Elin:Gods: Difference between revisions

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(Changed “favor” to “piety” as used in the game. If you find anything that is wrong in context, please correct it.)
 
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Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.  
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.  


Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.  
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your piety (favor with him or her).  


Special actions granted by worship cost stamina to activate.  
'''[[Elin:Abilities#Faith|Special actions]]''' granted by worship cost stamina to activate.  


== Gods ==
== Gods ==
{| class="wikitable"
{| class="wikitable"
|+
!God
!God
!Offerings
!Offerings
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!Pet
!Pet
!Artifact
!Artifact
!Gift
!Bonuses
!Bonuses
!Static Altar
!Static Altar
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|[[Elin:Eyth of Void|Eyth of Void]]
|[[Elin:Eyth of Void|Eyth of Void]]
|
|
|'''(Demigod Only)'''Strength, Endurance, Dexterity, Perception, Learning, Will, Magic, Charisma, Speed
|'''(Demigod Only)'''Strength, Endurance, Dexterity, Perception, Learning, Will, Magic, Charisma, Luck,Speed
|
|
|
|
|
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|Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy
|Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy
|Cute Fairy
|Cute Fairy
|
|[[Elin:Kumiromi Sythe|Kumiromi Sythe]]
|
|Seeds are generated from rotting food. Seeds are enhanced. 1.5 times the value of shipments of fruits and vegetables. Friendly plant monsters.  
|Seeds are generated from rotting food. Seeds are enhanced.  
|[[Elin:Truce Ground|Truce Ground]]
|[[Elin:Truce Ground|Truce Ground]]
|Topaz
|Topaz
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|Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith
|Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith
|Golden Knight
|Golden Knight
|
|[[Elin:Earth Hammer|Earth Hammer]]
|
|Reduce all damage taken by 10%.
|Reduce all damage taken by 10%.
|[[Elin:Truce Ground|Truce Ground]]
|[[Elin:Truce Ground|Truce Ground]], [[Elin:Palmia|Palmia]]
|Adamantite  
|Adamantite  
|-
|-
|[[Elin:Itzpalt of Element|Itzpalt of Element]]
|[[Elin:Itzpalt of Element|Itzpalt of Element]]
|Corpses, Spellbooks, Polearms, Ancient Books, Naughty Books
|Corpses, Spellbooks, Polearms, Ancient Books, Naughty Books
|Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance
|Magic, Casting, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance
| Exile
| Exile
|[[Elin:Elemental Staff|Elemental Staff]]
|[[Elin:Elemental Staff|Elemental Staff]]
|
|Learn the special action "Absorb Mana", restores mana.
|Learn the special action "Absorb Mana", restores mana.
|[[Elin:Truce Ground|Truce Ground]]
|[[Elin:Truce Ground|Truce Ground]]
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|Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy
|Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy
|Android
|Android
|
|[[Elin:Winchester Premium|Winchester Premium]]
|
[[Elin:Ring Of Void|Ring Of Void]]
|Dominate Hostile Machines.
|Dominate Hostile Machines.
|[[Elin:Truce Ground|Truce Ground]], [[Elin:Aquli Teola|Aquli Teola]]
|[[Elin:Truce Ground|Truce Ground]], [[Elin:Aquli Teola|Aquli Teola]]
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| Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth
| Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth
|Black Cat
|Black Cat
|
|[[Elin:Lucky Dagger|Lucky Dagger]]
|
|Randomize mana and stamina cost.
|Randomize mana and stamina cost.
|[[Elin:Truce Ground|Truce Ground]]
|[[Elin:Truce Ground|Truce Ground]]
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|Defender
|Defender
|[[Elin:Holy Lance|Holy Lance]]
|[[Elin:Holy Lance|Holy Lance]]
|
|Learn the special action "Prayer of Jure", heals the party.
|Learn the special action "Prayer of Jure", heals the party.
|[[Elin:Truce Ground|Truce Ground]], [[Elin:Noyel|Noyel]]
|[[Elin:Truce Ground|Truce Ground]], [[Elin:Noyel|Noyel]]
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|Perception, Speed, Bow, Crossbow, Evasion, Taming
|Perception, Speed, Bow, Crossbow, Evasion, Taming
|Black Angel  
|Black Angel  
|
|[[Elin:Wind's Wrap|Wind's Wrap]]
|
 
[[Elin:Wind Bow|Wind Bow]]
|Learn the special action "Lulwy's Trick", grants speed.
|Learn the special action "Lulwy's Trick", grants speed.
|[[Elin:Truce Ground|Truce Ground]]
|[[Elin:Truce Ground|Truce Ground]]
|Lapis Lazuli
|Lapis Lazuli
|-
|[[Elin:Elin of Harmony|Elin of Harmony]]
|
|
|
|
|
|
|N/A
|Opal
|-
|[[Elin:Yaksha of Oblivion|Yaksha of Oblivion]]
|
|
|
|
|
|
|N/A
|Onyx
|-
|-
|[[Elin:Kizuami of Trickery|Kizuami of Trickery]]
|[[Elin:Kizuami of Trickery|Kizuami of Trickery]]
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|Charisma, Luck, Speed, Memorization, Control Magic, Nether Resistance, Holy Resistance
|Charisma, Luck, Speed, Memorization, Control Magic, Nether Resistance, Holy Resistance
|White Vixen
|White Vixen
|
|[[Elin:Kogitsunemaru|Kogitsunemaru]]
|
|Learn the special action "Kizuami's Trick", buffs self and debuffs enemy
|Learn the special action "Kizuami's Trick", buffs self and debuffs enemy
Even in situations when [[Elin:Spellcasting|elemental]] damage cannot be inflicted (such as equipping Kogitsumemaru), additional effect anomalies can be inflicted.
|[[Elin:Mifu Village|Mifu Village]]
|[[Elin:Mifu Village|Mifu Village]]
|Jade
|Jade
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| Magic, Charisma, Long Sword, Casting, Music, Darkness Resistance
| Magic, Charisma, Long Sword, Casting, Music, Darkness Resistance
|Fox Maid
|Fox Maid
|
|[[Elin:Muramasa|Muramasa]]
|
|Learn the special action "Headpat". Raises affection; if the target is aligned with Horome, grant a buff.
|Learn the special action "Headpat". Raises affection; if the target is aligned with Horome, grant a buff.
Steal mana with melee attacks.
Steal mana with melee attacks.
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|Strength, Dexterity, Perception, Tactics, Two Handed, Dual Wield, Riding, Travel
|Strength, Dexterity, Perception, Tactics, Two Handed, Dual Wield, Riding, Travel
|Militant  
|Militant  
|
|[[Elin:Warmonger|Warmonger]]
|
|Physical attacks temporarily enhanced with enemies defeated. Effect stacks up to the more enemies you defeat, with more enemies required per level. Gradually fades if the player stops killing.
|Physical attacks temporarily enhanced with enemies defeated. Effect stacks up to the more enemies you defeat, with more enemies required per level. Gradually fades if the player stops killing.
|[[Elin:The Place Where Winds Rest|The Place Where Winds Rest]]
|[[Elin:The Place Where Winds Rest|The Place Where Winds Rest]], [[Elin:Aquli Teola|Aquli Teola]]
|Titanium
|Titanium
|}
|}
In addition to the above deities, Elin has other deities such as [[Elin:Elin of Harmony|'''Elin of Harmony''']] and [[Elin:Yaksha of Oblivion|'''Yaksha of Oblivion''']], but players are not currently allowed to worship them.
'''Aside: Festivals and Gods'''
'''Aside: Festivals and Gods'''


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Jure of Healing: the Holy Night Festival in Noyel, 12th month
Jure of Healing: the Holy Night Festival in Noyel, 12th month


The Moonsong Festival of Olvina, 3rd month, is also a festival in honor of Odina, the goddess of charity, although she is not a deity that can be worshipped.
The Moonsong Festival of Olvina, 3rd month, is also a festival in honor of Odina, the Goddess of Compassion, although she is not a deity that can be worshipped.


==Worship ==
==Worship and Conversion ==
By right-clicking on the altar and selecting “Worship”option, you can worship that deity.
By right-clicking on the altar and selecting “Worship”option, you can worship that deity.


At the [[Elin:Truce Ground|Truce Ground]] north of Palmia, there are altars set up for the seven Pillars of Ylva (Izpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl, and Mani) and Eyth. Note that the altar of Mani is also located in [[Elin:Aquli Teola|Aquli Teola]], so if you wish to worship him, we recommend that you head that way, which is closer to My home.
At the [[Elin:Truce Ground|Truce Ground]] north of Palmia, there are altars set up for the seven Pillars of Ylva (Izpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl, and Mani) and Eyth.  


As for the other deities, Kizuami has an altar dedicated to him in [[Elin:Mifu Village|Mifu Village]], south of Lumiest, Horome in [[Elin:Nefu Village|Nefu Village]], further north from the Truce Ground, and Yevan in [[Elin:The Place Where Winds Rest|The Place Where Winds Rest]], east of Mysilia.
As for the other deities, Kizuami has an altar dedicated to him in [[Elin:Mifu Village|Mifu Village]], south of Lumiest, Horome in [[Elin:Nefu Village|Nefu Village]], further north from the Truce Ground, and Yevan in [[Elin:The Place Where Winds Rest|The Place Where Winds Rest]], east of Mysilia.


If you convert to another god while you have faith in a deity other than Eyth, you will receive divine punishment from the original deity with a strength corresponding to the number of days of faith.
Note that the altars of Mani and Yevan are also located in [[Elin:Aquli Teola|Aquli Teola]], so if you wish to worship them, we recommend that you head that way, which are closer to My home.
 
If you convert to another god while you have faith in a deity other than Eyth, you will receive divine punishment from the original deity with a strength corresponding to the number of days of faith, and as a penalty, an iron ball that cannot be dropped will be placed in the player's inventory. It's a burden on the player, and its weight is variable and scales with the player's carrying capacity '''before conversion'''. Therefore, Opatos, who grants bonuses to weight lifting and Strength, will have a very heavy penalty for abandoning the faith.


==Praying==
==Praying==
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith. Unlike in Elona, it does not cost favor.  
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith. Unlike in Elona, it does not cost piety.  


==Offerings and Favor==
==Offerings and Piety==
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  


While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more favor. Gifting offerings also trains the player's faith.  
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety.  If the player is a demigod, the amount of piety gained is multiplied by 1.25. Gifting offerings also trains the player's faith.  


Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
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Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked.
Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked.


A stack of items can be offered all at once; it will count as a single offering with the combined weight/value of the entire stack.  
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.  


Favor can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward.  
Piety can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward.
 
If you offer the crops you took away by harvest request to Kumiromi, he will accept them, but your karma will decrease.  
===The Value of the Offering ===
===The Value of the Offering ===
The text of the item's dedication gives the approximate value of the item (the favor gained).
The text of the item's dedication gives the approximate value of the item (the piety gained).
 
* The demigod will receive a bonus based on the piety they have received, but the text displayed here will be determined by the original value without the correction.
 
{| class="wikitable"
{| class="wikitable"
|+
!Value
!Value
!Message  
!Message  
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|-
|-
|2.0 ~ 3.0
|2.0 ~ 3.0
|shines for a moment and disappears. A three-leaved falls from the alter.
|shines for a moment and disappears. A four leaf clover falls from the alter.
|-
|-
|> 3.0
|> 3.0
|shines all around and disappears. + Response from your God
|shines all around and disappears. + Response from your God
|}There are two main standards of value for offerings, either variable in weight or fixed value. The quality of the offering has no effect on its value, with rotten food having the lowest value unconditionally.
|}There are two main standards of value for offerings, either variable in weight or fixed value.  
 
The quality and price of items and the rarity of equipment such as miracle and godly do not affect the value of offerings, but the value of food is significantly reduced when it decays. Whether the improvement value of crops affects the value of offerings is currently under investigation.
 
'''Static value(Books and rods)'''


'''Depends on total weight (corpses, fish, equipment)'''
Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status.


The ratio of weight to value varies for each type of offering
Magic books: +4, Ancient Books and Naughty Books: +5, Rods: +3


Corpses: 1.0 / 1.0s, fish: 1.0 / 0.2s, equipment: 1.0 / 0.5s
'''Depends on weight'''


'''Fixed value'''
The value of offerings other than books and rods depends on the weight per item.


All stackable items except corpses and fish are worth 1 point each.
Corpses gain piety at a rate of 1.0 /1.0s.


All non-stackable books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status.
The piety for gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a piety equal to twice their weight (1 point per 0.5 s).


Magic books: +4, Ancient Books and Naughty Books: +5, Rods: +3
However, the maximum amount of piety gained from a single offering is 20 points, no matter how heavy it is, such as a shark (280.0s) or a whale (1200.0s).


If the offering is rotten, it gains piety at a rate of 0.2/1.0s, and if it is less than 0.5s, it gains 0.1 point of piety.


Stacking and dedicating items increases the strength of each offering.
Stacking and dedicating items increases the strength of each offering.


However, there is an upper limit to the amount of favor that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.
However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.


The maximum amount is 30 points, so it is advisable to make offerings in smaller portions.
The maximum amount is 30 points, so it is advisable to make offerings in smaller portions.


'''(currently being verified) Maximum amount of items to be offered at one time.'''
'''Maximum piety that can be raised at one time'''


A border is set for each 30 points of favor, and if you dedicate all the points exceeding this border at once, the points earned for the amount exceeding the border will be reduced to about half the value. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).
The piety has a border set at every 30 points, and if offerings of more than this value are offered all at once, the points earned for the excess are reduced by half. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).


Therefore, the maximum amount of favor that can be raised by a single offering is 45 points (equivalent to 30 points plus 15 points for the excess half).
This attenuation and upper limit also apply to experience to faith skill.


===Favor===
===Piety===
The upper limit of favor is faith skill x 30, and the approximate current value can be measured from the yellow-green text that appears every 30 points earned.
The upper limit of piety is faith skill x 30, and the approximate current value can be measured from the yellow-green text that appears every 30 points earned.


The message will vary according to the ratio of the current favor to the maximum favor. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
{| class="wikitable"
{| class="wikitable"
|+
!Current value/max value
!Current value/max value
!Message
!Message
|-
|-
|0 ~ 25%  
|0 ~ 25%  
|You felt God's presence far away.
|You feel your God(dess) is distant.
|-
|-
|25 ~ 45%
|25 ~ 45%
| You felt the distance between you and God shrinking.
| You feel the distance to your God(dess) lessening.
|-
|-
|45 ~ 75%
|45 ~ 75%
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|-
|-
|75 ~ 99%
|75 ~ 99%
|You feel as if your God is right beside you.
|You feel as if your God(dess) is right beside you.
|-
|-
|100%  
|100%  
|You feel a sense of oneness with your God.
|You feel a sense of oneness with your God(dess).
|}
|}


===Altar conversion===
===Altar conversion===
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's favor gain. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.   
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus of about 1 point for the altar of Eyth and about 5 points for any other deity, while failure will result in punishment(200 turns). Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.   


Special altars like Mani's machine altar in Aqui Teola, Kizuami's shrine in Mifu Village, Horome's shrine in Nefu Village, and the altar of Yevan in cannot be converted.  
Special altars like Mani's machine altar in Aqui Teola, Kizuami's shrine in Mifu Village, Horome's shrine in Nefu Village, and the altar of Yevan in cannot be converted.  


Special altars such as the cyber altar at Mani in Aquli Teola, the altar of Kizuami in Mifu Village, the altar of Horome in Nefu Village, and the altar of Yevan in The Place Where Winds Rest cannot be taken over.  
Special altars such as the cyber altar of Mani in Aquli Teola, the altar of Kizuami in Mifu Village, the altar of Horome in Nefu Village, and the altar of Yevan in The Place Where Winds Rest cannot be taken over.  


In addition, the altars located at the Truce ground and the altar of Jure in Noyel, which look like ordinary altars, cannot be taken over as well.
In addition, the altars located at the Truce ground and the altar of Jure in Noyel, which look like ordinary altars, cannot be taken over as well.


==Rewards==
==Rewards==
When a player earns a certain amount of piety through offerings or the passage of days of faith, God may reward the player when he or she prays manually.
Note that when a player prays automatically using the Feat of Model Follower, the reward is not received even if the conditions are met.


===Pets===
===Pets===
The first reward a god offers will be a pet.  In order to advance your favor to the level where you can receive a pet, you must have a Faith skill of 15 or higher.
The first reward a god offers will be a pet.  In order to advance your piety to the level where you can receive a pet, you must have a Faith skill of 15 or higher.


This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.


While you can collect followers from different gods, attempting to put more than two in a party together will cause infighting amongst the different apostles, which practically speaking means you can only ever use two at a time at most.
While you can collect followers from different gods, attempting to put more than two in a party together will cause infighting amongst the apostles, which practically speaking means you can only ever use two at a time at most. This conflict even occurs between apostles who believe in the same God.


{| class="wikitable"
{| class="wikitable"
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| rowspan="2" | 50
| rowspan="2" | 50
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |141
| rowspan="2" |140
| rowspan="2" |Mind Arrow, Slow, Eye of Dimness, Levitation, Summon Tentacle
| rowspan="2" |Mind Arrow, Slow, Eye of Dimness, Levitation, Summon Tentacle
|Elemental Dust 2
|Elemental Dust 2
Line 360: Line 347:
|100
|100
| 150
| 150
|101
|100
|Charge, Taunt, Nature's Embrace
|Charge, Taunt, Nature's Embrace
|Earthen Master
|Earthen Master
Line 383: Line 370:
|100
|100
|150
|150
|101
|100
| Magic Dart, Darkness Dart, Nether Dart
| Magic Dart, Darkness Dart, Nether Dart
|Continuous Casting
|Continuous Casting
Line 389: Line 376:
|Magic Mastery 2
|Magic Mastery 2
|Specialized Domains +2
|Specialized Domains +2
|Has innate magic, dark and nether immunities. With his faith bonuses, he can eventually be immune to 6 elements.
|Has innate magic immunities.  
|-
|-
| rowspan="3" |[[Elin:Mani of Machine|Mani of Machine]]
| rowspan="3" |[[Elin:Mani of Machine|Mani of Machine]]
Line 405: Line 392:
| rowspan="3" |100
| rowspan="3" |100
| rowspan="3" |150
| rowspan="3" |150
| rowspan="3" |101
| rowspan="3" |100
| rowspan="3" |None
| rowspan="3" |None
| Arcane Core
| Arcane Core
Line 413: Line 400:
Immune to Daze, Bleeding  
Immune to Daze, Bleeding  
| Thief's Luck 1
| Thief's Luck 1
| +10 Luck
| +15 Luck
| rowspan="3" | Reboot is instant and recovers about 25% health.
| rowspan="3" | Reboot is instant and recovers about 25% health.
Recharges when sleeping.
Recharges when sleeping.
Line 439: Line 426:
| rowspan="2" |50
| rowspan="2" |50
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |171
| rowspan="2" |170
| rowspan="2" |Nether Arrow, Bane, Eye of Insanity
| rowspan="2" |Nether Arrow, Bane, Eye of Insanity
|Fluffy Tail  
|Fluffy Tail  
Line 464: Line 451:
| rowspan="2" |100
| rowspan="2" |100
| rowspan="2" | 150  
| rowspan="2" | 150  
| rowspan="2" |101
| rowspan="2" |100
| rowspan="2" |Cure Critical Wounds, Holy Veil, Lay on Hands
| rowspan="2" |Cure Critical Wounds, Holy Veil, Lay on Hands, Resurrection
| rowspan="2" |
| rowspan="2" |
| rowspan="2" |
| rowspan="2" |
Line 490: Line 477:
| rowspan="2" | 100
| rowspan="2" | 100
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |101
| rowspan="2" |100
| rowspan="2" |Speed, Slow, Insult, Levitate
| rowspan="2" |Speed, Slow, Insult, Levitate
| Continuous Shooting
| Continuous Shooting
Line 516: Line 503:
| rowspan="2" |80
| rowspan="2" |80
| rowspan="2" |150  
| rowspan="2" |150  
| rowspan="2" |131
| rowspan="2" |130
| rowspan="2" |Nether Bolt, Holy Bolt
| rowspan="2" |Nether Bolt, Holy Bolt
|Fluffy Tail
|Fluffy Tail
Line 542: Line 529:
| rowspan="2" |20
| rowspan="2" |20


| rowspan="2" |80
| rowspan="2" |65+15
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |106
| rowspan="2" |100+5
| rowspan="2" |Hero, Taunt
| rowspan="2" |Hero, Taunt
|Fluffy Tail
|Fluffy Tail
Line 550: Line 537:
| Devout 2
| Devout 2
| Increase benefit from god's favour.
| Increase benefit from god's favour.
| rowspan="2" |The level of the feat increases as the maid levels up, conferring additional bonus stats (15 life, 5 speed, and 1 holy, darkness and magic resistance per feat level). Sprite does not change from "evolution". Reaching 9 tails took about 150 hours of playtime.
| rowspan="2" |The level of the feat increases as the maid levels up, conferring additional bonus stats (15 life, 5 speed, and 1 holy, darkness and magic resistance per feat level). Sprite does not change from "evolution". Every 5 levels after 10, the maid earns an extra tail: she reaches her full nine tails at level 50.
While hero is single-target and not party-cast, she can target allies with it.
While hero is single-target and not party-cast, she can target allies with it.
|-
|-
|Celestial Fox
|Celestial Fox 1
|Life + 15, Speed +5, Dark, Magic, Holy Res+, Evolves with each additional tail.
|Life + 15, Speed +5, Dark, Magic, Holy Res+, Evolves with each additional tail.
| Defensive Instinct 1
| Defensive Instinct 1
|Lay on hands available when worshipping Jure
|Lay on hands available when worshipping Jure
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| rowspan="2" |[[Elin:Yevan of Strife|Yevan of Strife]]
| rowspan="2" |[[Elin:Yevan of Strife|Yevan of Strife]]
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| rowspan="2" |100
| rowspan="2" |100
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |101
| rowspan="2" |100
| rowspan="2" |Hero, Cure Critical Wounds
| rowspan="2" |Hero, Cure Critical Wounds
| rowspan="2" | Frontline Commander
| rowspan="2" | Frontline Commander
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|Weapon Mastery 1
|Weapon Mastery 1
|Increased Effectiveness of melee weapons.
|Increased Effectiveness of melee weapons.
| rowspan="2" | Strength, dexterity, and perception boost applies to all party members. The value is approximately 1 for every 5 enemies on the current map.
| rowspan="2" | Strength, dexterity, and perception boost applies to all party by a certain percentage. The ratio increases with the number of enemies on the map, with a maximum value of +30%. The rate of increase accelerates in proportion to the number of people possessing this feat.
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|Magic Mastery 1
|Magic Mastery 1
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=== Artifacts ===
=== Artifacts ===
The second reward a god offers will be a Artifact.  In order to advance your favor to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.
{{#ask:
[[Category:EN]]
[[Category:Elin Items]]
|?Rewards From=God
|?=Artifact
|?Type=Type
|?Skill=Skill
|?Material=Material
|?Weight=Weight
|?Trait=Traits
|headers=plain
|mainlabel=Artifacts
|sort=Sort Number
|class=sortable wikitable smwtable mw-collapsible
}}
 
The second reward a god offers will be an artifact.  In order to advance your piety to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.


Each weapon has a faction effect, which affects not only the player, but also pets and inhabitants of lands belonging to the player's faction. However, the faction effect only works if the player has faith in the deity corresponding to the artifact. Faction effects on artifacts disappear when the player converts, and are not restored even if the player returns to the faith.
Each weapon has a faction effect, which means that any NPC belonging to the same faction as the player can equip it and it will benefit all characters in the faction and any NPCs they temporarily summon or dominate.
 
However, the faction effect only works if the player has faith in the deity corresponding to the artifact. The faction effect on the artifact disappears when the player converts, but the enchantment is restored when the player returns to that faith again.
 
The artifact can be reacquired by offering it to the altar of the bearer's god. If a game update changes the performance of an artifact, the artifact can be regenerated in this way.


==Blessing==
==Blessing==
Line 639: Line 602:
Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.
Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.


==Relation==
==Relation and Mood==
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.
Relationships with deities and God Mood are currently unimplemented systems.


Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places an iron ball in their inventory that cannot be dropped, burdening the player. The weight of this ball is variable and scales with the player's carrying capacity.
The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.
 
Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their piety, abandoning faith, converting an altar, etc.
 
 
 
It is also possible to display a “God Mood” item in the information bar that displays the player's attributes and possessions through the widget's settings.
 
Immediately after worship, your god will  be "Delighted", and after that, their mood will change randomly every hour, but so far it does not seem to have any particular effect on the game.
 
* God Moods: Delighted>Overjoyed>Pleased>Calm>Sullen>Displeased>Enranged


==The Pantheon==
==The Pantheon==
'''The Seven Pillars'''


===The Seven Pillars===
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had. <gallery>
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had. <gallery>
File:God Relationships.png|Interpersonal relationships between the Seven Pillars and Eyth, by MT.
File:God Relationships.png|Interpersonal relationships between the Seven Pillars and Eyth, by MT.
</gallery>
</gallery>'''Major Gods'''


===Major Gods===
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.


Examples of major gods are Elin of Harmony and Yakasha of Oblivion.
Examples of major gods are Elin of Harmony and Yakasha of Oblivion.


===Minor Gods===
'''Minor Gods'''
 
Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.  
Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.  


Examples of lesser gods are Kizuami of Trickery and Horome of Moonshadow.  
Examples of lesser gods are Kizuami of Trickery, Horome of Moonshadow and Yevan of Strife.  
 
'''Negentropy (Chaos) Gods'''


===Negentropy (Chaos) Gods===
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.


[[Elin:Innos Tur'as|Innos Tur'as]] is an example of a negentropy god, and may be encountered in [[Elin:The Place Where Winds Rest|The Place Where Winds Rest]].
[[Elin:Innos Tur'as|Innos Tur'as]] is an example of a negentropy god, and may be encountered in [[Elin:The Place Where Winds Rest|The Place Where Winds Rest]].
  [[Category:Elin Mechanics]]
  [[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 12:34, 6 November 2024


Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.

Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your piety (favor with him or her).

Special actions granted by worship cost stamina to activate.

Gods

God Offerings Passive Pet Artifact Bonuses Static Altar Altar Material
Eyth of Void (Demigod Only)Strength, Endurance, Dexterity, Perception, Learning, Will, Magic, Charisma, Luck,Speed Truce Ground Granite
Kumiromi of Harvest Corpses, Seeds, Vegetables, Fruits Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy Cute Fairy Kumiromi Sythe Seeds are generated from rotting food. Seeds are enhanced. 1.5 times the value of shipments of fruits and vegetables. Friendly plant monsters. Truce Ground Topaz
Opatos of Earth Corpses, Ore Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith Golden Knight Earth Hammer Reduce all damage taken by 10%. Truce Ground, Palmia Adamantite
Itzpalt of Element Corpses, Spellbooks, Polearms, Ancient Books, Naughty Books Magic, Casting, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance Exile Elemental Staff Learn the special action "Absorb Mana", restores mana. Truce Ground Rubynus
Mani of Machine Corpses, Guns, Drugs Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy Android Winchester Premium

Ring Of Void

Dominate Hostile Machines. Truce Ground, Aquli Teola Chromite
Ehekatl of Luck Corpses, Fish Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth Black Cat Lucky Dagger Randomize mana and stamina cost. Truce Ground Mica
Jure of Healing Corpses, Junk, Gravestones, Cake, Bread, Cookie Will, Endurance, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity Defender Holy Lance Learn the special action "Prayer of Jure", heals the party. Truce Ground, Noyel Diamond
Lulwy of Wind Corpses, Booze, Bows, Crossbows Perception, Speed, Bow, Crossbow, Evasion, Taming Black Angel Wind's Wrap

Wind Bow

Learn the special action "Lulwy's Trick", grants speed. Truce Ground Lapis Lazuli
Kizuami of Trickery Corpses, Short Swords, Rice Meal, Noodle Meal Charisma, Luck, Speed, Memorization, Control Magic, Nether Resistance, Holy Resistance White Vixen Kogitsunemaru Learn the special action "Kizuami's Trick", buffs self and debuffs enemy

Even in situations when elemental damage cannot be inflicted (such as equipping Kogitsumemaru), additional effect anomalies can be inflicted.

Mifu Village Jade
Horome of Moonshadow Corpses, Long Swords, Rods Magic, Charisma, Long Sword, Casting, Music, Darkness Resistance Fox Maid Muramasa Learn the special action "Headpat". Raises affection; if the target is aligned with Horome, grant a buff.

Steal mana with melee attacks.

Nefu Village Dawn Cloth
Yevan of Strife Corpses, Long Swords, Axes, Body Armour Strength, Dexterity, Perception, Tactics, Two Handed, Dual Wield, Riding, Travel Militant Warmonger Physical attacks temporarily enhanced with enemies defeated. Effect stacks up to the more enemies you defeat, with more enemies required per level. Gradually fades if the player stops killing. The Place Where Winds Rest, Aquli Teola Titanium

In addition to the above deities, Elin has other deities such as Elin of Harmony and Yaksha of Oblivion, but players are not currently allowed to worship them.


Aside: Festivals and Gods

In seasonal festivals, some deities are worshipped or motifs are used as the main actors of the festival.

Yaksha of Oblivion: Festival of the Dead in Port Kapul, 6th month

Kumiromi of Harvest: Harvest Festival in Yowyn, 9th month

Jure of Healing: the Holy Night Festival in Noyel, 12th month

The Moonsong Festival of Olvina, 3rd month, is also a festival in honor of Odina, the Goddess of Compassion, although she is not a deity that can be worshipped.

Worship and Conversion

By right-clicking on the altar and selecting “Worship”option, you can worship that deity.

At the Truce Ground north of Palmia, there are altars set up for the seven Pillars of Ylva (Izpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl, and Mani) and Eyth.

As for the other deities, Kizuami has an altar dedicated to him in Mifu Village, south of Lumiest, Horome in Nefu Village, further north from the Truce Ground, and Yevan in The Place Where Winds Rest, east of Mysilia.

Note that the altars of Mani and Yevan are also located in Aquli Teola, so if you wish to worship them, we recommend that you head that way, which are closer to My home.

If you convert to another god while you have faith in a deity other than Eyth, you will receive divine punishment from the original deity with a strength corresponding to the number of days of faith, and as a penalty, an iron ball that cannot be dropped will be placed in the player's inventory. It's a burden on the player, and its weight is variable and scales with the player's carrying capacity before conversion. Therefore, Opatos, who grants bonuses to weight lifting and Strength, will have a very heavy penalty for abandoning the faith.

Praying

The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith. Unlike in Elona, it does not cost piety.

Offerings and Piety

The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.

While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If the player is a demigod, the amount of piety gained is multiplied by 1.25. Gifting offerings also trains the player's faith.

Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.

Other changes from Elona include the fact that food-based offerings, such as fish and vegetables, are worth much less when spoiled. Also, they cannot be offered after being cooked. However, for gods who favor cooked dishes, the raw ingredients cannot be offered; for example, Kizuami will request "noodle dishes" but will not accept "noodles" before they are cooked.

A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.

Piety can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward.

If you offer the crops you took away by harvest request to Kumiromi, he will accept them, but your karma will decrease.

The Value of the Offering

The text of the item's dedication gives the approximate value of the item (the piety gained).

  • The demigod will receive a bonus based on the piety they have received, but the text displayed here will be determined by the original value without the correction.
Value Message
< 0.5 disappears.
0.5 ~ 2.0 shines for a moment and disappears.
2.0 ~ 3.0 shines for a moment and disappears. A four leaf clover falls from the alter.
> 3.0 shines all around and disappears. + Response from your God

There are two main standards of value for offerings, either variable in weight or fixed value.

The quality and price of items and the rarity of equipment such as miracle and godly do not affect the value of offerings, but the value of food is significantly reduced when it decays. Whether the improvement value of crops affects the value of offerings is currently under investigation.

Static value(Books and rods)

Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status.

Magic books: +4, Ancient Books and Naughty Books: +5, Rods: +3

Depends on weight

The value of offerings other than books and rods depends on the weight per item.

Corpses gain piety at a rate of 1.0 /1.0s.

The piety for gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a piety equal to twice their weight (1 point per 0.5 s).

However, the maximum amount of piety gained from a single offering is 20 points, no matter how heavy it is, such as a shark (280.0s) or a whale (1200.0s).

If the offering is rotten, it gains piety at a rate of 0.2/1.0s, and if it is less than 0.5s, it gains 0.1 point of piety.

Stacking and dedicating items increases the strength of each offering.

However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.

The maximum amount is 30 points, so it is advisable to make offerings in smaller portions.

Maximum piety that can be raised at one time

The piety has a border set at every 30 points, and if offerings of more than this value are offered all at once, the points earned for the excess are reduced by half. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).

This attenuation and upper limit also apply to experience to faith skill.

Piety

The upper limit of piety is faith skill x 30, and the approximate current value can be measured from the yellow-green text that appears every 30 points earned.

The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.

Current value/max value Message
0 ~ 25% You feel your God(dess) is distant.
25 ~ 45% You feel the distance to your God(dess) lessening.
45 ~ 75% You feel a sense of peace.
75 ~ 99% You feel as if your God(dess) is right beside you.
100% You feel a sense of oneness with your God(dess).

Altar conversion

Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus of about 1 point for the altar of Eyth and about 5 points for any other deity, while failure will result in punishment(200 turns). Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.

Special altars like Mani's machine altar in Aqui Teola, Kizuami's shrine in Mifu Village, Horome's shrine in Nefu Village, and the altar of Yevan in cannot be converted.

Special altars such as the cyber altar of Mani in Aquli Teola, the altar of Kizuami in Mifu Village, the altar of Horome in Nefu Village, and the altar of Yevan in The Place Where Winds Rest cannot be taken over.

In addition, the altars located at the Truce ground and the altar of Jure in Noyel, which look like ordinary altars, cannot be taken over as well.

Rewards

When a player earns a certain amount of piety through offerings or the passage of days of faith, God may reward the player when he or she prays manually.

Note that when a player prays automatically using the Feat of Model Follower, the reward is not received even if the conditions are met.

Pets

The first reward a god offers will be a pet. In order to advance your piety to the level where you can receive a pet, you must have a Faith skill of 15 or higher.

This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.

While you can collect followers from different gods, attempting to put more than two in a party together will cause infighting amongst the apostles, which practically speaking means you can only ever use two at a time at most. This conflict even occurs between apostles who believe in the same God.

God Pet Gender Class STR END DEX PER LER WIL MAG CHA Life Mana Speed Ability Trait Feat Additional Notes
Eyth of Void
Kumiromi of Harvest Cute Fairy Male Archer 21 17 25 19 15 11 10 10 50 150 140 Mind Arrow, Slow, Eye of Dimness, Levitation, Summon Tentacle Elemental Dust 2 Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Res ++ Ranged Mastery 2 Increased effectiveness of ranged weapons. Tentacles have 4 hands and 180 life. They pull nearby enemies close and entangle them in place.
Fairy Belly Spits out seeds after eating.
Opatos of Earth Golden Knight Female Warrior 26 27 14 11 11 15 10 12 100 150 100 Charge, Taunt, Nature's Embrace Earthen Master You can carry heavy items without complaint. Earth's gravity affects weapon attacks. Weapon Mastery 2 Increased Effectiveness of melee weapons. Initial carry weight is about 260s before she refuses to accept more.

Can survive fatal blows (exact mechanics unknown).

Itzpalt of Element Exile Male Wizard 11 11 11 17 16 25 25 10 100 150 100 Magic Dart, Darkness Dart, Nether Dart Continuous Casting Number or magic projectiles +1 Magic Mastery 2 Specialized Domains +2 Has innate magic immunities.
Mani of Machine Android Male Gunner 11 13 18 24 19 17 16 11 100 150 100 None Arcane Core Lightning Res -

Poison, Cut Res ++++

Immune to Daze, Bleeding

Thief's Luck 1 +15 Luck Reboot is instant and recovers about 25% health.

Recharges when sleeping.

Continuous Shooting Number of projectiles fired +2, Reload time reduced Ranged Mastery 1 Increased effectiveness of ranged weapons
Reboot You can reboot yourself upon death.
Ehekatl of Luck Black Cat Any Predator 22 29 24 11 11 11 11 12 50 150 170 Nether Arrow, Bane, Eye of Insanity Fluffy Tail Increased speed when not wearing waist gear. Unlike Elona, Black cat does NOT need to land the killing blow to lick. Black cat will lick boss chests as well as treasure chests, enchanting all equipment inside.
Blessing of Ehekatl Enhance dropped equipment.
Jure of Healing Defender Male Paladin 22 23 10 11 11 16 12 20 100 150 100 Cure Critical Wounds, Holy Veil, Lay on Hands, Resurrection Devout 2 Increase benefit from god's favour. Lay on hands recharges after sleeping.

Innately immune to holy.

Defensive Instinct 1 Lay on hands available when worshipping Jure.
Lulwy of Wind Black Angel Female Archer 21 16 23 19 14 12 12 11 100 150 100 Speed, Slow, Insult, Levitate Continuous Shooting Number of arrows fired +1, Reload time reduced Ranged Mastery 2 Increased power of ranged weapons Boost threshold is at about 25%.

Cannot boost while ridden or as a symbiote.

Boost You have greatly improved abilities when dying
Kizuami of Trickery White Vixen Female Wizard 11 10 10 17 16 26 27 11 80 150 130 Nether Bolt, Holy Bolt Fluffy Tail Increased speed when not wearing waist gear. Magic Mastery 2 Specialized Domains +2 Cursed equipment must be gifted (held and right click), destroyed on gift. Grants small amount of XP to a random spell proportional to item value. Doomed items grant more XP.

Innately immune to holy.

Miko You draw power from cursed equipment.
Horome of Moonshadow Fox Maid Female Paladin 22 23 10 11 11 16 12 20 65+15 150 100+5 Hero, Taunt Fluffy Tail Increased speed when not wearing waist gear. Devout 2 Increase benefit from god's favour. The level of the feat increases as the maid levels up, conferring additional bonus stats (15 life, 5 speed, and 1 holy, darkness and magic resistance per feat level). Sprite does not change from "evolution". Every 5 levels after 10, the maid earns an extra tail: she reaches her full nine tails at level 50.

While hero is single-target and not party-cast, she can target allies with it.

Celestial Fox 1 Life + 15, Speed +5, Dark, Magic, Holy Res+, Evolves with each additional tail. Defensive Instinct 1 Lay on hands available when worshipping Jure
Yevan of Strife Militant Male Warmage 20 21 14 13 11 18 23 10 100 150 100 Hero, Cure Critical Wounds Frontline Commander Strengthen allies per enemy count on the same level

+50% Base Potential for Long Sword, Mace, Staff, Polearm, Heavy Armor, Light Armor, and Shield

Weapon Mastery 1 Increased Effectiveness of melee weapons. Strength, dexterity, and perception boost applies to all party by a certain percentage. The ratio increases with the number of enemies on the map, with a maximum value of +30%. The rate of increase accelerates in proportion to the number of people possessing this feat.
Magic Mastery 1 Specialized Domains +1

Artifacts

GodArtifactTypeSkillMaterialWeightTraits
Kumiromi of HarvestKumiromi SytheScytheScythe
Tactics
Spirit Cloth0.9sFireproof
Acidproof
Precious
It is owned by Kumiromi of Harvest
It harvests life with any attack. [*****+](Faction)
It increases your life by 10%. (Faction)
It grants you Chaos Resistance[*****](Faction)
it lets you digest rotten things. (Faction)
It replants the harvested life. (Faction)
It increases your Speed by 5.
It enhances your mining skill.[**]
It enhances your ability to host.[**]
It grants you knowledge of farming.[****]
It enhances your cooking skill.[***]
Opatos of EarthEarth HammerBlunt WeaponMace
Tactics
Adamantite6.5sFireproof
Precious
Acidproof
It is owned by Opatos of Earth.
It increases your Elemental Damage Reduction by 10% (Faction)
It increases your Physical Damage Reduction by 10% (Faction)
It increases your Strength by 13. (Faction)
It grants you Mind Resistance.[*****+] (Faction)
It negates the effect of blindness. (Faction)
It negates the effect of fear. (Faction)
It increases your endurance by 3.
In enhances your mining skill.[**]
It increases your Life by 100%
it triggers "Earthquake". [***]
Itzpalt of ElementElemental StaffStaffMagic Device
Casting
Obsidian0.9sFireproof
Precious
It is owned by Itzpalt of Element.
It is wielded by the power of the Force.
It deals additional Fire Damage.[*****+]
It deals additional Cold Damage.[*****+]
It deals additional Lightning Damage.[*****+]
It grants you Chaos Resistance. [***]
It triggers "Elemental Scar". [***]
It grants you Fire Resistance. [*****](Faction)
It grants you Cold Resistance. [*****](Faction)
It grants you Lightning Resistance. [*****](Faction)
It increases your Mana by 40%.
It enhances your spells. [*****+](Faction)
Acidproof
Mani of MachineRing Of VoidBack Geardark matter0.1sFireproof
Acidproof
Precious
It is owned by Mani of Machine.
It protects your neck.(Faction)
It increases your Perception by 12.
It makes you float.
It lets you see invisible objects.
It protects you from thieves.
It increases your skill of Gun.[***](Faction)
It inflicts massive damage to gods.[*****+](Faction)
It upgrades the machine race.[*****+](Faction)
It grants you Sound Resistance.[*****](Faction)
It increases your Elemental Damage Reduction by 30%.
Ehekatl of LuckLucky DaggerShort SwordShort Sword
Tactics
Mica0.4sFireproof
Acidproof
Precious
It is owned by Ehekatl of Luck.
It increases your Luck by 18.(Faction)
It lets you see invisible objects.(Faction)
It doubles your luck.(Faction)
It protects you from thieves.
It makes you a better fisher.[***](Faction)
It inflicts massive damage to fishes.[*****+](Faction)
It absorbs stamina.[*****+](Faction)
It enhances your spells.[*****](Faction)
Jure of HealingHoly LancePolearmPolearm
Tactics
Silver4.4sFireproof
Acidproof
Precious
It is owned by Jure of Healing.
It negates the effect of fear.(Faction)
It increases your Life by 15.(Faction)
It increases your Will by 14.
It inflicts massive damage to undeads.[*****+](Faction)
It drills through the target when hit.[*****]
It deals additional Holy damage. [*****+]
It grants you Darkness Resistance. [*****+]
It grants you Nether Resistance. [*****+]
It triggers "Holy Veil". [***]
It can attack distant targets.[*]
Lulwy of WindWind BowBowBow
Marksman
Ether0.4sFireproof
Acidproof
Precious
It is owned by Lulwy of Wind.
It inflicts massive damage to machines.[*****]
It drills through the target when hit.[*****+]
It is electrified.[*****+]
It deals additional Lightning damage.[*****+]
Lulwy of WindWind's WrapTorso GearSilk0.1sFireproof
Acidproof
Precious
It is owned by Lulwy of Wind.
It increases your Speed by 22.(Faction)
It makes you float.(Faction)
It negates the effect of paralysis.(Faction)
It increases your Charisma by 12.
It speeds your travel progress.[*****+](Faction)
It strengthens your ability to hide.[***]
It strengthens your ability to ride.[**]
It grants you Lightning Resistance. [*****+]
It grants you Mind Resistance. [**]
It grants you Magic Resistance. [*****]
It increases your Perfect Evasion by 18%.(Faction)
Mani of MachineWinchester PremiumGunGun
Marksman
Diamond2.8sFireproof
Acidproof
Precious
It is owned by Mani of Machine.
It strikes the area around the target.[*****+]
It is vibrating.[*****+]
It triggers "Silence".[***]
Kizuami of TrickeryKogitsunemaruShort SwordShort Sword
Tactics
Meteorite0.9sFireproof
Acidproof
Precious
It is owned by Kizuami of Trickery.
It increases your Life by 20.(Faction)
It increases your Mana by 20.(Faction)
It increases your Vigor by 20.(Faction)
It increases your Physical Damage Reduction by 15.(Faction)
It increases your Elemental Damage Reduction by 15.(Faction)
It increases your Speed by 30.(Faction)
It lets you see invisible objects.(Faction)
It curses itself every time it is equipped.
It enhances your spells.[*****](Faction)
It inflicts massive damage to all beings.[*****](Faction)
It forbids you from violence.(Faction)
Horome of MoonshadowMuramasaLong SwordLong Sword
Tactics
Meteorite3.0sFireproof
Acidproof
Precious
It is owned by Horome of Moonshadow.
It makes you float.(Faction)
It increases your chance to deliver critical hits.
It enhances your spells.[****]
It grants you Fire Resistance.[*****]
It grants you Nerve Resistance.[*****]
It grants you Chaos Resistance.[*****]
It absorbs mana.[*****+](Faction)
It deals additional Nether damage.[*****+](Faction)
It inflicts massive damage to humanoids.[*****+]
Yevan of StrifeWarmongerLong SwordLong Sword
Tactics
Meteorite4.5sFireproof
Acidproof
Precious
It is owned by Yevan of Strife.
It negates the effect of fear.(Faction)
It increases your Strength by 6.
It inflicts massive damage to dragons.[*****+](Faction)
It inflicts massive damage to animals.[*****+](Faction)
It inflicts massive damage to humanoids.[*****+](Faction)
It inflicts massive damage to machines.[*****+](Faction)
It deals additional Cut damage.[*****+]
It grants you Cut Resistance.[*****+]
It triggers "Neck Hunt". [***]

The second reward a god offers will be an artifact. In order to advance your piety to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.

Each weapon has a faction effect, which means that any NPC belonging to the same faction as the player can equip it and it will benefit all characters in the faction and any NPCs they temporarily summon or dominate.

However, the faction effect only works if the player has faith in the deity corresponding to the artifact. The faction effect on the artifact disappears when the player converts, but the enchantment is restored when the player returns to that faith again.

The artifact can be reacquired by offering it to the altar of the bearer's god. If a game update changes the performance of an artifact, the artifact can be regenerated in this way.

Blessing

Obtaining a pot of water and placing it on the altar of one's god (Eyth included) will bless the water. The blessed water can then be blended with an item to bless it.

Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.

Relation and Mood

Relationships with deities and God Mood are currently unimplemented systems.

The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.

Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their piety, abandoning faith, converting an altar, etc.


It is also possible to display a “God Mood” item in the information bar that displays the player's attributes and possessions through the widget's settings.

Immediately after worship, your god will be "Delighted", and after that, their mood will change randomly every hour, but so far it does not seem to have any particular effect on the game.

  • God Moods: Delighted>Overjoyed>Pleased>Calm>Sullen>Displeased>Enranged

The Pantheon

The Seven Pillars

The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.

Major Gods

Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.

Examples of major gods are Elin of Harmony and Yakasha of Oblivion.

Minor Gods

Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.

Examples of lesser gods are Kizuami of Trickery, Horome of Moonshadow and Yevan of Strife.

Negentropy (Chaos) Gods

Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.

Innos Tur'as is an example of a negentropy god, and may be encountered in The Place Where Winds Rest.