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Her passive generally does lead to a decrease in stamina and mana consumption, but the randomised costs can make planning out a workday or assessing how many spell casts one has left troublesome. | Her passive generally does lead to a decrease in stamina and mana consumption, but the randomised costs can make planning out a workday or assessing how many spell casts one has left troublesome. | ||
==== Apostle ==== | |||
The black cat is extremely fragile at 50 life and should be hosted on the player all the time. It's extremely good at locking down enemies with eye of insanity, and its ability to improve loot from enemies and chests is easier to use than it was in Elona since it doesn't need to land the killing blow to lick an item. | The black cat is extremely fragile at 50 life and should be hosted on the player all the time. It's extremely good at locking down enemies with eye of insanity, and its ability to improve loot from enemies and chests is easier to use than it was in Elona since it doesn't need to land the killing blow to lick an item. | ||
==== Lucky Dagger ==== | |||
The Lucky Dagger grants a bonus to luck as a faction effect and doubles that luck. Combining the luck bonus from faith at the artifact grant stage and the Lucky Dagger bonus brings the player's luck to 66, meaning that the player has a 2/3 chance of rerolling every die roll. Besides that, it also gives the faction member bonuses to stamina absorption when attacking, invisibility, fish bane, and fishing skills. The last two are just extras, but Stamina Absorb is one of the few ways to regain stamina other than sleeping, and Invisibility is a nice effect to have, although it provides more ways to gain it than Elona. The only non-faction enchantment in Lucky Dagger is theft protection, which does not help apostates who want to abandon their faith after receiving the artifact. | The Lucky Dagger grants a bonus to luck as a faction effect and doubles that luck. Combining the luck bonus from faith at the artifact grant stage and the Lucky Dagger bonus brings the player's luck to 66, meaning that the player has a 2/3 chance of rerolling every die roll. Besides that, it also gives the faction member bonuses to stamina absorption when attacking, invisibility, fish bane, and fishing skills. The last two are just extras, but Stamina Absorb is one of the few ways to regain stamina other than sleeping, and Invisibility is a nice effect to have, although it provides more ways to gain it than Elona. The only non-faction enchantment in Lucky Dagger is theft protection, which does not help apostates who want to abandon their faith after receiving the artifact. | ||
==== How to gain favor ==== | |||
Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering. | Fish for gaining favour with Ehekatl may be fished up by the player, or simply bought en masse at a fishmonger. Unlike Elona, however, you must offer her properly fresh fish, as rotten fish severely diminishes its value as an offering. | ||
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=== Ehekatl's School of Magic === | === Ehekatl's School of Magic === | ||
The relevant code relating to the randomized mana and stamina costs is as such: | The relevant code relating to the randomized mana and stamina costs is as such: | ||
if (a < 0 && BaseStats.CC.HasElement(1330, 1)) { a = -EClass.rnd(-a * 130 / 100 + 2); } | |||
if (a < 0 && BaseStats.CC.HasElement(1330, 1)) { a = -EClass.rnd(-a * 130 / 100 + 2); } | |||
This means that if there is a mana or stamina cost, the new cost is determined by taking a random number between 0 and 1.3 times the original cost plus 2. So in a case where a spell has a cost of 40, it would be randomised between 0 and 54. | This means that if there is a mana or stamina cost, the new cost is determined by taking a random number between 0 and 1.3 times the original cost plus 2. So in a case where a spell has a cost of 40, it would be randomised between 0 and 54. | ||
[[Category:Elin Gods]] | [[Category:Elin Gods]] |
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