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A list of updates made during the early access period from October to December 2025. | A list of updates made during the early access period from October to December 2025. | ||
=== EA 23.214 Nightly === | |||
'''10/7 2025''' | |||
(Translated by ChatGPT) | |||
[Additions and Changes] | |||
* Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU". | |||
* Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period). | |||
* Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior. | |||
* Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons. | |||
* NPCs without the ability to see invisible cannot interact with invisible fluffy creatures. | |||
* Added comma separators to damage and fame displays. | |||
* Pets tied by a leash will no longer ride minecarts. | |||
* Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion). | |||
* Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]). | |||
* Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet). | |||
* Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage). | |||
* NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet). | |||
* Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.” | |||
* Added Panzerfaust (weapon) (experimental). | |||
* Added Rocket Rounds (ammunition). | |||
* Added Lava Blocks and adjusted magma floor graphics. | |||
* Added two plastic models. | |||
* Added one new monster. | |||
[Fixes] | |||
* Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation. | |||
* Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error. | |||
* Other minor fixes and adjustments. | |||
[Notes] | |||
* For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot. | |||
* With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters. | |||
=== EA 23.213 Stable === | === EA 23.213 Stable === | ||