Elin meta:Beta 22.40 (en): Difference between revisions
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Latest revision as of 01:59, 8 September 2025
Due to an update that significantly impacts the enchantment strength of weapons and armor, it will be released in the Nightly version.
[Additions and Changes]
- Added new variations of Nefia (we plan to set the type of enemies that appear in each Nefia as the number of monsters increases).
- Set weighting for spawn probabilities in random zones.
- Nefia will now also generate in snowy fields.
- Added Gold Snow Putit (rare spawn).
- Adjusted the duration of debuff spells.
- Adjusted the effect amount of ability-enhancing and weakening spells.
- Adjusted tourism and accommodation income.
- Added multiple new icons to the global map.
- Reduced the probability of equipment deterioration from acid attribute attacks.
- Adventurers will now move to different towns periodically.
- Set enchantment strength correction based on the level of equipment for each type of enchantment.
- Reduced speed correction based on enchantment strength for Seven-League Boots.
[Fixes]
- Fixed a bug where walking would stop every time you entered water if you were on friendly terms in the tutorial.
- Fixed a bug where items equipped or marked as hot items were distributed when "Use sorting settings" was selected for auto-sorting.
- Fixed an issue where some recipe materials had changed due to category specification changes.
- Fixed a bug where PV and damage correction were not being restored when sharpening with a grindstone.
- Fixed a bug where initial skill values from race or profession were not considered in the skill-based ability acquisition conditions (e.g., Lv5 of Charge).
- Other minor fixes and adjustments.
[Notes]
- Pets' faith can be changed by reading fan magazines of gods, except for NPCs with fixed faith.
- Due to recent category specification changes, the materials specified in previous recipe categories may have changed. I've fixed anything noticeable, but please report any strange recipes you come across.
References