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Elin:Attributes: Difference between revisions

m
Dexterity is no longer related to the activation effect of weapon abilities.
m (The power of the abilities activated by the weapon to scale with the dexterity of the user.)
m (Dexterity is no longer related to the activation effect of weapon abilities.)
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== Attributes ==
== Attributes ==
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|Dexterity
|Dexterity
|Melee Attacks, Ranged Attacks, Defense, The power of the weapon's ability enchantments
|Melee Attacks, Ranged Attacks, Defense
|Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield
|Lockpicking, Pickpocket, Disarm Trap, Jewelry, Weaving, Crafting, Throwing, Light Armor, Dual Wield
|Bow, Shortsword
|Bow, Shortsword
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Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether.
Endurance determines the player's carry weight, health pool, ans stamina. The related domain is Nether.
=====Dexterity=====
=====Dexterity=====
Dexterity determines the player's ranged attack and accuracy.  Deexterity also increases the power of the abilities granted to the weapon. The related domain is Poison.
Dexterity determines the player's ranged attack and accuracy. The related domain is Poison.
=====Perception=====
=====Perception=====
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound.
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound.
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