Elin meta:Alpha 20.61 (en): Difference between revisions
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Latest revision as of 01:58, 8 September 2025
[Additions and Changes]
- (Backer Wish) Added the "Seeker's Keep" map.
- (Backer Wish) Added the "Seeker" NPC.
- (End-of-Month Regular) Updated Last Wish.
- Doors inside buildings are no longer rendered when outside the building.
- Added a mascot character to Fortune Bell.
- NPCs now equip more items on more body parts as their level increases, and the variety of items they can equip has been expanded.
- The level and material of NPC equipment now depend on the NPC's level.
- Rare and Unique NPCs are more likely to equip artifacts and divine items as their level increases. Ordinary NPCs also have a very low chance of equipping artifacts.
- Adjusted the rate at which the level of an item's enchantments increases based on the item's level.
- Added equipment enchantments for rotten stuff digestion and faith detection.
- Black cats now lick boss chests (treasure chests from treasure maps are equivalent). Items licked will be noted in the tooltip.
- Characters that have multiplied, such as cubes, no longer count as quest kill targets.
- Pets that are being ridden will not drink alcohol on their own.
- Added snow graphics.
[Fixes]
- Fixed a glitch where the graphic for blue mushroom tree seeds was randomizing.
- Adjusted the height of some floor tiles (to address glitches that could occur at the boundary with walls).
- Other minor changes and fixes.
Hotfix 1
- On rainy days, fields will now become watered in the current loaded map (though the passage of turns is still required).
- With existing save data, the Seeker's Keep will now appear when Nefia is regenerated.
Hotfix 2
[Additions and Changes]
- Adjusted the timing for casting healing spells.
- Improved the way snow accumulation on pillars is displayed.
[Fixes]
- Fixed a bug where guardians of the Warrior Guild would multiply upon the town's regeneration if a player is a guild member (due to initial positioning of the guardians after joining).
- Fixed a glitch where enchantments with a value of 0 would still appear on the character sheet.
- Other minor changes and fixes.
References