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121 bytes added ,  24 December 2024
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Raising Pets: added a little info & formatting
(Added info to reviving, overcrowding, gifting/giving, apostle and more. Corrected some not up to date info. A bit of formating.)
m (Raising Pets: added a little info & formatting)
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==Raising Pets==
==Raising Pets==


==== Raising from Eggs ====
==== 4.1 Raising from Eggs ====
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones.
'''Note:''' '''Unique NPCs with 『』 cannot be hatched from fertile eggs''', and instead will give birth to chickens. However, unique adventurers with 「」 can hatch clones.


Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills , so they grow faster than normal pets.
Pets hatched from fertilized eggs have lower levels but have a large potential bonus on their attributes and skills, so they grow faster than normal pets.


In addition, newborn pets have “baby” feats, and by feeding them milk you can give them feat points and bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level.
In addition, newborn pets have “baby” feats, and by feeding them milk you can give them feat points and bonuses to their attributes, skills, experience and potential. If you let a fertilized egg hatch naturally in a bed, it will have level 2 baby feats, and if you use an incubator, it will have level 3 baby feats, and you can feed it milk the appropriate number of times for its level.
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In addition, the more the character's level has grown from the initial state, the more + bonuses are added to the milk produced, and you will get + value feat points.
In addition, the more the character's level has grown from the initial state, the more + bonuses are added to the milk produced, and you will get + value feat points.


====Feed them food====
====4.2 Feed them food====
Pets eat food and grow the same way.
NPCs eat food and grow the same way as the player, but with a bonus to efficiency. While not residents, they become hungry over time.


If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry.
If you give food to your pet in a trade or as a gift, your pet will eat the food when it is hungry.


Also, if there is a container in My Home or the player's inventory with a shared setting and food in it, the pet will automatically take the food.
Also, if there is a shared container with food on the current map (including player inventory if shared) they will automatically eat that food.


==== Have them trained ====
==== 4.3 Have them trained ====
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.
If the pet has some money, it can be trained with that money when it is in town. This is also possible in My Home if there is a trainer as a resident.


Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.
Pets will sell off unwanted belongings for money on their own, but you can also give them a portion of the player's money through the trade command.


====Let them use the training facilities====
====4.4 Let them use the training facilities====
If there are straw men or woodmen near the pet, the pet may use them to train its attacks.
If there are training dummies near the companion, the pet may use them to train their attacks.


Also, if the pet is strapped to a gallows or torture device set up in My Home, the pet can attack it to train its defenses.
Also, if the companion is strapped to a gallows or torture device set up in your settlement, the companion can attack it (or be attacked) to train their skills.


====Let them learn skills====
====4.5 Let them learn skills====
If you give your pet a technical book to read, you can make your pet learn that skill.
If you '''gift''' your pet a specialication book (Skill book) to read, you can make your pet learn that skill.


Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.
Some skills also can be learned by having the pet perform a job or hobby as a resident of the Home, and the pet can learn skills that correspond to the job or hobby.


Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, but some skills can be acquired that are useful for adventuring, such as weight lifting, bows, guns, and magic devices.
Most of the skills that can be acquired through jobs and hobbies are unrelated to pets, such as weightlifting, bows, guns, and magic devices.


See '''[[Elin:Housing#Jobs|Housing]]''' for more information.
See '''[[Elin:Housing#Jobs|Housing]]''' for more information.


==== Recombine genes ====
==== 4.6 Gene Engineering ====
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.
You can use your pet's feat points to perform gene engineering, which will allow you to increase your abilities and body parts.


For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''.
For more information, see '''[[Elin:Gene Engineering|Gene Engineering]]'''.


====Make them believe in a god====
====4.7 Make them believe in a god====
Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill.
Pets randomly have faith in some god and receive a faith bonus by the value of their faith skill.


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