newly generated only).
- Switching faith between Kizuami and Horome no longer triggers divine punishment. Some faith is carried over.
- Zones like Yeek's Cavern will temporarily disappear from the world and regenerate under new rules (random Nephia generation).
- NPCs included in backer content can now be sculpted.
- Adjusted random enchantment scaling. Production skills and magical boosts now scale more smoothly with item generation levels.
- Added a button to remove registered maps from the map list in Stargazer's Moon Gate.
- "Show advanced menu" setting now displays anchor settings in container configuration.
[Additions and Changes]
- Sleeping is now possible on bundles or piles of straw.
- No scolding when submerged in water tiles while undressed.
- Head and face PCC parts remain equipped when undressing.
- Feats requiring multiple gene slots will no longer attach multiple feats to a single gene.
- Attribute NPC mobs roaming the global map now generate attribute-matching NPCs upon encounter.
- Residents will no longer "pull" tortured residents.
- Platforms can only be placed on owned land.
- Negative material-specific enchants (e.g., hemp's [Common]) are unaffected by item enhancement levels.
- "Poison Dripping Hand" Ether Disease no longer generates rare items.
- Unarmed combat using Force weapons now references magic power instead of strength for calculations.
- Added hobbies to multiple unique NPCs.
- Split-type monsters now copy faith duration, mutations, and Ether Diseases when dividing.
- Poison check for items picked up by "Poison Dripping Hand" is now processed before item stacking.
- Restock cycles for grimoire merchants adjusted from 30 to 28 days (aligned with shop restock cycles).
- Restock cycles for Kettle's duplication shop adjusted from 30 to 28 days.
- Adjusted formulas for generating multiple items via Wish.
- Set limits on price multipliers for traits like [Rare] (0.5-5x).
- NPCs will not take blankets from shared containers in protected bases.
- Selecting "Hide UI" temporarily disables side-screen widgets.
- Party members will finish reading technical books or doujinshi even if interrupted by combat.
- Duplicated items placed in fertilizer boxes now generate alchemy coal.
- Dangerous books are no longer generated by debug NPCs.
- Backpack equipment is now checked when crafting items in build mode.
- Build mode requires equipment to craft/place items from recipes.
- Specific item properties (e.g., charcoal logs and branches) are cleared upon material change.
[Mod Updates]
- None.
[Fixes]
- Fixed non-functional sockets on anti-species ranged weapons.
- Fixed access to contents of ★storage boxes inside backpacks during supply requests.
- Fixed scaling issue for Critical and Vorpal enchants based on item generation levels.
- Fixed unintended recruitment of non-party residents revived outside bases.
- Fixed duplicate pets with identical UIDs from Moon Gate slave traders being removed upon loading.
- Fixed being unable to wake after placing dangerous books in a grimoire.
- Fixed temporary stat reductions from disease resetting upon loading.
- Fixed weight overflow issue when using Feather Scrolls.
- Fixed door tiles being incorrectly highlighted for beam spells.
- Fixed widget and inventory misalignment after loading the game.
- Fixed misaligned display positions for certain items.
- Fixed inability to move furniture placed in build mode.
- User maps no longer load slave product data to avoid UID conflicts.
- User maps no longer provide crop bonuses based on enhancement levels.
- Fixed residents taking food from shared containers when inventories are full.
- Fixed mismatch between displayed "human flesh" from Gourmet feat and actual consumption judgment.
[Notes]
- Winchester Premium has a higher damage falloff rate over distance.
- "Split Being" feats do not apply to genes unless Mods are installed. Split NPCs inherit gene-related drop rate penalties.
- Material change for food is under consideration for future updates, including restrictions based on race.
- Initial pets are balanced for use in deep dungeons without switching to infants, though staged improvements via fixed quest rewards are planned.
- GENERAL chat channel supports unofficial languages. Use the official site form to request language-specific channels (include language codes).
- DEBUG channel is for development use and is accessible in debug mode. Can also be used freely for testing Mods.
- Melee and ranged balance adjustments are planned for the next stable update.
- Filled containers can only be stored in the main backpack (or toolbelt).
Hotfix 1
- Fixed an issue where remote slot enchants for all-special-attack were not functioning.
- Fixed an issue where damage bonuses from projectiles were not applied on critical hits with ranged weapons.
- Fixed a display issue where the damage numbers were not shown correctly when taking damage below 0 HP with the "Body of Mana" feat.
- Various minor fixes and adjustments.
Hotfix 2
(Translated by ChatGPT)
[Additions and Fixes]
- Increased the probability of generating dishes in the "Cooking" job. Dishes now include traits similar to store-bought ones.
- Failed dishes and trash created by residents' jobs are now prioritized for fertilizer bins and trash containers.
- NPCs with a neutral or higher disposition will no longer use Meteor at the base (except during combat).
- Non-residents and non-companions will now attack Shining Hedgehogs even if they only have melee attack options.
- Genetic Synthesizers cannot be carried while in use (to prevent errors). If synthesis is incomplete, no FP is consumed, and genes remain in the corresponding backpack.
- Fixed an issue where the edges of certain carpet tiles appeared brighter.
- Various other minor fixes and adjustments.
Hotfix 3
(Translated by ChatGPT)
[Additions and Changes]
- Fixed a bug where the Gingerbread Man recipe was set as an initial recipe. (Special recipes for Christmas dishes can only be obtained through dismantling.)
- Adjusted some dish names to omit parts like "Egg of ~" for simpler display.
- Updated Chinese translations.
References