Elin meta:EA 23.54 (en): Difference between revisions

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|version=EA 23.54
|version=EA 23.54
|varsion type=Stable
|varsion type=Stable
|release data=12/10 2024
|release data=2024.12.10
|previous=EA 23.53
|previous=EA 23.53
|next=EA 23.55
|next=EA 23.55

Revision as of 19:04, 27 June 2025

EA 23.54

Varsion type
Stable
Release data
2024.12.10

← Previous
EA 23.53
Next →
EA 23.55

[Additions and Changes Outside the Game]

  • Added a "Kickstarter-related" section to "Development Room" and included a link to the "Last Wish Content Correction Form."
  • Published the document "How to Write `package.xml`" in the Development Room.
  • Set official tags and categories for mods in the Steam Workshop.
  • Published a document on setting Workshop tags in the "Development Room."

[System Changes]

  • Release notes now display with a more polished appearance.
  • Save data newer than the game version will no longer load.
  • Changed the location of the backup folder.
  • Experimental support for Steam Cloud has been added.
  • The "Last Wish" console command now displays IDs instead of names in its list (search can still use both IDs and names).
  • Updated the Chinese translation.

[Content Additions]

  • Added a dedicated screen for portrait selection.
  • Added a boost to the Griffin's feats.
  • Added enchants to meteorites, crystals, straw, aquamarine, onyx, and sapphire.
  • Added ingots to the recipes for arrows and crossbow bolts.
  • Added animations to wind chimes and doorbells.
  • Updated and added content for "Last Wish."
  • Expanded credits.
  • Added content to in-game monuments.
  • Added backer-exclusive wallpapers (redeemable via the same screen as bonus codes).
  • Added new monsters.
  • Opened Euk’s Cave (no boss yet).
  • Added a "Lighting Technician License" to the notary's shop, allowing free color customization for lights.
  • Added the "Rare Species" feat to the Roran and Mermaid races (adjusts genetic trait costs).
  • Added the "From the Northern Lands" feat and starting skills to the Norland race.
  • Added four new graphics for random adventurers.
  • Added items: heart-shaped cushion, wooden bear carving.
  • Added friendly NPCs like "Dancer" to various towns.
  • Added horse and sheep portraits (Thanks, minagi!).
  • Added two new Little Sister portraits (Thanks, minagi!).
  • Added the solitary owl 'Griffin' to Mithiria.
  • Added a portrait for the Exile.
  • Added "Flower Crown" to the initial handcrafted recipes.
  • Introduced new NPCs, "Pastry Chef" and "Miner," to several towns.
  • Added the ★Ribbon to Miral Garok's exchange items.
  • Added a strange pillow.
  • Added new behavior settings for multiple NPCs.

[Updates and Adjustments]

  • Portraits for non-PCC residents can now be changed directly via the resident message board.
  • When auto-dismounting or releasing parasitic pets during sleep, their transformation status no longer progresses.
  • Turn progression has been stopped when transitioning between stairs or similar movements.
  • Stopping water-gathering action upon drowning.
  • Automatically removing NPCs from bed ownership if they’ve relocated to another base.
  • Improved the behavior when rotating walls during manual placement.
  • Healers can no longer cure eating disorders.
  • Added auto-dismount/parasite release during sleep and auto-remount/re-parasite upon waking.
  • Hunger now gradually depletes stamina.
  • Improved Fog of War.
  • Changed the hotbar toggle tutorial trigger to occur when an item is placed on the hotbar.
  • Restricted the War Horn and Covenant Stone from being picked up without space in the backpack or placed via the PC's middle-click actions.
  • Removed the 5-10% damage penalty during auto-combat.
  • Temporarily made the "Quick Learner" feat removable (scheduled for reversal in a future build).
  • Griffin recruitment has been disabled (due to potential future race adjustments).
  • Limited investment availability to PC bases and towns only.
  • Status effects now heal at the end of sparring matches for all involved.
  • High satiation levels now prevent full satiation reset upon death.
  • Enabled numeric keypad Enter for quantity changes and detector keyword confirmation.
  • "Important" food items will not be consumed automatically.
  • "Quick Learner" and "Rare Species" feats are now locked for removal if recessive traits are present.
  • Added tooltip displays for genetic slot costs of traits (even for traits consuming only 1 slot).
  • Added professions and hobbies for Miral and Garok.
  • Introduced a minimum speed cap for debuffs like sluggishness (experimental).
  • Displayed flower crowns on characters wearing them (only for characters with hat positioning data).
  • The power of Mani’s gene now depends on the generation level of Mani’s statue.
  • NPCs now face the same direction as the PC when sleeping beside them.
  • The maximum number of residents tied to Covenant Stones now depends on the sum of their levels.
  • Bakers now sell cookies.
  • Increased magic resistance of "Moonlit Bell."
  • NPCs unable to collect fishing rewards due to full inventory now destroy them instead.
  • Adjusted Mesherada's lines (the "Hathaway" mentioned is not a specific individual but a placeholder name akin to Beatrice from Re:Zero; Mesherada is searching for the "Player").
  • Scaled enchantment strength for "Travel Speed Increase" and "Magic Enhancement" to not scale with level.
  • Building on immovable blocks now prompts NPCs to be kicked even in build mode.
  • Allow banishing minions even when distant.
  • Reduced drop rates for meat and genes from minions.
  • Added speed modifiers for NPCs above level 1000 (provisional measure).
  • Decorative items like stones and fish no longer consume fertility points.
  • Yakasha statues can now be used for cooking (equivalent to campfires).
  • Adjusted genetic slot costs for certain Apostle-related genes.

[Mod Updates]

  • Added support for flipping custom mod images for weapons and characters.
  • Changed "Private" labeling for mods in the Package folder to "Local."
  • Displayed error details during mod uploads.
  • Prevented overwriting Workshop mod titles and descriptions during updates.
  • Added `<visibility>` tags to package.xml for mods.
  • Registered tags from package.xml in the Workshop during uploads.
  • User maps now unlock visibility flags for Covenant Stones, Waystones, and impassable furniture.
  • Limited NPCs to three per tile and items to 20 per tile in user maps.

[Fixes]

  • Fixed weight calculations when using eco-marks on furniture with altered weight due to scrolls.
  • Prevented tents from causing weight overflow.
  • Corrected glitches in wall rendering near map edges.
  • Fixed temporary items like War Horns being permanently kept.

'Resolved an issue where HP accumulated incorrectly in specific NPC multiplication cases.

  • Addressed issues with shared beds where co-sleeping wasn't triggered.
  • Corrected decoration widgets not appearing in the correct position after editing.
  • Fixed empty sky settings not applying when using map boards in newly acquired PC land.
  • Removed debug actions from the middle-click menu for water-placed items with the Lighting Technician License.
  • Addressed auto-combat strategy skill mitigation rates not referencing the correct skill.
  • Fixed improper potion generation during internal effects specification.
  • Prevented save file size increases during Steam Cloud saves.
  • Resolved tax application issues in non-tax-exempt zones.
  • Improved loading times when traveling on the global map with many companions.
  • Blocked quest item hand-ins from locked containers.
  • Restored long-press key functionality for repeated attacks.
  • Fixed NPC tip amounts not applying during performances.
  • Numerous other small fixes and adjustments.

[Notes]

  • Game assets like portraits are not permitted for AI learning or editing.
  • Word filters act as whitelist/blacklist based on modifiers applied.
  • Invalid "Last Wish" entries marked as `valid:False` indicate input errors; corrections can be submitted via the form at the bottom of the "Development Room" page.
  • Early crafting equipment, like buckets, now has a low probability of appearing as loot. Minor item adjustments are made regularly but are not detailed in release notes.
  • Faith bonuses now increase with both devotion levels and the number of faith days.
  • Fast travel farming is not currently prohibited, though adjustments like market value depreciation for repeated sales of identical items may be explored.
  • Multiple NPCs on one tile are handled as a fallback for crowded tiles or certain interactions; XP farming abuse of this state will gradually be addressed.
  • Imported merchants' goods remain unchanged in bases; however, additional services tied to guild rank unlocks might appear in the future.
  • The official term for "piety" is "faith."

References