Elin meta:EA 23.98 (en): Difference between revisions
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{{Version Info | {{Version Info | ||
|lang=EN | |lang=EN | ||
|version=EA 23. | |version=EA 23.098 | ||
|varsion type=Nightly | |varsion type=Nightly | ||
|release data=3/4 2025 | |release data=3/4 2025 | ||
Revision as of 04:55, 21 June 2025
EA 23.098
Varsion type
Nightly
Release data
3/4 2025
(Translated by ChatGPT)
[Additions & Changes]
- Renamed the "Show Hidden Paths" toggle under World Principles to "Show All Principles" and made it available during character creation.
- Added a setting under Hidden Paths in World Principles: "Enemies in Dungeons Do Not Receive Abyssal Blessing."
- Added a setting under Hidden Paths in World Principles: "Companion Feat Experience Multiplier" (experimental).
- Capped rerolls from luck-based damage dice and similar effects at 20 times to reduce processing load in high-level battles (e.g., faith-based bosses).
- Adjusted the min/max values for stamina and mana to -999999.
- Changed the reroll cost for quests to 2.
- Added "Arachnophobia Mode" to game settings (graphics are temporary).
- Prevented item destruction by fire if the character is wet and by cold if the character is burning.
- Isca now drops ★Blood of the Fallen Angel.
- Limited dye crafting materials to resource-type items (temporary, as the material list was getting too long).
- Added variations of the Armor Dummy and a Sandbag.
- Added four new monsters.
- Elemental creatures (e.g., hounds) now have their resistance to a corresponding weakness lowered upon generation if applicable.
[Fixes]
- Fixed an overflow issue with HP and MP in high-depth layers.
- Fixed an issue where execution-style attacks were always activating.
- Various minor fixes and adjustments.
[Notes]
- Snow-covered graphics for some assets, including flowers, are currently being prepared.
- With World Principles now implemented, future stable updates will focus on advancing the Home series storyline and side quests. Backer wishes, which have been delayed, will also be actively incorporated.
- Seeking ideas for temporary restrictions under World Principles regarding fast travel (time passage) and large-scale farming as a money-making method. While a more in-depth system will be implemented later, a simple temporary restriction will be added in the meantime. This may eventually tie into the parliamentary system.
Patch 1
(Translated by ChatGPT)
[Added & Changed]
- When stealing a god, the one who steals will now die from overwork.
- Request reroll cost reverted to 1. Cost now increases after a certain number of rerolls and decreases over time.
- Added a new dungeon generator variation (Natural Great Hall).
- Added Grassland Nephia.
- Outdoor-type Nephia will no longer generate dungeons with doors.
- In outdoor-type Nephia, trap spawn rate reduced to 1/5, and creature respawn rate increased to 3x.
[Fixed]
- Various minor fixes and adjustments.
References