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Sakumashiki (talk | contribs) m (The power of the abilities activated by the weapon to scale with the dexterity of the user.) |
Sakumashiki (talk | contribs) m (Dexterity is no longer related to the activation effect of weapon abilities.) |
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__NOTOC__{{ | __NOTOC__{{EA}} | ||
== Attributes == | == Attributes == | ||
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| | | | ||
|Dexterity | |Dexterity | ||
|Melee Attacks, Ranged Attacks, Defense | |Melee Attacks, Ranged Attacks, Defense | ||
|Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield | |Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield | ||
|Bow, Shortsword | |Bow, Shortsword | ||
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Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether. | Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether. | ||
=====Dexterity===== | =====Dexterity===== | ||
Dexterity determines the player's ranged attack and accuracy | Dexterity determines the player's ranged attack and accuracy. The related domain is Poison. | ||
=====Perception===== | =====Perception===== | ||
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound. | Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound. |
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