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Sakumashiki (talk | contribs) m (Mirroring info from JP side.) |
Sakumashiki (talk | contribs) m (Added description of population) |
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|Egg, Milk | |Egg, Milk | ||
|Unique | |Unique | ||
| | |None | ||
|Livestock's job | |Livestock's job | ||
|- | |- | ||
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|Both | |Both | ||
|Gathering | |Gathering | ||
|If you put the treasure map in the shared container, the map will be consumed to get the treasure chest | |If you put the treasure map in the shared container, the map will be consumed to get the treasure chest. | ||
Poppy and Slan's hobby | Poppy and Slan's hobby | ||
|} | |} | ||
=== '''Population''' === | |||
Population is capped for each lot. The current and maximum population can be found on the Home board. | |||
When the number of inhabitants exceeds the limit, the inhabitants start slacking off and their work and hobby efficiency is penalized. | |||
The specific penalties are not specified, but in the case of “fishing,” the rate of fish production is reduced, and the success rate of elements that have a probability of success is lowered. | |||
The higher the number of excess people, the heavier the penalty. | |||
The maximum population is improved by increasing the hearthstone level, and it also varies with land feat. | |||
The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”. | |||
Unique NPCs, residents transferred to the hearthstone, and livestock are excluded from the resident count. | |||
The act of physically leaving the land, such as going out as a companion or dying, is not a means of exclusion from the count. | |||
==Building == | ==Building == | ||
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**The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map. | **The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map. | ||
**The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain. | **The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain. | ||
* | *Static lands have fixed feats. | ||
**Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin | **Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin | ||
*Feat set on pre-owned land changes with each re-gen | *Feat set on pre-owned land changes with each re-gen | ||
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|Beach | |Beach | ||
|Land with many fish and more commercial power | |Land with many fish and more commercial power | ||
| | |No | ||
|Beach | |Beach | ||
|Attractiveness +10, not verified for number of fish caught | |Attractiveness +10, not verified for number of fish caught | ||
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|Fishing Spot | |Fishing Spot | ||
|More fish will be caught | |More fish will be caught | ||
| | |No | ||
|Everywhere | |Everywhere | ||
| | | | ||
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|Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | |Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | ||
| | |No | ||
|Everywhere | |Everywhere | ||
| | | |
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