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Elin:Tourist: Difference between revisions

m
Swimming skill applications implemented.
m (Swimming skill applications implemented.)
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{{Alpha}}<blockquote>''Tourists are a traditional class in this world, and they are predictably fragile.''</blockquote>
{{Beta}}<blockquote>''Tourists are a traditional class in this world, and they are predictably fragile.''</blockquote>


==Class Stats and Feats ==
==Class Stats and Feats==
{| class="wikitable class-race sortable mw-collapsible"
{| class="wikitable class-race sortable mw-collapsible"
!Class
!Class
! Str
!Str
!Con
!Con
!Dex  
!Dex
! Per
!Per
!Lea
!Lea
! Will  
!Will
!Mag
!Mag
!Cha
!Cha
! Total  
!Total
!Domains
!Domains
!Skills
!Skills
!Weapon Skills  
!Weapon Skills
!Feat
!Feat
!Feat Effect  
!Feat Effect
|-
|-
|[[Elin:Tourist|Tourist]]
|Tourist
| 0
|0
| 0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
|0
| 0
| 0
|0<sup>+0</sup>
|0<sup>+0</sup>
|Fire
|Fire
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==Strategy==
==Strategy==
The tourist possesses few useful skills. Swimming has no purpose as of the alpha, and can be safely disregarded; fishing has some small use as higher skill levels can bring in rare items like small medals. Travel has limited use when even random encounters on the overworld are liable to kill you. With little survivability, an early-game tourist is dependent on allies to survive.
The tourist possesses few useful skills. Swimming has the effect of allowing the swimmer to move long periods of time on underwater tiles without drowning, but it has little practical use. Fishing has some small use as higher skill levels can bring in rare items like small medals. Travel has limited use when even random encounters on the overworld are liable to kill you. With little survivability, an early-game tourist is dependent on allies to survive.


Tourists experience increased costs of about 200% - despite the description, the increased prices do not merely apply to shops, but all expenditures. Paying for appraisal, ordering a meal at an inn, investing, and even paying tax - anything that costs money has a tourist paying double. In exchange, shop inventories are expanded by about 5 levels' worth of investment - hardly a good tradeoff.  
Tourists experience increased costs of about 200% - despite the description, the increased prices do not merely apply to shops, but all expenditures. Paying for appraisal, ordering a meal at an inn, investing, and even paying tax - anything that costs money has a tourist paying double. In exchange, shop inventories are expanded by about 5 levels' worth of investment - hardly a good tradeoff.  
==Suggested Races==
== Suggested Races==
*Snail. Since anyone playing a tourist is clearly doing it for the challenge, one might as well go all-in and play a snail.
*Snail. Since anyone playing a tourist is clearly doing it for the challenge, one might as well go all-in and play a snail.


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[[Category:Elin Classes]]
[[Category:Elin Classes]]
[[Category:EN]]
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