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Sakumashiki (talk | contribs) m ((Added a note about the feet of exemplary believers. Also, modified the description of the auxiliary magic, since the rate of occurrence of auxiliary magic is not affected by the domain of expertise.) |
Sakumashiki (talk | contribs) m (→Strategy: Mentioned Spellwriter.) |
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Inquisitors can have a difficult early-game because of lack of resources. Without bolts and bullets, they can't use ranged attacks, and similarly, spells are still too expensive to be used readily. Taking the “dream walker ” '''[[Elin:Feats|feat]]''' would improve the situation somewhat, as each time you sleep you gain spell stock. While they have melee skills in long and short sword, inquisitors lack armour skills and other defensive measures and ought to be careful early-game. The starting little girl with her taunt is an invaluable ally during this period. | Inquisitors can have a difficult early-game because of lack of resources. Without bolts and bullets, they can't use ranged attacks, and similarly, spells are still too expensive to be used readily. Taking the “dream walker ” '''[[Elin:Feats|feat]]''' would improve the situation somewhat, as each time you sleep you gain spell stock. While they have melee skills in long and short sword, inquisitors lack armour skills and other defensive measures and ought to be careful early-game. The starting little girl with her taunt is an invaluable ally during this period. | ||
Their main class feature relies on the bane spell, which means that after stock from the starting book is used up they have to do without their feat for a long while. | Their main class feature relies on the bane spell, which means that after stock from the starting book is used up they have to do without their feat for a long while. As you progress through the Home quest, you will unlock a service that will duplicate any spellbook, and you will be able to obtain a steady supply of the spellbook of Bane, so until then, mages and magic stores should be checked frequently. In order to determine what monsters are worth using bane on, a piece of equipment with "it reveals the religion of others" is strongly recommended. The Seeker's [[Elin:Mystic Mask|mystic mask]] is a static artifact with this attribute. | ||
Inquisitors have access to the darkness, mind and nerve domains, but they have no growths in magic, charisma and learning which underpin these elements; they should pick races which make up for these weaknesses. | Inquisitors have access to the darkness, mind and nerve domains, but they have no growths in magic, charisma and learning which underpin these elements; they should pick races which make up for these weaknesses. |
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