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Elin:Gods: Difference between revisions

182 bytes added ,  7 September 2024
m
The law of calculation of the value of offerings is described. Also added explanation of the “ God Mood” system (an unimplemented system).
m (→‎Gods: Added an altar of Opatos in Palmia.)
m (The law of calculation of the value of offerings is described. Also added explanation of the “ God Mood” system (an unimplemented system).)
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|> 3.0
|> 3.0
|shines all around and disappears. + Response from your God
|shines all around and disappears. + Response from your God
|}There are two main standards of value for offerings, either variable in weight or fixed value. In the case of food, rotting significantly reduces its value. It is under investigation whether qualities such as quality values displayed on items in general, the degree of improvement of crops, and in the case of equipment, whether it is an artifact or not, affect the value of offerings.
|}There are two main standards of value for offerings, either variable in weight or fixed value.  


'''Fixed value(Books and rods)'''
The quality and price of items and the rarity of equipment such as miracle and godly do not affect the value of offerings, but the value of food is significantly reduced when it decays. Whether the improvement value of crops affects the value of offerings is currently under investigation.
 
'''Static value(Books and rods)'''


Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status.
Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status.
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Corpses gain favor at a rate of 1.0 /1.0s.
Corpses gain favor at a rate of 1.0 /1.0s.


Favored items corresponding to each deity other than corpses gain 1 point when less than 1.0s, and about 2 points when more than 1.0s. The value of heavier offerings also increases with weight, but it is not known how much they weigh and how much they are worth.
The favors of gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a favor equal to twice their weight (1 point per 0.5 s).


Stacking and dedicating items increases the strength of each offering.
Stacking and dedicating items increases the strength of each offering.
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'''(currently being verified) Maximum amount of items to be offered at one time.'''
'''(currently being verified) Maximum amount of items to be offered at one time.'''


A border is set for each 30 points of favor, and if you dedicate all the points exceeding this border at once, the points earned for the amount exceeding the border will be reduced to about half the value. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).
It seems that it is not possible to gain multiple levels of faith skill (more than 60 points) with a single offering, and if offerings of more than 30 points in favor are made at once, the points gained in excess will be attenuated, although the exact percentage is not known.
 
Therefore, the maximum amount of favor that can be raised by a single offering is 45 points (equivalent to 30 points plus 15 points for the excess half).


The experience gained in faith skills when making offerings does not change no matter how the offerings are divided, so there is no problem in combining offerings for the purpose of skill training with the maximum favor.
The experience gained in faith skills when making offerings does not change no matter how the offerings are divided, so there is no problem in combining offerings for the purpose of skill training with the maximum favor.
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Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.
Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.


==Relation==
==Relation and Mood==
Relationships with deities is currently an unimplemented system.
Relationships with deities and God Mood are currently unimplemented systems.


The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.
The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal.


Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their favor (piety), abandoning faith, converting an altar, etc.
Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their favor (piety), abandoning faith, converting an altar, etc.
It is also possible to display a “God Mood” item in the information bar that displays the player's attributes and possessions through the widget's settings.
Immediately after worship, your god will  be "Delighted", and after that, their mood will change randomly every date, but so far it does not seem to have any particular effect on the game.
* God Moods: Delighted>Overjoyed>Pleased>Calm>Sullen>Displeased>Enranged


==The Pantheon==
==The Pantheon==
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