Elin meta:EA 23.129 (en): Difference between revisions

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|version=EA 23.129
|version=EA 23.129
|varsion type=Stable
|varsion type=Stable
|release data=4/19 2025
|release data=2025.04.19
|previous=EA 23.128
|previous=EA 23.128
|next=EA 23.130
|next=EA 23.130

Revision as of 19:38, 27 June 2025

EA 23.129

Varsion type
Stable
Release data
2025.04.19[1]

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EA 23.128
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EA 23.130

(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]

  • Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
  • Fish caught through fishing now have grades. Various adjustments made to fishing overall.
  • Allies now remember their past meals.
  • Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
  • Defeating Younger Sister Shark now causes Younger Shark Sister to appear.

[Fishing]

  • HG fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
  • Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
  • Message now appears when a region bonus (e.g., beach) increases catch yield.
  • Port Kapul has a higher chance for bonus catch yield to trigger.
  • Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
  • Added the [First Catch] feat.
  • Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
  • Fishing stamina cost decreases with fishing rod hardness.
  • Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
  • NPCs consume more stamina when fishing.
  • Fishing job NPCs may occasionally catch HG fish depending on skill.
  • Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
  • Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
  • Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
  • Sea urchins now appear frequently on beaches and underwater.
  • Added Bleed enchant to sea urchins.
  • Added Poison trait to pufferfish.

[New Content]

  • Added a feature to display DPS after training ends with dummy, etc.
  • Added "Stack damage numbers" option under Experimental settings.
  • Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
  • Added Nerun tutorial triggered when in-game year exceeds 2500.
  • Added [Healing Instinct] feat to several NPCs.
  • Added [Weight of Mercy] and [Safety Measure] enchantments.
  • Added bokuto. (a wooden training sword)
  • Added green herb.
  • Added neutralizer.
  • ★Storage boxes can now be renamed. Added one skin type.
  • Added one new shelf type.
  • Added new instrument: Tambourine.
  • Added unique graphics for Platinum and Ecopo merchants.
  • Added two small log roof types.
  • Added vinyl roof.
  • Added glass roof.
  • Added one additional roof type.
  • Added 6 new monsters.

[Additions and Changes]

  • Allies now remember all meals eaten within about a week.
  • Allies complain when eating the same meals repeatedly.
  • Allies praise rare or favorite meals they haven't had in a while.
  • Allies and residents now prioritize uneaten meals in inventory.
  • Added Platinum Coin to Ecopo merchant stock.
  • Ecopo merchant stock can now be rerolled.
  • Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
  • NPCs no longer sell tools from their inventory.
  • NPCs no longer fish when stamina is 0 or below.
  • [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
  • Party members now display item restocking icons at base.
  • Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
  • Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
  • Improved display order of traits/enchantments when mixed on one item.
  • When watering crops, unreachable tiles are now skipped without consuming a turn.
  • Negative genetic traits now increase FP cost progressively past -100 (experimental).
  • Swarm attacks now trigger only once per tile.
  • Tent item names now include map name when changed via Waystone.
  • Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
  • [Essence of Death] feat now increases critical trigger rate based on feat level.
  • Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
  • Harvest quests now only accept crops obtained at the quest location.
  • Items that would overflow when stacked now cannot be stacked.
  • Investment caps set to 100 million orens.
  • Removed sharp effect from party portrait widget.
  • Ether Tree set to unique.
  • Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
  • Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
  • Added bubbling SFX to dye cauldrons and cooking pots.
  • Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
  • Made "Jure's Blessing" non-duplicable and non-purchasable.
  • Healing effects capped at 100,000,000.
  • Debuffs/buffs reset on PC/NPC death.
  • Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
  • Tweaked Big Sister (alt)'s stats and abilities.
  • Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
  • Updated Chinese translation.

[Fixes]

  • Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
  • Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
  • Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
  • Fixed error when loading save after uninstalling ability-related mods.
  • Fixed bug where drinking with hand equipped did not consume a turn.
  • Fixed overflow in defense skill EXP gain from damage received.
  • Fixed divide-by-zero error in status resistance calculations.
  • Fixed issue where items inside mannequins could be used for crafting.
  • Fixed incorrect equipment indexing when body parts were removed via weak genes.
  • Fixed overflow bug causing investment value to wrap to a low number.
  • Fixed error/glitch when using ranged attacks on characters inside dark mist.
  • Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
  • Other minor fixes and adjustments.

[Notes]

  • For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
  • Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
  • Planning to add tooltip hints for tool hardness effects in the future.

Patch

[Additions and Changes]

  • Item quantity display during crafting now supports shorthand (e.g. 1K, 1M).
  • Ether tentacles no longer appear when summoning tentacles.
  • Added 2 types of large log roofs.
  • Replaced the graphic for sliced fish.
  • Further lowered the generation rate of wooden swords.
  • Removed the [Baby] feat from the default feats of babies and baby Krakens. The [Baby] feat will now be manually assigned at character creation. (Note: this means the [Baby] feat will disappear from existing non-adult babies and baby Krakens.)
  • Characters will no longer gently refuse when asked to stop co-sleeping, even if their affection has dropped.
  • Weapons with the [Safety Measures] enchantment no longer trigger stamina or MP absorption effects.
  • On user maps, non-PC and non-ally characters always catch only one fish.
  • Doujinshi can now be thrown into trash bins.
  • Added electric eel.

[Fixes]

  • Fixed a bug where NPCs with the [Baby] feat as default feat would revert to baby form after loading a save post-adulthood.
  • Minor fixes and adjustments.

[Notes]

  • Currently, fillets can be made from other fillets by design.

References