Elin meta:EA 23.37 (en): Difference between revisions

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|version=EA 23.37
|version=EA 23.37
|varsion type=
|varsion type=
|release data=11/23 2024
|release data=2024.11.23
|previous=EA 23.36
|previous=EA 23.36
|next=EA 23.38
|next=EA 23.38

Latest revision as of 02:01, 8 September 2025

EA 23.37

Varsion type
Blank
Release data
2024.11.23

← Previous
EA 23.36
Next →
EA 23.38

[Additions and Changes]

  • Added a key binding for quick load in the input settings (only enabled when allowed by an Oath).
  • Displayed the level of negative traits with -1 (internal values remain unchanged; this is a display adjustment only).
  • Evolved species can now become bounty targets.
  • Renamed short-circuited generators to make them more distinguishable.
  • Improved behavior where the PC would move erratically at high speed when the game becomes laggy.
  • Improved tooltip display behavior and display speed.
  • Removed the minimum development value for Little Garden (allowing development to drop into the negative if Littles are killed).
  • Adjusted stair movement so that the PC is not pushed out when there is an NPC on the destination staircase (to prevent drowning in Lumiest, for example).
  • Made the maximum danger level of crafted maps dependent on fame and displayed the maximum craftable danger level.
  • Enabled specifying the quantity of materials to retrieve from a base container using a middle click during crafting.
  • Made mana recoil no longer reducible by magic resistance.
  • Residents and allies now provide an XP bonus to feat points based on their favorability (-50% to +100%).
  • Rare enemies now generate miracle-tier equipment or small medals as drops at a high probability when they would otherwise drop nothing noteworthy.
  • Restricted quests that display enemies on the minimap to specific quests only.

[Fixes]

  • Fixed a freeze issue when moving across maps with a large number of companions.
  • Fixed an issue where bosses capable of terrain destruction could move twice in one turn.
  • Fixed an issue where informants could unlock nested locked containers.
  • Fixed semi-transparent text appearing in the slave trade and bartender recall screens.
  • Fixed the “Fox Ward” feat for Mifu, which was always active.
  • Fixed abilities stored in backpacks being moved during auto-sorting.
  • Other minor fixes and adjustments.

[Notes]

  • The source of the buffs/debuffs affecting “Fox Ward” does not matter. The calculation is based solely on the number of active buffs/debuffs.
  • Due to a backlog in processing feedback, this build temporarily restricts feedback submissions to the Nightly branch. Feedback can still be submitted outside of Nightly if a DLC code is activated.

References