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Elin:Gods: Difference between revisions

Changed “favor” to “piety” as used in the game. If you find anything that is wrong in context, please correct it.
m (→‎Favor: I just saw the message "You feel the distance to your Goddess lessening." in game. Not sure if it's a gender-based thing or if the shrinking line was updated. Added it to the 25-45% section as I got sense of peace shortly after more offerings.)
(Changed “favor” to “piety” as used in the game. If you find anything that is wrong in context, please correct it.)
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Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.  
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.  


Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.  
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your piety (favor with him or her).  


'''[[Elin:Abilities#Faith|Special actions]]''' granted by worship cost stamina to activate.  
'''[[Elin:Abilities#Faith|Special actions]]''' granted by worship cost stamina to activate.  
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== Gods ==
== Gods ==
{| class="wikitable"
{| class="wikitable"
|+
!God
!God
!Offerings
!Offerings
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==Praying==
==Praying==
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith. Unlike in Elona, it does not cost favor.  
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith. Unlike in Elona, it does not cost piety.  


==Offerings and Favor==
==Offerings and Piety==
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  


While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more favor.  If the player is a demigod, the amount of favor gained is multiplied by 1.25. Gifting offerings also trains the player's faith.  
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety.  If the player is a demigod, the amount of piety gained is multiplied by 1.25. Gifting offerings also trains the player's faith.  


Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
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A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.  
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.  


Favor can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward.  
Piety can be exchanged for goods and services. When the player has acquired enough piety by making offerings, praying will deliver a reward.
 
If you offer the crops you took away by harvest request to Kumiromi, he will accept them, but your karma will decrease.  
===The Value of the Offering ===
===The Value of the Offering ===
The text of the item's dedication gives the approximate value of the item (the favor gained).
The text of the item's dedication gives the approximate value of the item (the piety gained).


* The demigod will receive a bonus based on the favor they have received, but the text displayed here will be determined by the original value without the correction.
* The demigod will receive a bonus based on the piety they have received, but the text displayed here will be determined by the original value without the correction.


{| class="wikitable"
{| class="wikitable"
|+
!Value
!Value
!Message  
!Message  
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The value of offerings other than books and rods depends on the weight per item.
The value of offerings other than books and rods depends on the weight per item.


Corpses gain favor at a rate of 1.0 /1.0s.
Corpses gain piety at a rate of 1.0 /1.0s.


The favors of gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a favor equal to twice their weight (1 point per 0.5 s).
The piety for gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a piety equal to twice their weight (1 point per 0.5 s).


However, the maximum amount of favor gained from a single offering is 20 points, no matter how heavy it is, such as a shark (280.0s) or a whale (1200.0s).
However, the maximum amount of piety gained from a single offering is 20 points, no matter how heavy it is, such as a shark (280.0s) or a whale (1200.0s).


If the offering is rotten, it gains favor at a rate of 0.2/1.0s, and if it is less than 0.5s, it gains 0.1 point of favor.
If the offering is rotten, it gains piety at a rate of 0.2/1.0s, and if it is less than 0.5s, it gains 0.1 point of piety.


Stacking and dedicating items increases the strength of each offering.
Stacking and dedicating items increases the strength of each offering.


However, there is an upper limit to the amount of favor that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.
However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.


The maximum amount is 30 points, so it is advisable to make offerings in smaller portions.
The maximum amount is 30 points, so it is advisable to make offerings in smaller portions.


'''Maximum favors that can be raised at one time'''
'''Maximum piety that can be raised at one time'''


The favor has a border set at every 30 points, and if offerings of more than this value are offered all at once, the points earned for the excess are reduced by half. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).
The piety has a border set at every 30 points, and if offerings of more than this value are offered all at once, the points earned for the excess are reduced by half. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).


This attenuation and upper limit also apply to experience to faith skill.
This attenuation and upper limit also apply to experience to faith skill.


===Favor===
===Piety===
The upper limit of favor is faith skill x 30, and the approximate current value can be measured from the yellow-green text that appears every 30 points earned.
The upper limit of piety is faith skill x 30, and the approximate current value can be measured from the yellow-green text that appears every 30 points earned.


The message will vary according to the ratio of the current favor to the maximum favor. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
{| class="wikitable"
{| class="wikitable"
|+
!Current value/max value
!Current value/max value
!Message
!Message
|-
|-
|0 ~ 25%  
|0 ~ 25%  
|You felt God's presence far away.
|You feel your God(dess) is distant.
|-
|-
|25 ~ 45%
|25 ~ 45%
| You felt the distance between you and God shrinking. / You feel the distance to your Goddess lessening.
| You feel the distance to your God(dess) lessening.
|-
|-
|45 ~ 75%
|45 ~ 75%
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|-
|-
|75 ~ 99%
|75 ~ 99%
|You feel as if your God is right beside you.
|You feel as if your God(dess) is right beside you.
|-
|-
|100%  
|100%  
|You feel a sense of oneness with your God.
|You feel a sense of oneness with your God(dess).
|}
|}


===Altar conversion===
===Altar conversion===
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's favor gain. Successful conversion of the altar will result in a favor bonus of about 1 point for the altar of Eyth and about 5 points for any other deity, while failure will result in punishment(200 turns). Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.   
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus of about 1 point for the altar of Eyth and about 5 points for any other deity, while failure will result in punishment(200 turns). Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.   


Special altars like Mani's machine altar in Aqui Teola, Kizuami's shrine in Mifu Village, Horome's shrine in Nefu Village, and the altar of Yevan in cannot be converted.  
Special altars like Mani's machine altar in Aqui Teola, Kizuami's shrine in Mifu Village, Horome's shrine in Nefu Village, and the altar of Yevan in cannot be converted.  
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==Rewards==
==Rewards==
When a player earns a certain amount of favor through offerings or the passage of days of faith, God may reward the player when he or she prays manually.
When a player earns a certain amount of piety through offerings or the passage of days of faith, God may reward the player when he or she prays manually.


Note that when a player prays automatically using the Feat of Model Follower, the reward is not received even if the conditions are met.
Note that when a player prays automatically using the Feat of Model Follower, the reward is not received even if the conditions are met.


===Pets===
===Pets===
The first reward a god offers will be a pet.  In order to advance your favor to the level where you can receive a pet, you must have a Faith skill of 15 or higher.
The first reward a god offers will be a pet.  In order to advance your piety to the level where you can receive a pet, you must have a Faith skill of 15 or higher.


This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
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}}
}}


The second reward a god offers will be an artifact.  In order to advance your favor to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.
The second reward a god offers will be an artifact.  In order to advance your piety to the level where you can receive an artifact, you must have a Faith skill of 30 or higher.


Each weapon has a faction effect, which means that any NPC belonging to the same faction as the player can equip it and it will benefit all characters in the faction and any NPCs they temporarily summon or dominate.
Each weapon has a faction effect, which means that any NPC belonging to the same faction as the player can equip it and it will benefit all characters in the faction and any NPCs they temporarily summon or dominate.
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The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.
The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.


Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their favor (piety), abandoning faith, converting an altar, etc.
Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their piety, abandoning faith, converting an altar, etc.




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==The Pantheon==
==The Pantheon==
'''The Seven Pillars'''
'''The Seven Pillars'''


The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had. <gallery>
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had. <gallery>
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