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CaptainTofu (talk | contribs) (Added info to reviving, overcrowding, gifting/giving, apostle and more. Corrected some not up to date info. A bit of formating.) |
CaptainTofu (talk | contribs) m (Raising Pets: added a little info & formatting) |
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==Raising Pets== | ==Raising Pets== | ||
==== Raising from Eggs ==== | ==== 4.1 Raising from Eggs ==== | ||
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones. | '''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones. | ||
Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills , so they grow faster than normal pets. | Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills, so they grow faster than normal pets. | ||
In addition, newborn pets have “baby” feats, and by feeding them milk you can give them feat points and bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level. | In addition, newborn pets have “baby” feats, and by feeding them milk you can give them feat points and bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level. | ||
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In addition, the more the character's level has grown from the initial state, the more + bonuses are added to the milk produced, and you will get + value feat points. | In addition, the more the character's level has grown from the initial state, the more + bonuses are added to the milk produced, and you will get + value feat points. | ||
====Feed them food==== | ====4.2 Feed them food==== | ||
NPCs eat food and grow the same way as the player, but with a bonus to efficiency. While not residents, they become hungry over time. | |||
If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry. | If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry. | ||
Also, if there is a container | Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food. | ||
==== Have them trained ==== | ==== 4.3 Have them trained ==== | ||
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident. | If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident. | ||
Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command. | Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command. | ||
====Let them use the training facilities==== | ====4.4 Let them use the training facilities==== | ||
If there are | If there are training dummies near the companion, the pet may use them to train their attacks. | ||
Also, if the | Also, if the companion is strapped to a gallows or torture device set up in your settlement, the companion can attack it (or be attacked) to train their skills. | ||
====Let them learn skills==== | ====4.5 Let them learn skills==== | ||
If you | If you '''gift''' your pet a specialication book (Skill book) to read, you can make your pet learn that skill. | ||
Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby. | Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby. | ||
Most of the skills that can be acquired through jobs and hobbies are unrelated to pets | Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, such as weightlifting, bows, guns, and magic devices. | ||
See '''[[Elin:Housing#Jobs|Housing]]''' for more information. | See '''[[Elin:Housing#Jobs|Housing]]''' for more information. | ||
==== | ==== 4.6 Gene Engineering ==== | ||
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts. | You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts. | ||
For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''. | For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''. | ||
====Make them believe in a god==== | ====4.7 Make them believe in a god==== | ||
Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill. | Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill. | ||
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