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Elin:Nefia: Difference between revisions

m
→‎Traps: If the player is riding a pet, the pet, not the player, must be floating to avoid the trap.
m (→‎Danger Levels in Nefia: The conditions under which a random Nefia becomes the Void's level scaling have been corrected.)
m (→‎Traps: If the player is riding a pet, the pet, not the player, must be floating to avoid the trap.)
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There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.
There are two main types of nefias: fixed nefias, like towns, and random nefias, which appear in random locations and are occasionally lost or re-created due to "crustal movement.


==Fixed Nefia==
==Static Nefia==
<dynamicpagelist>
<dynamicpagelist>
category        = Elin Nefia
category        = Elin Nefia
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At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.
At the moment, there is no difference in the tendency of monsters to appear in different types of Nefia.
{| class="wikitable"
{| class="wikitable"
|+
!Type
!Type
!Main objects
!Main objects
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Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them.
Searching underfoot will reveal traps hidden nearby, and floating will allow the player to avoid most of them.
Note that if the player is riding a pet, the pet, not the player, must be levitated to avoid the trap.
{| class="wikitable"
{| class="wikitable"
|+
!Traps
!Traps
!Effect
!Effect
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|Takes damage
|Takes damage
|
|
|can't be evaded even when levitated.
|
|-
|-
|Mine
|Mine
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