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Elin meta:Changelog/EA5: Difference between revisions

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EA 23.214 Nightly
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A list of updates made during the early access period from October to December 2025.
A list of updates made during the early access period from October to December 2025.
=== EA 23.214 Nightly ===
'''10/7 2025'''
(Translated by ChatGPT)
[Additions and Changes]
* Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
* Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
* Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
* Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
* NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
* Added comma separators to damage and fame displays.
* Pets tied by a leash will no longer ride minecarts.
* Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
* Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
* Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
* Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
* NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
* Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
* Added Panzerfaust (weapon) (experimental).
* Added Rocket Rounds (ammunition).
* Added Lava Blocks and adjusted magma floor graphics.
* Added two plastic models.
* Added one new monster.
[Fixes]
* Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
* Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
* Other minor fixes and adjustments.
[Notes]
* For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
* With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.


=== EA 23.213 Stable ===
=== EA 23.213 Stable ===