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Latest revision as of 02:00, 8 September 2025

EA 23.187

Varsion type
Stable
Release data
2025.08.24[1]

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EA 23.188

(Translated by ChatGPT)

  • After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[World’s Law Changes]

  • Added option “Scale static content difficulty with fame.” When enabled, the difficulty of main/subquest dungeons and bosses scales with PC fame.
  • Because of the new option, the World’s Law window will appear when loading a game. It will no longer appear after saving once.

[Highlights]

  • Added (Backer Wish) quest “Chase the Mystery of the Legendary Bag!” with related content. Start from the small adventurer “Nanasu.”
  • Added (Backer Wish) NPC “pursuer.”
  • Added Adventurers Weekly issues 1–12. Tutorial-style reading sold cheaply by Moyer at the tinker's camp. Thanks Elin Discord Community!
  • Added new food type “Lunch.” Friendly NPCs may sometimes gift them if their favor is high enough. May change in the future with marriage/engagement features.
  • Unlocked LoveLoveLove favor tier.
  • Added Chef’s Hat to Ecopo merchant. Enables original cooking using almost any nutritious food.
  • Increased Remote Mod level cap to 999.
  • Added feat “Beast of Possibility” that expands or reduces gene slots. Assigned to some NPCs.

[New Content]

  • Added rumors to general store owner “Aoi.”
  • Added option to display electricity in the info bar widget.
  • Added ability to edit/save placement and size of substitute skins, portraits, shadows, water level, hat position, etc.
  • Added toggle on Map Board for roof generation in indoor bases (allowing roofed buildings in caves or undersea).
  • Added new insanity dialogue lines.
  • Added random enchant “Sustain Body Figure” that fixes height/weight.
  • Added special item “Rogue Rune” that can add runes without consuming slots. Ecopo merchants now sell “Maintain Figure Rogue Rune.”
  • Added ★Hammer of Plate Stripping to Ecopo merchants.
  • Added “Tent Wrench [Aquarium]” to Miralgalok’s goods.
  • Added recipes for “Potion of Youth” and “Potion of Immortality” (materials tentative, may change with new rare mats).
  • Added new weapon “Dual Saber (temp).” Also enabled color swaps for Lightsaber and Dual Saber (temp).
  • Added unique enchant “Death Cry” to Mandrake Shield.
  • Added Shark Tail as a rare drop from shark enemies.
  • Added Dog Tail and Shiva Tail as rare drops from dogs and Shiva. (Tails for cats/foxes/dogs may get special enchants later.)
  • Added corset as waist gear.
  • Added side table (furniture).
  • Added sink (furniture).
  • Added 2 shelves (furniture).
  • Added pitchfork (furniture), placed in Yowyn and Mysilia.
  • Added broken blade (junk).
  • Added 2 spirit horses (souvenirs).
  • Added recipe for mushroom table.
  • Added recipe for mushroom wall shelf.
  • Added 2 mushroom platforms and mushroom pillar.
  • Added 7 new monsters.

[Additions and Changes]

  • Residents with hobbies/jobs “Furry” or “Pet” may sometimes go on a fluff frenzy.
  • Caterpillars now included in Arachnophobia Countermeasure Mode (graphics temporary).
  • Added “Compress Save Data” option under Config → Experimental tab.
  • Added beginner hint window when setting World’s Order at game start.
  • Danger level of current dungeon floor now shown in date widget.
  • Age can now be reduced to 0 (because kittens are cute).
  • Guest visitors won’t spawn in rooms set to residents-only/private access.
  • Throwing items now adds their enhancement level to damage bonus (experimental).
  • Increased magic damage cap to 9,999,999 (experimental).
  • Added several descriptions for early base facilities.
  • Internal change to age handling. Unique NPCs now affected by age-changing items (still unaffected by natural passing years).
  • Fillets cannot be used in original cooking.
  • On user maps, dismantling non-owned items will now make them collapse without dropping materials.
  • Added max coefficient (100000) for job efficiency calculation (overflow prevention).
  • Speed tooltip now lists mount/symbiosis bonuses.
  • Non-unique NPCs with high favor who haven’t yet given a trophy may now gift one.
  • Quest Board direct conversations no longer trigger special events (like trophy gifts).
  • NPCs with special events now display hint icon overhead.
  • Added new food category “Lunch.” Bento of Love and Dystopia Meal moved to it.
  • “Lunch” category excluded from food delivery quests.
  • Some foods can now be left unfinished; tooltip shows when possible.
  • Special foods (like Bento of Love) no longer chosen as NPC favorite.
  • NPC-generated food now uses actual monster mats (Goblin Meat, Goblin Egg) instead of generic corpse/egg.
  • NPCs won’t use (decapitated human corpses) as cooking mats.
  • Loving foods won’t contain cats or poison.
  • Cannibal NPCs will now choose human meat as ingredient with high chance.
  • Changed naming rules for unidentified items (character name not shown, e.g., “Loytel’s Bento” → “Bento” when unidentified).
  • Unique NPCs that become PC/minion won’t get HP/MP modifiers.
  • Items delivered in random quests now flagged as gifts. If recipient’s inventory is full, item is destroyed but quest completes.
  • Capped burst-fire Mod’s shots to 10. Levels above 100 reduce damage falloff instead.
  • Changed fiber naming display.
  • Fake blocks now adjust stacking height/shadows based on copied block type.
  • Ghost Mushrooms invisible even to Telepathy.
  • Adjusted tooltip switching timing.
  • VvvoooOOOwww.
  • Tents can’t be shipped.
  • Improved skin-change window.
  • Substitution skin loading now supports 128px and 256px height.
  • NPCs completing procurement quests will try to consume/deliver items.
  • In scaling dungeons, monsters may sometimes be generated based on raw danger level (e.g., Lv120 monsters at danger 120).
  • Added attribute tags (Undead, Machine) separate from race, used for slaying/death-drop checks. Applied to some monsters.
  • Adjusted screen tone (brighter, slightly lower saturation).
  • For existing save data, unique NPCs whose initial faith was changed to fixed can still revert to initial faith via doujinshi.
  • Feats “Acid Body” and “Spikes” now penetrate resistances via “Ancient” status. Adjusted damage.
  • In instance random quests, failing to find client after return counts as quest fail.
  • Equipment with “Moving Tail” enchant allows others to fluff it.
  • Detector now beeps even if game volume >0.
  • Unique/semi-unique NPCs no longer summoned via ability summons.
  • Adjusted FP cost for “Meat Wall” feat gene (was too high).
  • Ally “Meat Wall” feat effect applies only to allies, not all non-hostiles.
  • Improved text for “Meat Wall” activation.
  • Uploaded user maps: containers originally closed/locked now always closed (Lv1 lock); open ones always open.
  • Changed occupation of Giant/Sea Scorpions to Predator.
  • Changed occupation of Black Widow to Predator.
  • Renamed “Beginner Alchemy Tools” → “Alchemy Tools.”
  • Updated snow graphics.
  • Updated Chinese translation.
  • (JP version) Applied speech tone to unique NPCs in idle/combat.

[Fixes]

  • Fixed a bug where random ore generated in blocks on user maps.
  • Fixed a bug where mixing aphrodisiac/poison applied item’s blessing instead of potion’s.
  • Fixed a bug where seabed user maps didn’t apply seabed effects (only maps uploaded in this version onward).
  • Fixed a bug where PC’s worn hats (e.g., chef hat) changed color depending on held item material.
  • Fixed a bug where “Harvest Life” caused PC to idle if no path to target.
  • Fixed a bug where items with invalid material ID or dyed items caused error in user maps.
  • Fixed various glitches with fake block rendering.
  • Fixed a bug where auto-sort ignored shipping box priority.
  • Fixed a bug where random quests in Village of Atonement had wrong tendencies.
  • Fixed a bug where headgear shifted held item position/depth.
  • Fixed a bug where old saves made beaches impassable on world map.
  • Other minor fixes and adjustments.

[Hints]

  • Some NPCs (like the Strange Girl) lose unique functions if recruited. To use them, exile and restore them to original map.
  • On Map Board, to change sea color, set alpha above 0.
  • Furniture forced visible in user maps, even if flagged invisible.
  • Value of Furniture Collection Ticket scales with Negotiation skill (spec).

[Notes]

  • Later this year, updates will focus on subquests and Home scenarios. Update pace may slow. Marriage, pregnancy (alien), and expanded Home activities (classrooms, playgrounds) may arrive this year.
  • Raina and Poina now have portraits, may become recruitable later.

■ Changes from Nightly

  • Fixed a bug where random ore generated in blocks on user maps.
  • Residents with “Fluffy” or “Pet” jobs may now sometimes go on a fluff frenzy.
  • Fixed a bug where feats gained from Shiva’s Tail etc. incorrectly transferred to genes.
  • Adjusted/updated Adventurers Weekly content.
  • Updated One-Block Mode (may still require starting new games for each update; will announce once compatibility improves).

References