Elin meta:EA 23.28 (en)
EA 23.28
Varsion type
Blank
Release data
2024.11.16
[Additions and Changes]
- Turns now progress when hanging oneself.
- Geysers have been changed to items with an area of effect. Meditating in water within the range of a geyser now grants hot spring effects.
- Added recipes for geysers.
- When geysers are present as a map trait, meditating in any water source will grant hot spring effects, with enhanced benefits.
- Mini pools now prevent characters from automatically re-dressing when stepping away from the tile, functioning similarly to changing rooms.
- Certain genes, marked as recessive, can no longer be collected. Tooltips now specify which genes cannot be collected.
- In delivery quests, if the recipient no longer exists for some reason (excluding death), the quest will be marked as successful upon entering the town.
- Reverted changes to ally weightlifting mechanics, as managing ally weight proved cumbersome.
- Reduced the amount of travel food sold at inns.
- The level of generated Nefia now depends solely on PC fame, with some variation introduced to the levels.
- Increased the accuracy of melee attacks by approximately 25%.
- Changed Dark Fog to a non-hostile action.
- Potion throwing now ignores the "Use aggressive abilities on allies only when holding the Shift key" setting.
- When "Show advanced menu" is enabled, auto-pickup settings for the PC's main backpack are now displayed.
[Fixes]
- Fixed an issue where "Pick up all" would not function if objects like town furnishings were present underfoot.
- Corrected an issue where swimming skill gained experience during suffocation, even with water breathing enchantments.
- Fixed Ether Disease "Dripping Hand of Ether" selecting potions for transformation without considering individual item generation probabilities.
- Various minor fixes and adjustments.
[Notes]
- In the basket mini-game, the only condition that counts as a miss is throwing a new Snow Putit before the previous one lands in the goal.
- Regarding wrench usage for tents, the tent must first be entered to generate the map. Unused tents cannot be targeted.
References