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Sakumashiki (talk | contribs) m (A brief explanation of minions (summoned monsters)) |
CaptainTofu (talk | contribs) (Added info to reviving, overcrowding, gifting/giving, apostle and more. Corrected some not up to date info. A bit of formating.) |
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==How to obtain pets== | ==How to obtain pets== | ||
====Get from Fiama==== | ====1.1 Get from Fiama==== | ||
If you talk to [[Elin:Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl. | If you talk to [[Elin:Fiama|Fiama]] after acquiring the right to the land of My Home, she will give you a pet of your choice among a puppy, a kitten, a bear cub, and a girl. | ||
By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her. | By the way, even if the story progresses without talking to Fiama and she has left My Home, you can still get a pet by talking to her. | ||
====Buy from Animal Tamer and Slave Merchant==== | ====1.2 Buy from Animal Tamer and Slave Merchant==== | ||
You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens. | You can purchase animal pets from trainers in cities such as [[Elin:Mysilia|Mysilia]], [[Elin:Yowyn|Yowyn]], and [[Elin:Derphy|Derphy]], and human pets from slavers in Derphy for Orens. | ||
====Hatch | ====1.3 Hatch fertilized eggs==== | ||
When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases. | When you collect birds' nests or lay eggs in livestock or NPCs, you can get fertilized eggs in very rare cases. | ||
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For more information, please also refer to the “Raising Pets” section below. | For more information, please also refer to the “Raising Pets” section below. | ||
====Capture wild monsters==== | ====1.4 Capture wild monsters==== | ||
Throwing a monster ball at a monster that is low in health will get that monster. | Throwing a monster ball at a monster that is low in health will get that monster. | ||
Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop. | Monster balls can be redeemed for small medals and casino chips at '''[[Elin:Miral and Garokk's Workshop|Miral and Garokk's Workshop]]''' and [[Elin:Fortune Bell|'''Fortune Bell''']], or they can be sold at any shop. | ||
====Use certain items to join them:==== | ====1.5 Use certain items to join them:==== | ||
You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you. | You can read scrolls of reinforcements to join random monsters and NPCs. There are also items that make certain NPCs from '''[[Elin:Books#Scrolls|Young Sister's diary]]''' join you. | ||
Other items will also join Snow Petit from the New Year's gift you will receive on 1/1. | Other items will also join Snow Petit from the New Year's gift you will receive on 1/1. | ||
==== | ====1.6 Get an apostle from God==== | ||
If you pray to God with your faith skills enhanced and your piety deepened through offerings, | If you '''manually''' pray (acitve ability) to God with your faith skills enhanced (at least 15) and your piety deepened through offerings ("Oneness" message), your Deity will grant you their apostle as comapnion. | ||
However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles | However, if you take more than three apostles with you, they will start fighting each other, so you can only have a maximum of two apostles in your party. The others may be residents (even in the same settlement). | ||
For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''. | For more information about apostles, see '''<u>[[Elin:Gods|Gods]]</u>'''. | ||
====Befriending and recruiting NPCs==== | ====1.7 Befriending and recruiting NPCs==== | ||
When you befriend an NPC, you can invite them to join the player. | When you befriend (affinity 75+) an NPC, you can invite them to join the player. | ||
To join, your charisma must be higher than their highest attribute, and in the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat. | To join, your charisma must be higher than their highest attribute, and in the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat. Keep in mind, that they will get a random ally for each ally you bring into combat. 'Dying' in a challenge combat will revive the player without penalty. | ||
See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications. | See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications. | ||
====Take a resident you hired for gold bars==== | ====1.8 Take a resident you hired for gold bars==== | ||
From | From the quest board, you can hire a prospective immigrant for gold bars. Like quest, these refresh from time to time. | ||
You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute. | You can also take the resident with you on your adventures as a pet if your charisma outweigh their highest attribute. | ||
====Advance through quests and events to join them==== | ====1.9 Advance through quests and events to join them==== | ||
Unique NPCs may join you after completing quests. | Unique NPCs may join you after completing quests. | ||
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In addition, the player can take up to 3 additional pets by gaining Party Animal feat. | In addition, the player can take up to 3 additional pets by gaining Party Animal feat. | ||
It is possible to take more than the maximum number of pets, | It is possible to take more than the maximum number of pets, the player will be strongly penalized for the speed by the ''Overcrowding'' status. Expect -50 speed with the first ally over cap. The minimum speed is 10, from thereon you are not further penalized. | ||
==Interference with pets== | ==Interference with pets== | ||
====Revive==== | ====3.1 Revive==== | ||
Pets that have fallen in battle will automatically revive and return to My Home after | Pets that have fallen in battle will automatically revive and return to My Home after 7 of days or the next day if a resident has the ''nurse'' hobby. | ||
Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead. | Paying a bartender in town will instantly revive a fallen pet. Talking to Fiama can revive the pet she provided you for free. Resurrection spells and scrolls can also be used to revive. However, Lay on Hands cannot revive a pet that is already dead. | ||
If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own. | If you are unable to revive the pet and it has not returned to My Home, it may have been revived on another property you own. Keep in mind that you start in Meadow, which becomes My Home. The Vernis questline changes it to vernis. You can set My Home at the Hearth Stone. | ||
Fiama also revives your pet if you talk to her for a -10 affinity with her. | |||
====3.2 Gift items==== | |||
You can ''gift'' items by standing next them, '''holding''' (or grab as furniture if the item has a primary use. E.g. bows, potions, ...) the item and '''right clicking''' on them. If it is an engagement ring/amulet, it will increase affinity by 40. If it is a ''favorite'' item of them (see notes on their character sheet) it will increase affinity depending on value of the item (expect something around 0-7 affinity). If you hold a stack of items, it will gift only 1 at a time. NPCs you gift an item they do not like for the third time turn hostile. Gifted items are marked as gift (red triangle) and are heavily penalized (affinity and -1 karma) to take away from allies. Gifted items may end up in a shared chest if discarded (still with its gifted tag). Allies you do not host or ride may sell gifted items while in a settlement. | |||
If you gift and NPC (allied or not) a consumable, they will automatically use it. They will reject dream larva (with heavy affinity penalty). They will use acidproof potions correctly on their equipment. | |||
Notes on pickpocketing: items are stacked in their inventory, but if you gift for example 3 iron ore (which stack), then 1 other item, then another 2 iron ore (which form their own stack), this will result in 3 different stacks, as items are placed chronologically in their invenotry. Pickpocketing removes the gifted tag from the item. Keep in mind, that you cannot pickpocket your residents (including those your take with you as allies on journeys) | |||
====Equip | ====3.3 Trading Items / Equip them==== | ||
You can give and take items to your companion (not allies) by using the '''trade''' command. You can only take equiped items, if affinity is at 75 or higher. Allies will not take junk and stolen non-equipable items (e.g. furniture). | |||
Allies will also refuse to return Orens (which they will spend on training). | |||
Unless ordered not to (by "Actually..." dialogue), the NPC will automatically equip equipment that is in a shared container their home while present .They do not need to be released ("wait at home") to do that. | |||
Each pet has its own preferred weapon and its equipment style (shield-wielding/two-handed/dual-wielding) and armor style (heavy/light) and chooses its equipment accordingly. The preferred weapon and style are determined by the pet's highest combat skill. Also, the pet will give preference to equipment that is more valuable than its performance. You can equip your pet by talking to it, prohibiting the use of shared equipment, and then using the trade command to put only the equipment you need into your inventory. | |||
While your affinity is below 75, your karma will decrease by 1 each time you take and equiped item (marked with an ''E'') from your pet. | |||
Gifted items can be sold in a non-player settlement by the NPC without notice. | |||
Allies will use ranged weapons in their inventory, even if they cannot equip those. Only equiped ("''E''") items can be switched out with items in shared containers. Zephyr's Wrath and Gunlance, which are melee weapons that can also shoot, count as ranged weapons. | |||
If the | ==== 3.4 Reading spellbooks ==== | ||
If you gift the spellbook to the pet, it will use (read) it right away like all consumables. '''It will not learn spells this way!''' Only by '''[[Elin:Gene Engineering|''Gene Engineering'']]''' it can learn spells. | |||
If the spell is too difficult, they will fail with the same effects, that players experiecne (you can often see this with secretraries. They generate books in their inventory as pickpocket loot, but read them right away). That NPC will train their ''Literacy'' skill, '''but will not learn new magic.''' | |||
Reading Doujins or naughty books works as intended. | |||
==== Check the status ==== | ==== 3.5 Check the status ==== | ||
You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade | You can check your pet's simple status (DV/PV, equipment type, and resistance) on the trade screen. | ||
* Equipment (DV/PV, equipment type, equipment weight) | * Equipment (DV/PV, equipment type, equipment weight) | ||
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* Notes (weapons & armor styles, favorites, hobby and work etc.) | * Notes (weapons & armor styles, favorites, hobby and work etc.) | ||
You can also check your | You can also check your companions detailed character sheet by using the stethoscope, which can be purchased from Farris. | ||
====Other==== | ====3.6 Other==== | ||
*Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this. | *Using a leash for your pet will prevent your pet from wandering too far away from your PC when you are not fighting. If your PC is faster than your pet, the distance between them will usually increase, but using a leash will prevent this. | ||
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If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills. | If the player has the Model Follower 2 feat, you can make the pet pray to God and train its faith skills. | ||
== | == Summoned Monsters == | ||
NPCs from summon spells are temporary allies. They do not consume a companion slot, but once they die, they cannot be revived. The max number of summons at the same time can be increased to a maximum of 15 by taking the feat of “Shepherd”. | |||
You can display the current/max number of summons by changing the settings of the “Info Bar” from the '''[[Elin:Widgets|widget]]''' menu. | |||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] |
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