Elin meta:Alpha 20.10 (en): Difference between revisions

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|lang=EN
|lang=EN
|version=Alpha 20.10
|version=Alpha 20.10
|varsion type=
|varsion type=Stable
|release data=2023.12.28
|release data=2023.12.28
|previous=Alpha 20.9
|previous=Alpha 20.9
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*Enabled changing the quantity with the mouse wheel when splitting items.
*Enabled changing the quantity with the mouse wheel when splitting items.
*Game now auto-saves when entering a local map.
*Game now auto-saves when entering a local map.
*Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
*Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value)<ref>Defense Value was changed to Dodge Value in [[Elin:Beta_22.69_(en)|Beta 22.69]]</ref>.
*Enabled throwing at adjacent hostile creatures.
*Enabled throwing at adjacent hostile creatures.
*Playing music will now wake up sleeping characters.
*Playing music<ref>"Music" skill</ref> will now wake up sleeping characters.
*Committing crimes while invisible will not be witnessed.
*Committing crimes while invisible will not be witnessed.
*Bards start with a musical instrument, and NPC bards will not regenerate instruments.
*Bards start with a musical instrument, and NPC bards<ref>"Resident bards"</ref> will not regenerate instruments.
*Apply the effects of disenchantment to ranged weapons.
*Apply the effects of disenchantment<ref>In-game name "uncurse"</ref> to ranged weapons.
*Replicas of weapons are now generated with lower quality materials.
*Replicas of weapons are now generated with lower quality materials.
*Certain enchantments will not be randomly applied to equipment.
*Certain enchantments will not be randomly applied to equipment.
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*Neutral zones will also regenerate over time.
*Neutral zones will also regenerate over time.
*Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
*Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
*Added a weed-pulling ordinance.
*Added a weed-pulling ordinance.<ref>In-game name "Home policy"</ref>
*Added empty bottle recipes to the millstone.
*Added empty bottle<ref>There are two 空き瓶 item types in game with different English translations, "empty potion", and "empty bottle". Based on the hotfix, patch note likely refers to both.</ref> recipes to the millstone.
*More plants will now spawn in forests.
*More plants will now spawn in forests.
*Added a direction-asking feature to guards.
*Added a direction-asking feature to guards.
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*Fixed a bug where using bandages and similar items did not advance the turn.
*Fixed a bug where using bandages and similar items did not advance the turn.
*Fixed a bug where throwing was not possible on tiles with doors.
*Fixed a bug where throwing was not possible on tiles with doors.
*Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
*Fixed a bug where a resident's skill values falling below zero<ref>A more complete translation than "a resident's skill's falling blow zero" would be "home skills falling below zero due to residents' skills and other factors"</ref> were not displayed on the Home Board.
*Fixed a bug where items being worn were sorted during auto-arrangement.
*Fixed a bug where items being worn were sorted during auto-arrangement.
*Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
*Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.

Latest revision as of 01:57, 8 September 2025

Alpha 20.10

Varsion type
Stable
Release data
2023.12.28

← Previous
Alpha 20.9
Next →
Alpha 20.11

[Additions and Adjustments]

  • Changed the lineup of items for sale at the tool shop.
  • Small medals and cassette tapes have been changed to artifacts.
  • Artifacts are not regenerated when towns and other areas are regenerated.
  • Added a light hemostatic effect to bandages.
  • Enabled changing the quantity with the mouse wheel when splitting items.
  • Game now auto-saves when entering a local map.
  • Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value)[1].
  • Enabled throwing at adjacent hostile creatures.
  • Playing music[2] will now wake up sleeping characters.
  • Committing crimes while invisible will not be witnessed.
  • Bards start with a musical instrument, and NPC bards[3] will not regenerate instruments.
  • Apply the effects of disenchantment[4] to ranged weapons.
  • Replicas of weapons are now generated with lower quality materials.
  • Certain enchantments will not be randomly applied to equipment.
  • Destroying bridges is now considered a crime.
  • Increased the variety of plants in towns that can be gathered as crimes.
  • Neutral zones will also regenerate over time.
  • Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
  • Added a weed-pulling ordinance.[5]
  • Added empty bottle[6] recipes to the millstone.
  • More plants will now spawn in forests.
  • Added a direction-asking feature to guards.
  • Mushroom quality now varies based on the type of seed.
  • Fertility increases according to the size of the land area.
  • Enemies will not spawn inside houses.
  • Added hobbies.
  • Added monster graphics.
  • Added snow graphics.

[Fixes]

  • Fixed a bug where using bandages and similar items did not advance the turn.
  • Fixed a bug where throwing was not possible on tiles with doors.
  • Fixed a bug where a resident's skill values falling below zero[7] were not displayed on the Home Board.
  • Fixed a bug where items being worn were sorted during auto-arrangement.
  • Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
  • Fixed various typos and other errors.
  • Fixed a bug where the horse's speed was not calculated while riding.
  • Fixed a bug where iron balls were generated with a fixed weight.

Hotfix

[Fix]

  • Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
  • Fixed a glitch where error messages were shown when generating small medals.

References

  1. Defense Value was changed to Dodge Value in Beta 22.69
  2. "Music" skill
  3. "Resident bards"
  4. In-game name "uncurse"
  5. In-game name "Home policy"
  6. There are two 空き瓶 item types in game with different English translations, "empty potion", and "empty bottle". Based on the hotfix, patch note likely refers to both.
  7. A more complete translation than "a resident's skill's falling blow zero" would be "home skills falling below zero due to residents' skills and other factors"