Elin meta:Beta 21.10 (en): Difference between revisions
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Latest revision as of 01:58, 8 September 2025
[Additions and Changes]
- Guests at the home will now generate with pocket money. The amount will be influenced by their hobbies and jobs.
- Guests will go to sleep at bedtime. If they still have pocket money, they will pay for accommodation (based on the home’s tourism value) and use guest beds.
- Tourism value will be set for homes and displayed in the home bulletin board tooltip.
- Items like taxidermy, statues, and cards will have a tourism tag. Placing items with tourism tags in the home will increase its tourism value.
- Income can be earned from guests based on the tourism value.
- If multiple items from the same species are placed in the home, they will not be counted towards tourism value (items of different types are okay).
- A sales tag tool has been added, allowing items in the home to be toggled as for sale.
- Guests will spend their pocket money to buy items. A sold-out sign will be displayed where purchased items were.
- If a spot or container in the spot contains items from the same category as the sold-out item, it will be restocked automatically.
- Guests with no remaining pocket money will leave the home.
- Residents will no longer starve if the number of residents exceeds the maximum limit (a penalty to work efficiency for exceeding the limit still exists).
- Rewards from the home rankings will decrease for homes with multiple entries, with lower-ranked homes receiving less.
- Some home skills are now non-upgradable, and some have an upgrade limit.
- Unique policies with very powerful effects that can only be enacted in one or a limited number of homes have been added.
- Introduction of tax-exempt zones. Income from non-tax-exempt land will be reduced by a certain percentage.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- The concept of tax-exempt zones has been introduced. The initial land is tax-exempt from the start, and players can have two additional tax-exempt zones (currently). Income from non-tax-exempt land will be heavily taxed. This change is to prevent inflation from creating multiple profit-focused homes, especially with the introduction of home ranking rewards and tourism income. Many players may want to minimize home management to focus on adventuring, and the main Elin storyline envisions operating around 2-4 homes. In the future, it might be possible to increase the number of tax-exempt zones by, for example, paying an additional 10,000 Oren monthly tax per zone (assuming each developed home generates more than this amount per month).
References