Elin:Skills: Difference between revisions
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=== '''How to see skill levels''' === | |||
If you hover the mouse over a skill and see (0+21), etc., the first value is the character's own skill level, and the + value in the second is the bonus level acquired through equipment, faith, etc. In this case, since the skill level of the first half is 0, the character does not possess that skill and will not level up. | |||
=== '''Skill Potential''' === | |||
Increases the experience gained in a skill. | |||
You can train the latent ability by giving a platinum coin to the trainer corresponding to each skill. Once the level of the skill is increased, the latent ability will be decreased by the amount of training. | |||
The minimum potential is a flat 100, to which is added a bonus based on the skills possessed by the class and race. Potential can never fall below this value. | |||
It is important to visit the trainer regularly to train in order to quickly raise your skill level. | |||
=== '''Initial Skills''' === | |||
All Characters start with the following skills: | All Characters start with the following skills: | ||
Revision as of 22:45, 2 July 2024
Some of the text on this page is from the Beta build of the game. |
How to see skill levels
If you hover the mouse over a skill and see (0+21), etc., the first value is the character's own skill level, and the + value in the second is the bonus level acquired through equipment, faith, etc. In this case, since the skill level of the first half is 0, the character does not possess that skill and will not level up.
Skill Potential
Increases the experience gained in a skill.
You can train the latent ability by giving a platinum coin to the trainer corresponding to each skill. Once the level of the skill is increased, the latent ability will be decreased by the amount of training.
The minimum potential is a flat 100, to which is added a bonus based on the skills possessed by the class and race. Potential can never fall below this value.
It is important to visit the trainer regularly to train in order to quickly raise your skill level.
Initial Skills
All Characters start with the following skills:
General Skills: Mining, Lumberjacking, Gathering, Meditation, Faith
Production Skills: Carpentry, Crafting
Combat skills: Heavy Armor, Shield, Throwing, Light Armor, Evasion, Strategy
Weapon Skills: Martial Arts, Long Sword, Axe, Scythe, Staff, Polearms, Mace, Bow, Short Sword, Crossbow
These skills in combination with skills granted from Class and Race become the player's initial skills.
Further skills can be learned from Skill Trainers in specific towns or settlements.
Alias are useful for modding and console commands.
General Skills
Stat | Skill Name | Starting Class | Starting Race | Learned At | Effect | Alias |
---|---|---|---|---|---|---|
Strength | Mining | Hillfolk | Olvina,Yowyn | Allows mining more difficult materials
Increases mining speed |
mining | |
Strength | Digging | Olvina, Yowyn | Allows digging more difficult materials
Increases digging speed |
digging | ||
Strength | Weightlifting | Pianist | Hillfolk, Golem | Tinker's Camp, Noyel | Increases carrying weight limit | weighlifting |
Endurance | Lumberjacking | Olvina, Yowyn | Allows cutting of more difficult materials
Increases lumberjacking speed |
lumberjack | ||
Endurance | Regeneration | Warrior, Farmer, Paladin, Executioner | Chaos Shape,Demigod | Tinker's Camp, Noyel | Increases rate of health regeneration
Increases effectiveness of bandages |
regeneration |
Endurance | Farming | Farmer | Olvina, Yowyn | Increases maximum level of crops
Increases chance crop will level up |
farming | |
Endurance | Swimming | Tourist | Tinker's Camp, Noyel | Allows travel further distances through deep water without drowning. | ||
Dexterity | Stealth | Gunner | Fairy, Juere | Tinker's Camp, Noyel | Reduces chance of detection by enemies | stealth |
Dexterity | Lockpicking | Thief | Derphy | Allows unlocking of higher level chests | lockpicking | |
Dexterity | Disarm Trap | Thief, Gunner | Derphy | Increases chance of disarming traps | disarmTrap | |
Dexterity | Pickpocket | Thief | Fairy, Mifu | Thieves Guild | Reduces detection chance when stealing
Allows stealing of heavier objects |
stealing |
Learning | Literacy | Wizard, Warmage, Pianist, Priest,Inquisitor, Sword Sage | Eulderna, Mifu, Succubus | Tinker's Camp, Noyel | Allows reading of higher level books
Increases reading speed Allows crafting at writing tool |
reading |
Learning | Gathering | Olvina, Yowyn | Increases gathering speed | gathering | ||
Learning | Appraising | Tinker's Camp, Noyel | Reduces time needed to appraise items
Cannot appraise miracle or higher quality items |
appraising | ||
Learning | Anatomy | Archer, Executioner | Tinker's Camp, Noyel | Increases drop chance of meat from monsters | anatomy | |
Learning | Memorization | Wizard | Mage's Guild | Increases spell stock gain from spellbooks | memorization | |
Willpower | Meditation | Sword Sage | Elea, Chaos Shape, Lich, Nefu, Succubus, Demigod | Lumiest, Willow | Increases rate of mana regeneration | meditation |
Willpower | Faith | Farmer, Priest, Inquisitor | Lumiest, Willow | Increases maximum god favour | faith | |
Willpower | Fishing | Tourist | Olvina, Yowyn | Increases chance of multi-catch
Increases chance of catching rare items |
fishing | |
Willpower | Riding | Farmer, Archer, Witch | Tinker's Camp, Noyel | Difference between mount's level and riding skill determines riding penalties | riding | |
Willpower | Travel | Tourist | Juere | Merchant's Guild | Increases XP gain from walking on the world map | travel |
Perception | Spot Hidden | Gunner | Juere | Derphy | Increases chance hidden traps will be found | spotting |
Magic | Casting | Wizard, Warmage, Priest, Inquisitor, Paladin, Sword Sage, Witch, | Eulderna, Fairy, Elea, Lich, Mifu, Nefu, Demigod | Lumiest, Willow | Increases chance of successfully casting a spell | casting |
Magic | Control Magic | Wizard | Mage's Guild | Decreases damage allies take from friendly spells | controlmana | |
Magic | Magic Device | Wizard, Sword Sage, Witch | Eulderna, Lich | Derphy | Increases effectiveness of potions, rods and wands | magicDevice |
Magic | Magic Capacity | Elea, Golem | Mage's Guild | Decrease damage taken from over-casting | manaCapacity | |
Charisma | Investing | Yerles | Lumiest, Willow | Decreases money required to invest in towns and shops | investing | |
Charisma | Music | Pianist | Tinker's Camp, Noyel | Allows playing for higher level audiences | music | |
Charisma | Negotation | Pianist | Yerles, Nefu | Merchant's Guild | Decreases prices at shops and services, caps eventually | negotiation |
Charisma | Symbiosis | Warmage | Succubus | Tinker's Camp, Noyel | Difference between player and symbiote determines penalties | parasite |
Crafting Skills
- Crafting when under skill requirements increases stamina cost of crafting per difference.
- Crafting when in excess of skill requirements slightly raises the quality of the final product per difference.
- Poor quality cooking always results in a failed dish.
Stat | Skill Name | Starting Class | Starting Race | Learned At | Alias |
---|---|---|---|---|---|
Strength | Carpentry | Palmia | carpentry | ||
Strength | Blacksmith | Palmia | blacksmith | ||
Learning | Alchemy | Witch | Palmia | alchemy | |
Endurance | Sculpture | Palmia | sculpture | ||
Dexterity | Jewelry | Palmia | jewelry | ||
Dexterity | Weaving | Palmia | weaving | ||
Dexterity | Crafting | Palmia | handicraft | ||
Learning | Cooking | Farmer | Palmia | cooking |
Combat Skills
Stat | Skill Name | Starting Class | Starting Race | Learned At | Effect | Alias |
---|---|---|---|---|---|---|
Strength | Two Handed | Warrior, Paladin, Executioner | Golem | Port Kapul | Increases weapon damage when fighting two-handed (all but one hand slot empty) | twohand |
Endurance | Heavy Armor | Warrior, Priest, Paladin | Hillfolk | Port Kapul | Increases PV when wearing heavy armour (armour weight >= 30s) | armorHeavy |
Endurance | Shield | Warrior, Priest | Port Kapul | Increases PV when equipping a shield | shield | |
Dexterity | Throwing | Pianist, Witch, Executioner | Port Kapul | Increases damage from throwing | throwing | |
Dexterity | Dual Wield | Thief | Fighter's Guild | Decreases dual wield penalties | twowield | |
Dexterity | Light Armor | Archer | Port Kapul | Increases PV when wearing light armour (armour weight < 30s) | armorLight | |
Perception | Tactics | Warrior, Warmage, Paladin, Sword Sage, | Demigod | Fighter's Guild | Increases melee and throwing damage | tactics |
Perception | Evasion | Thief, Archer, Warmage, Gunner, Inquisitor, | Port Kapul | Increases DV | evasion | |
Perception | Marksman | Archer, Gunner, Inquisitor, | Yerles | Thieves Guild | Increases ranged damage (throwing not included) | marksman |
Perception | Eye of Mind | Fighter's Guild | Increases crit chance | eyeofmind | ||
Perception | Greater Evasion | Port Kapul | evasionPlus | |||
Learning | Strategy | Port Kapul | Reduces autocombat damage penalty | strategy |
Weapon Masteries
These skills increase damage and hit rate of the associated weapons.
Attribute | Skill Name | Starting Class | Learned At | Alias |
---|---|---|---|---|
Strength | Martial Art | All Classes | Mysilia | martial |
Strength | Long Sword | Warrior, Thief, Warmage, Inquisitor, Paladin, Sword Sage, Executioner | Mysilia | weaponSword |
Strength | Axe | Warrior, Thief, Archer, Executioner | Mysilia | weaponAxe |
Strength | Scythe | Farmer, Executioner | Mysilia | weaponScythe |
Endurance | Staff | Thief, Wizard, Farmer, Warmage, Priest, Sword Sage | Mysilia | weaponStaff |
Endurance | Polearm | Warrior, Farmer, Warmage, Priest, Paladin, Sword Sage | Mysilia | weaponPolearm |
Endurance | Mace | Warrior, Warmage, Priest, Gunner, Paladin | Mysilia | weaponMace |
Dexterity | Bow | Archer | Mysilia | weaponBow |
Dexterity | Short Sword | Warrior, Thief, Wizard, Archer, Priest, Inquisitor | Mysilia | weaponDagger |
Perception | Gun | Gunner, Inquisitor | Thieves Guild | weaponGun |
Perception | Crossbow | Thief, Archer, Gunner, Inquisitor, Sword Sage | Mysilia | weaponCrossbow |
Unimplemented
Currently Unimplemented and unobtainable
Stat | Skill Name | Starting Class | Starting Race | Learned At | Effect |
---|---|---|---|---|---|
Endurance | Climbing | Not Implemented | |||
Willpower | Milking | Not Implemented | |||
Charisma | Taming | Not implemented |