Elin meta:EA 23.126 (en): Difference between revisions
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|version=EA 23.126 | |version=EA 23.126 | ||
|varsion type=Nightly | |varsion type=Nightly | ||
|release data= | |release data=2025.04.15 | ||
|previous=EA 23.125 | |previous=EA 23.125 | ||
|next=EA 23.127 | |next=EA 23.127 | ||
Revision as of 19:37, 27 June 2025
EA 23.126
Varsion type
Nightly
Release data
2025.04.15
(Translated by ChatGPT)
[Additions and Changes]
- Party members now display item restock icons while inside the base.
- Displayed DPS after finishing training with a dummy.
- Adjusted the burger recipe.
- Added poison to the item trait of pufferfish.
- Changed the race of Platinum Merchant and Ecopo Merchant to Norland (was incorrectly set to Mif due to copy-paste).
- Added a unique graphic for the Ecopo Merchant.
- Added the enchantment "Weight of Mercy".
- Added wooden sword.
- Added up to 3 tiers for fish (same concept as HQ items that were removed in the beta).
- Fish quality and food traits now improve based on tier.
- High-tier fish can now be caught depending on fishing skill (tentative; future updates will include rod quality, hardness, and other conditions).
- Added 【Human Meat】 and 【Impurity】 as food traits (previously handled through special logic, which made it unclear whether traits would apply to cooked dishes. These traits will disappear from meat obtained before this version).
[Fixes]
- Fixed a bug where full-width "@" in inventory search was not recognized.
- Fixed a bug where the alchemy coefficient did not change when dismantling fillets.
- Other minor fixes and adjustments.
[Notes]
- HQ fish are introduced tentatively and experimentally. HQ items do not stack across tiers, which led to their removal in the past due to inventory bloat. This implementation will be monitored.
- A potential future change is being considered: reducing food effects by about 30% while significantly increasing experience gained through actions (no changes planned during the current Nightly period). Since this may greatly affect gameplay feel, the previous behavior may be retained as a toggle under "World's Ordinances". Feedback is welcome regarding this change.
Patch 1
(Translated by ChatGPT)
[Additions and Changes]
- Adjusted various aspects of HG fish (scaling of non-food traits, catch quantity multiplier when multiple are caught, removed High Purity from lively fish, generation rate for HG tiers, etc.).
- Added a new instrument: tambourine.
- Added a unique "Safety Measure" enchant to wooden swords.
- Removed the 【Tainted】 trait from food produced via store supply or job output. Also removed the 【Human Flesh】 trait if the cook does not have the Cannibalism feat (excluding Rodwin).
- Items with bonus production quantities (e.g., fillets) will always yield only one item when tainted with aphrodisiacs, insects, or Adam (same behavior as with processing).
- Meals eaten within roughly the past week are now remembered.
- Followers will now complain if fed the same food repeatedly (experimental, Nightly version only).
[Fixes]
- Fixed a bug where Neln's winter arrival tutorial would repeat daily in November until the year 2500.
- Other minor fixes and adjustments.
[Notes]
- HG fish implementation and balance are still provisional and experimental. Further adjustments are expected before the stable release.
Patch 2
(Translated by ChatGPT)
[Changes and Fixes]
- Fixed a bug where the number of fish caught during fishing was not affected by fish level.
- Slightly adjusted trait levels of HG fish.
- NPCs no longer fish when stamina is 0 or lower.
Patch 3
(Translated by ChatGPT)
[Changes and Fixes]
- Fixed a bug where the tambourine was missing.
- Fixed a typo where the nutrition multiplier for HG fish was set to 2.8x instead of 1.8x.
References