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Sakumashiki (talk | contribs) m (→Gods: Added an altar of Opatos in Palmia.) |
Sakumashiki (talk | contribs) m (The law of calculation of the value of offerings is described. Also added explanation of the “ God Mood” system (an unimplemented system).) |
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|shines all around and disappears. + Response from your God | |shines all around and disappears. + Response from your God | ||
|}There are two main standards of value for offerings, either variable in weight or fixed value | |}There are two main standards of value for offerings, either variable in weight or fixed value. | ||
''' | The quality and price of items and the rarity of equipment such as miracle and godly do not affect the value of offerings, but the value of food is significantly reduced when it decays. Whether the improvement value of crops affects the value of offerings is currently under investigation. | ||
'''Static value(Books and rods)''' | |||
Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status. | Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status. | ||
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Corpses gain favor at a rate of 1.0 /1.0s. | Corpses gain favor at a rate of 1.0 /1.0s. | ||
The favors of gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a favor equal to twice their weight (1 point per 0.5 s). | |||
Stacking and dedicating items increases the strength of each offering. | Stacking and dedicating items increases the strength of each offering. | ||
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'''(currently being verified) Maximum amount of items to be offered at one time.''' | '''(currently being verified) Maximum amount of items to be offered at one time.''' | ||
It seems that it is not possible to gain multiple levels of faith skill (more than 60 points) with a single offering, and if offerings of more than 30 points in favor are made at once, the points gained in excess will be attenuated, although the exact percentage is not known. | |||
The experience gained in faith skills when making offerings does not change no matter how the offerings are divided, so there is no problem in combining offerings for the purpose of skill training with the maximum favor. | The experience gained in faith skills when making offerings does not change no matter how the offerings are divided, so there is no problem in combining offerings for the purpose of skill training with the maximum favor. | ||
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Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it. | Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it. | ||
==Relation== | ==Relation and Mood== | ||
Relationships with deities | Relationships with deities and God Mood are currently unimplemented systems. | ||
The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal. | The profiles of the deities and their relationship to the player, with the exception of the backer deities (Kizuami, Horome, and Yevan), can be found on the Religion tab of the Journal. | ||
Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their favor (piety), abandoning faith, converting an altar, etc. | Gods begin the game indifferent to the player. At the moment, the relationship does not change as a result of the player's actions, such as believing in the god, deepening their favor (piety), abandoning faith, converting an altar, etc. | ||
It is also possible to display a “God Mood” item in the information bar that displays the player's attributes and possessions through the widget's settings. | |||
Immediately after worship, your god will be "Delighted", and after that, their mood will change randomly every date, but so far it does not seem to have any particular effect on the game. | |||
* God Moods: Delighted>Overjoyed>Pleased>Calm>Sullen>Displeased>Enranged | |||
==The Pantheon== | ==The Pantheon== |
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