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Elin:Gunner: Difference between revisions

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Corrected description as all ranged weapons are disabled while reloading
m (Thief's Luck bonus increased.)
m (Corrected description as all ranged weapons are disabled while reloading)
 
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==Class Stats and Feats==
==Class Stats and Feats==
{| class="wikitable class-race sortable mw-collapsible"
{| class="wikitable mw-collapsible class-race"
!Class
!Class
!Str
!Str
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The main difference between gun and bow combat is that guns need to be reloaded when emptied. The trade off is that guns have high burst damage, leading to hit and run strategies being more favoured by gunners.
The main difference between gun and bow combat is that guns need to be reloaded when emptied. The trade off is that guns have high burst damage, leading to hit and run strategies being more favoured by gunners.


The weapons available to a gunner also determine playstyle: pistols' ideal range is close-up, with high damage per ammunition expended and fast reload times. Assault rifles have a medium ideal range with 3 shot-bursts and high damage per turn, but are extremely ammunition-inefficient. Railguns have extreme burst damage at long range, but take very long to reload and use expensive energy cells as ammunition. It's also possible for a gunner to carry multiple guns, either for use in different situations or as reserve weapons if one's primary firearm is still reloading.
The weapons available to a gunner also determine playstyle: pistols' ideal range is close-up, with high damage per ammunition expended and fast reload times. Assault rifles have a medium ideal range with 3 shot-bursts and high damage per turn, but are extremely ammunition-inefficient. Railguns have extreme burst damage at long range, but take very long to reload and use expensive energy cells as ammunition. It's also possible for a gunner to carry multiple guns for use in different situations. However, it should be noted that while reloading, all other shooting weapons you have will be disabled.
==Suggested Races==
==Suggested Races==
Dexterity and perception are a gunner's main assets, and races which have good potentials in both are well-suited to the class.
Dexterity and perception are a gunner's main assets, and races which have good potentials in both are well-suited to the class.
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