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Elin:Housing: Difference between revisions

m
Added description of population
m (Mirroring info from JP side.)
m (Added description of population)
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|Egg, Milk
|Egg, Milk
|Unique
|Unique
|Negotiation
|None
|Livestock's job
|Livestock's job
|-
|-
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|Both  
|Both  
|Gathering
|Gathering
|If you put the treasure map in the shared container, the map will be consumed to get the treasure chest. The map must be read once to locate the treasure.
|If you put the treasure map in the shared container, the map will be consumed to get the treasure chest.
Poppy and Slan's hobby
Poppy and Slan's hobby
|}
|}
=== '''Population''' ===
Population is capped for each lot. The current and maximum population can be found on the Home board.
When the number of inhabitants exceeds the limit, the inhabitants start slacking off and their work and hobby efficiency is penalized.
The specific penalties are not specified, but in the case of “fishing,” the rate of fish production is reduced, and the success rate of elements that have a probability of success is lowered.
The higher the number of excess people, the heavier the penalty.
The maximum population is improved by increasing the hearthstone level, and it also varies with land feat.
The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”.
Unique NPCs, residents transferred to the hearthstone, and livestock are excluded from the resident count.
The act of physically leaving the land, such as going out as a companion or dying, is not a means of exclusion from the count.


==Building ==
==Building ==
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**The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
**The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
**The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
**The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
*Certain land available in the scenario has a fixed feats.  
*Static lands have fixed feats.  
**Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace  Vernis: Hill, Coal, Ancient Ruin
**Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace  Vernis: Hill, Coal, Ancient Ruin
*Feat set on pre-owned land changes with each re-gen
*Feat set on pre-owned land changes with each re-gen
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|Beach
|Beach
|Land with many fish and more commercial power
|Land with many fish and more commercial power
|
|No
|Beach
|Beach
|Attractiveness +10, not verified for number of fish caught
|Attractiveness +10, not verified for number of fish caught
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|Fishing Spot  
|Fishing Spot  
|More fish will be caught
|More fish will be caught
|
|No
|Everywhere
|Everywhere
|
|
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|Wildlife will spawn in greater numbers, Livestock production efficiency is not affected.
|Wildlife will spawn in greater numbers, Livestock production efficiency is not affected.


|
|No
|Everywhere
|Everywhere
|
|
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