Elin meta:EA 23.129 (en)
(Redirected from Elin:EA 23.129/en)
(Translated by ChatGPT)
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
[Highlights]
- Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
- Fish caught through fishing now have grades. Various adjustments made to fishing overall.
- Allies now remember their past meals.
- Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
- Defeating Younger Sister Shark now causes Younger Shark Sister to appear.
[Fishing]
- HG fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
- Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
- Message now appears when a region bonus (e.g., beach) increases catch yield.
- Port Kapul has a higher chance for bonus catch yield to trigger.
- Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
- Added the [First Catch] feat.
- Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
- Fishing stamina cost decreases with fishing rod hardness.
- Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
- NPCs consume more stamina when fishing.
- Fishing job NPCs may occasionally catch HG fish depending on skill.
- Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
- Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
- Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
- Sea urchins now appear frequently on beaches and underwater.
- Added Bleed enchant to sea urchins.
- Added Poison trait to pufferfish.
[New Content]
- Added a feature to display DPS after training ends with dummy, etc.
- Added "Stack damage numbers" option under Experimental settings.
- Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
- Added Nerun tutorial triggered when in-game year exceeds 2500.
- Added [Healing Instinct] feat to several NPCs.
- Added [Weight of Mercy] and [Safety Measure] enchantments.
- Added bokuto. (a wooden training sword)
- Added green herb.
- Added neutralizer.
- ★Storage boxes can now be renamed. Added one skin type.
- Added one new shelf type.
- Added new instrument: Tambourine.
- Added unique graphics for Platinum and Ecopo merchants.
- Added two small log roof types.
- Added vinyl roof.
- Added glass roof.
- Added one additional roof type.
- Added 6 new monsters.
[Additions and Changes]
- Allies now remember all meals eaten within about a week.
- Allies complain when eating the same meals repeatedly.
- Allies praise rare or favorite meals they haven't had in a while.
- Allies and residents now prioritize uneaten meals in inventory.
- Added Platinum Coin to Ecopo merchant stock.
- Ecopo merchant stock can now be rerolled.
- Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
- NPCs no longer sell tools from their inventory.
- NPCs no longer fish when stamina is 0 or below.
- [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
- Party members now display item restocking icons at base.
- Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
- Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
- Improved display order of traits/enchantments when mixed on one item.
- When watering crops, unreachable tiles are now skipped without consuming a turn.
- Negative genetic traits now increase FP cost progressively past -100 (experimental).
- Swarm attacks now trigger only once per tile.
- Tent item names now include map name when changed via Waystone.
- Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
- [Essence of Death] feat now increases critical trigger rate based on feat level.
- Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
- Harvest quests now only accept crops obtained at the quest location.
- Items that would overflow when stacked now cannot be stacked.
- Investment caps set to 100 million orens.
- Removed sharp effect from party portrait widget.
- Ether Tree set to unique.
- Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
- Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
- Added bubbling SFX to dye cauldrons and cooking pots.
- Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
- Made "Jure's Blessing" non-duplicable and non-purchasable.
- Healing effects capped at 100,000,000.
- Debuffs/buffs reset on PC/NPC death.
- Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
- Tweaked Big Sister (alt)'s stats and abilities.
- Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
- Updated Chinese translation.
[Fixes]
- Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
- Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
- Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
- Fixed error when loading save after uninstalling ability-related mods.
- Fixed bug where drinking with hand equipped did not consume a turn.
- Fixed overflow in defense skill EXP gain from damage received.
- Fixed divide-by-zero error in status resistance calculations.
- Fixed issue where items inside mannequins could be used for crafting.
- Fixed incorrect equipment indexing when body parts were removed via weak genes.
- Fixed overflow bug causing investment value to wrap to a low number.
- Fixed error/glitch when using ranged attacks on characters inside dark mist.
- Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
- Other minor fixes and adjustments.
[Notes]
- For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
- Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
- Planning to add tooltip hints for tool hardness effects in the future.
Patch
[Additions and Changes]
- Item quantity display during crafting now supports shorthand (e.g. 1K, 1M).
- Ether tentacles no longer appear when summoning tentacles.
- Added 2 types of large log roofs.
- Replaced the graphic for sliced fish.
- Further lowered the generation rate of wooden swords.
- Removed the [Baby] feat from the default feats of babies and baby Krakens. The [Baby] feat will now be manually assigned at character creation. (Note: this means the [Baby] feat will disappear from existing non-adult babies and baby Krakens.)
- Characters will no longer gently refuse when asked to stop co-sleeping, even if their affection has dropped.
- Weapons with the [Safety Measures] enchantment no longer trigger stamina or MP absorption effects.
- On user maps, non-PC and non-ally characters always catch only one fish.
- Doujinshi can now be thrown into trash bins.
- Added electric eel.
[Fixes]
- Fixed a bug where NPCs with the [Baby] feat as default feat would revert to baby form after loading a save post-adulthood.
- Minor fixes and adjustments.
[Notes]
- Currently, fillets can be made from other fillets by design.