Elin meta:Alpha 20.10 (en): Difference between revisions
(created page, copied patch notes from changelog) |
(In 20.21 patch notes, Noa states "As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future, I plan to start releasing the latest updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update." Conclusion: previous updates all on stable/default branch.) |
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|lang=EN | |lang=EN | ||
|version=Alpha 20.10 | |version=Alpha 20.10 | ||
|varsion type= | |varsion type=Stable | ||
|release data=2023.12.28 | |release data=2023.12.28 | ||
|previous=Alpha 20.9 | |previous=Alpha 20.9 | ||
Revision as of 15:19, 10 July 2025
[Additions and Adjustments]
- Changed the lineup of items for sale at the tool shop.
- Small medals and cassette tapes have been changed to artifacts.
- Artifacts are not regenerated when towns and other areas are regenerated.
- Added a light hemostatic effect to bandages.
- Enabled changing the quantity with the mouse wheel when splitting items.
- Game now auto-saves when entering a local map.
- Thrown weapon damage now accounts for weight and material hardness. Damage is also reduced based on the target's DV (Defense Value).
- Enabled throwing at adjacent hostile creatures.
- Playing music will now wake up sleeping characters.
- Committing crimes while invisible will not be witnessed.
- Bards start with a musical instrument, and NPC bards will not regenerate instruments.
- Apply the effects of disenchantment to ranged weapons.
- Replicas of weapons are now generated with lower quality materials.
- Certain enchantments will not be randomly applied to equipment.
- Destroying bridges is now considered a crime.
- Increased the variety of plants in towns that can be gathered as crimes.
- Neutral zones will also regenerate over time.
- Added the ability to check if Last Wish is installed from the console (usage: LastWish (name or backerId)).
- Added a weed-pulling ordinance.
- Added empty bottle recipes to the millstone.
- More plants will now spawn in forests.
- Added a direction-asking feature to guards.
- Mushroom quality now varies based on the type of seed.
- Fertility increases according to the size of the land area.
- Enemies will not spawn inside houses.
- Added hobbies.
- Added monster graphics.
- Added snow graphics.
[Fixes]
- Fixed a bug where using bandages and similar items did not advance the turn.
- Fixed a bug where throwing was not possible on tiles with doors.
- Fixed a bug where a resident's skill values falling below zero were not displayed on the Home Board.
- Fixed a bug where items being worn were sorted during auto-arrangement.
- Fixed a bug where invisible items, like small medals, could be selected while wielding a hammer.
- Fixed various typos and other errors.
- Fixed a bug where the horse's speed was not calculated while riding.
- Fixed a bug where iron balls were generated with a fixed weight.
Hotfix
[Fix]
- Changed the main ingredient for empty potion to "potion" from "drink category". (Didn't intend crim to be the ingredient)
- Fixed a glitch where error messages were shown when generating small medals.
References