Elin meta:Beta 21.8 (en): Difference between revisions
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Latest revision as of 01:58, 8 September 2025
Beta 21.8
Varsion type
Blank
Release data
2024.05.17
[Additions and Changes]
- Adjustments to various settings, including the initial maximum residents and initial admin points of homes.
- The value of a home will now be calculated based on the total value of the top X pieces of furniture (treasures) placed in it.
- If a home ranks above 125th place in the home rankings, monthly rank rewards will be given (applies to all owned ranked homes).
- The value of a home will no longer affect the content level of the home (such as the strength of appearing monsters).
- The value of a home will no longer affect the tax amount.
- The content level of a home will now depend on the level of the Hearth Stone.
- Experience points will accumulate in the Hearth Stone through item shipments and resident actions. When shipping, experience points will be added to the Hearth Stone of the home that last accessed the shipping box.
- When talking to the home maid with the Covenant Stone at max experience, the Hearth Stone can be upgraded (currently up to level 5).
- The current effects of the Hearth Stone will be displayed in the tooltip on the home bulletin board. Upgrade effects will also be shown in the upgrade dialogue.
- Added management and food supply to the initial skills of a home. Management, food supply, and construction skills cannot be upgraded with gold bars (instead, they are enhanced through Hearth Stone upgrades).
- Added land traits (features that give specialties or growth tendencies to the land). Each obtainable land will have unique land traits randomly set (fixed for starting maps).
- When on obtainable land, the land traits set for that land will be displayed next to the map name. They can also be checked from the "Locations" section of the journal.
- The benefits from leveling up the Hearth Stone will change according to the land traits.
- Additional land traits will be unlocked by leveling up the Hearth Stone.
- Tax amounts will be calculated based on (a small fixed amount + adjustment for notoriety + adjustment for elapsed months + adjustments for special adventurer licenses and other optional features + additional taxes).
- Resident taxes, ranking rewards, and (guild, etc.) salaries from each home will be consolidated into a single package and mailed monthly to the player's current home.
- Players can make additional tax payments to Mysilia through the home maid or the secretary in Mysilia territory. Return gifts from Mysilia will be given only when additional taxes are paid.
- The tax evasion skill will not apply to additional taxes. If multiple homes have the tax evasion skill, the total value will be used. Skills that use the combined total value of multiple homes' skills will be specified in the skill descriptions.
- The ordinance for substitute tax payment has been abolished (no longer necessary).
- Added "Pioneering Advice" to Loytel's dialogue.
- Detailed the information that can be viewed from the "Locations" section of the journal.
- Added "Actually..." options to residents and party members (for displaying various sub-options such as settings).
- From "Actually...", players can toggle the use of shared equipment or expel residents.
- From "Actually...", players can appoint maids.
- Event items like the keys to the depths of Nymelle will now be actually obtained as items under "Important Items".
- Adjusted the calculation formulas for maximum HP, MP, and stamina.
- The number of gold bars required for land expansion will now increase according to the size of the land.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- With this adjustment, unlike before, the more homes you have and the higher their value, the more benefits the player will receive. The balance of taxes and other elements will be revised and adjusted throughout the beta.
References