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In order to consolidate all the formulas at the bottom of the spoiler page, created a spoiler/fishing page and moved some of the content there.
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m (In order to consolidate all the formulas at the bottom of the spoiler page, created a spoiler/fishing page and moved some of the content there.)
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== Calculations ==
== Calculations ==
 
See [[Elin:Spoiler/Fishing|Spoiler/Fishing]].
=== Fish LV ===
[[Category:EN]]
 
The formula to calculate the fish LV that can be caught based on your fishing level:
 
<pre>fishLV = rnd(fishingLevel * 2) + 1</pre>
 
* '''fishingLevel''': Your current fishing skill level.
* '''rnd''': A random number between '''0''' and the value passed into the function.
 
==== Example ====
 
If your fishing level is '''3''', the potential fish LV is calculated as:
 
<pre>rnd(3 * 2) + 1</pre>
 
This gives a range of 1 to 6, meaning you can catch fish with LV between 1 and 6.
 
==== Fish LV Range Table ====
 
{| class="wikitable sortable"
|-
! Fishing Level !! Minimum LV !! Maximum LV
|-
| 1 || 1 || 2
|-
| 2 || 1 || 4
|-
| 3 || 1 || 6
|-
| 4 || 1 || 8
|-
| 5 || 1 || 10
|-
| 6 || 1 || 12
|-
| 7 || 1 || 14
|-
| 8 || 1 || 16
|-
| 9 || 1 || 18
|-
| 10 || 1 || 20
|-
| 11 || 1 || 22
|-
| 12 || 1 || 24
|-
| 13 || 1 || 26
|-
| 14 || 1 || 28
|-
| 15 || 1 || 30
|-
| 16 || 1 || 32
|-
| 17 || 1 || 34
|-
| 18 || 1 || 36
|-
| 19 || 1 || 38
|-
| 20 || 1 || 40
|}
 
==== Code (EA 23.37) ====
 
<syntaxhighlight lang="c#" line="1">
int num3 = EClass.rnd(num * 2) + 1;
thing = ThingGen.Create("fish", -1, num3);
</syntaxhighlight>
 
=== Number of Fish ===
 
The formula to calculate the number of fish you can catch based on your fishing level:
 
<pre>numberOfFish = rnd(fishingLevel / (fishLV + 10)) + 1</pre>
 
* '''fishingLevel''': Your current fishing skill level.
* '''fishLV''': The fish LV.
* '''rnd''': A random number between '''0''' and the value passed into the function.
 
==== Example ====
 
If your fishing level is '''3''', and the fish LV is determined to be '''5''', the potential number of fish is calculated as:
 
<pre>rnd(3 / (5 + 10)) + 1</pre>
 
This simplifies to:
 
<pre>rnd(3 / 15) + 1</pre>
 
The <code>rnd(3 / 15)</code> generates a random number between '''0''' and approximately '''0.2'''. Adding 1 ensures that you will catch at least 1 fish.
 
==== Number of Fish Table ====
 
{| class="wikitable sortable"
|-
! Fish LV !! Minimum Fishing Level for 2 Fish !! Minimum Fishing Level for 3 Fish
|-
| 1 || 11 || 22
|-
| 5 || 16 || 32
|-
| 10 || 21 || 42
|-
| 15 || 26 || 52
|-
| 20 || 31 || 62
|-
| 25 || 36 || 72
|-
| 30 || 41 || 82
|-
| 35 || 46 || 92
|-
| 40 || 51 || 102
|}
 
==== Code (EA 23.37) ====
 
<syntaxhighlight lang="c#" line="1">
num2 = EClass.rnd(num / (num3 + 10)) + 1;
int num4 = 5;
if (EClass.Branch != null)
{
    num4 += EClass.Branch.Evalue(3604) * 20 + EClass.Branch.Evalue(3706) * 25;
}
if (num4 >= EClass.rnd(100))
{
    num2++;
}
if (thing != null)
{
    thing.SetNum(num2);
    thing.SetBlessedState(BlessedState.Normal);
}
</syntaxhighlight>
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