Elin meta:EA 23.79 (en): Difference between revisions

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|version=EA 23.79
|version=EA 23.79
|varsion type=Nightly
|varsion type=Nightly
|release data=1/21 2025
|release data=2025.01.21
|previous=EA 23.78
|previous=EA 23.78
|next=EA 23.80
|next=EA 23.80

Latest revision as of 02:01, 8 September 2025

EA 23.79

Varsion type
Nightly
Release data
2025.01.21

← Previous
EA 23.78
Next →
EA 23.80

(Translated by ChatGPT)

[Added/Changed]

  • Reforging blessed equipment now retains the appraisal state.
  • White foxes gain feat experience based on the level and other attributes of cursed equipment given to them.
  • The action to build a snowman by middle-clicking on snowy tiles now only appears when hands are empty.
  • Non-container items can now be submitted for random requests even if they contain other items.
  • Snow Mochi Daifuku can now be eaten by NPCs even if unopened.
  • Mosaic effects are removed from revived characters.
  • Items from uninstalled mods now generate "Alchemy Ash" instead of "Corn" when present in backpacks or other locations.
  • All melee attack hit effects are now displayed to improve clarity when hitting multiple targets (e.g., with whirlwind).
  • Build mode searches now recognize full item names (e.g., "Teleportation Staff" includes "Teleportation").
  • Defenders now have critical damage protection at half the level of the Golden Knight (experimental).
  • Shields now come with initial enchantments that include critical damage protection (experimental).
  • Added a new random enchantment: Antimagic.
  • Traits like physical damage reduction, elemental reduction, perfect evasion, critical, vorpal, critical damage protection, and antimagic are now displayed on the character sheet when possessed by a character *through racial traits or similar features.

[Fixed]

  • Fixed an issue where high content generation levels caused elemental enemies and wands to be locked to fire.
  • Fixed certain food-related enchantments on edible equipment being displayed as food traits.
  • Fixed an issue where livestock tooltips on resident bulletin boards showed production bonuses incorrectly applied to breeding rate (display only).
  • Fixed a bug where the "Transformation of the Body" feat could be incorporated into genes.
  • Fixed an issue where the next target for melee enchantments like whirlwind would switch to the last enemy attacked.
  • Fixed a flickering screen error when whirlwind and shockwave enchantments activated simultaneously.
  • Fixed accumulated damage from fire pillars affecting fire-resistant items.
  • Other minor fixes and adjustments.

[Notes]

  • Save data can be helpful for investigation if performance slows in deep areas or saves fail to load due to mod updates.
  • Entering the mini-pool in Little Garden causes the character to undress.
  • Melee adjustments will continue for some time, but a stable version may be released soon.

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Allowed selecting tiles for taxidermy and cards of NPCs with multiple graphic types using middle-click.
  • Antimagic enchantment now increases the power of non-elemental attacks (experimental).
  • Added a notice to the cloud save window.
  • Added a setting in the graphics tab of the settings window to disable effects such as lightning flashes.

[Fixes]

  • Fixed an issue where Loytel's debt repayment quest did not progress correctly (feedback on causes or reproduction steps is appreciated).
  • Fixed antimagic enchantment reducing recovery amounts from non-magical sources.
  • Fixed antimagic ranged mods appearing.
  • Other minor fixes and adjustments.

[Notes]

  • Considering a system to attach and extract enchantments, similar to ranged mods, for equipment as part of melee adjustments. Accuracy adjustments will also be included, likely implemented in future Nightly updates.

References