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Elin:Equipment/Enchantments: Difference between revisions

m
clarified energy redirection's chance halving and updated some terms
m (→‎Enchantments list: Energy Redirection)
m (clarified energy redirection's chance halving and updated some terms)
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|True Sight
|True Sight
|It enhances attack accuracy.
|It enhances attack accuracy.
|It increases your accuracy.
|It increases your accuracy.
|All
|All
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|Anti Magic
|Anti Magic
|It is imbued with anti-magic particles.
|It is imbued with anti-magic particles.
|Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.  
|Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.  
Reduces mana. Increases void elemental  attacks (physical attacks and abilities without elements) by 0.5% per enchant strength.
Reduces mana. Increases void elemental  attacks (physical attacks and abilities without elements) by 0.5% per enchant strength.
|All
|All
|-
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|Enhance spell
|Enhance Spell
|It enhances your spells.
|It enhances your spells.
|Increases spellpower, applies to damage spells, buffs and debuffs.  
|Increases spellpower, applies to damage spells, buffs and debuffs.  
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Feywood equipment
Feywood equipment
|-
|-
|Mana management
|Mana Optimization
|It reduces your mana consumption.
|It reduces your mana consumption.
|Decreases mana consumption when casting magic.
|Decreases mana consumption when casting magic.
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|All
|All
|-
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|Immunity to pickpockets
|Immunity to pickpocket
|It protects you from thieves.
|It protects you from thieves.
|Lowers the chance of theft by enemies and food theft by gluttonous sea lions.
|Lowers the chance of theft by enemies and food theft by gluttonous sea lions.
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Fairy hat(static)
Fairy hat(static)
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|Prevent decapitation
|Immunity to neck hunt
|It protects your neck.
|It protects your neck.
|Disables neckhunting by weapons and some NPC abilities.
|Disables neckhunting by weapons and some NPC abilities.
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|-
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|Loving
|Loving
|It lowers your resistance to love.
|It lowers your resistance to love.
|It will be easier to raise the affinity of NPCs with Enchant. There is no point in players having it, so it is necessary to have NPCs with whom you want to raise affinity equip it.
|It will be easier to raise the affinity of NPCs with Enchant. There is no point in players having it, so it is necessary to have NPCs with whom you want to raise affinity equip it.
|All
|All
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|Innocence
|Innocence
|It protects you from impure desires.
|It protects you from impure desires.
|Prevent Mischief of Mother and Handmaiden of Lolth
|Prevent Mischief of Mother and Handmaiden of Lolth
When this enchantment is negative, it is more likely to be preferentially chosen as a target for Mischief.
When this enchantment is negative, it is more likely to be preferentially chosen as a target for Mischief.
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|Accelerate Ether
|Accelerate Ether
|It accelerates the progression of the Ether disease.
|It accelerates the progression of the Ether disease.
|The progression of ether disease accelerates with each turn.
|The progression of ether disease accelerates with each turn.


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|Slow Ether
|Slow Ether
|It slows the progression of the Ether disease.
|It slows the progression of the Ether disease.
|Slows down the progression of ether disease
|Slows down the progression of ether disease
|Coralwood equipment
|Coralwood equipment
|-
|-
|Sustain Body Figure
|Sustain Body Figure
|It sustains your body figure.
|It sustains your body figure.
|Sustains height and weight
|Sustains height and weight
|Corset (static)
|All
Corset (static)
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| rowspan="16" |Utility
| rowspan="16" |Utility
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Wing, Feather(static)
Wing, Feather(static)
|-
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|Increase travel speed
|Fast Journey
|It speeds your travel progress.
|It speeds your travel progress.
|Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount.
|Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount.
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|Aurora Ring(static)
|Aurora Ring(static)
|-
|-
|See invisible
|See Invisible
|It lets you see invisible objects.
|It lets you see invisible objects.
|Makes invisible NPCs visible.
|Makes invisible NPCs visible.
|Head
|Head
|-
|-
|Iron stomach
|Iron Stomach
|It lets you digest rotten things.
|It lets you digest rotten things.
|No penalty for eating rotten food or food with [Tainted] trait.
|No penalty for eating rotten food or food with [Tainted] trait.
|All
|All
|-
|-
|Water breathing
|Water Breathing
|It lets you breathe underwater.
|It lets you breathe underwater.
|You won't drown underwater
|You won't drown underwater
|All
|All
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|-
|Rune Vessel
|Rune Vessel
|It can be infused with additional runes.
|It can be infused with additional runes.
|Can be infused additional runes according to the enchantment level (number of *).
|Can be infused additional runes according to the enchantment level (number of *).
|★AF
|★AF
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|-
|Immunity to  shockwave
|Immunity to  shockwave
|It protects you from shockwave.
|It protects you from shockwave.
|Nullifies damage from shockwave enchantments.  
|Nullifies damage from shockwave enchantments.  
|Foot
|Foot
|-
|-
|Moving Tail
|Moving Tail
|It does not get in the way of movement.
|It does not get in the way of movement.
|Nullifies the speed penalty when equipped on the waist gear due to the Fluffy tail feat.
|Nullifies the speed penalty when equipped on the waist gear due to the Fluffy tail feat.
The equipped character can be stroked regardless of race.
The equipped character can be stroked regardless of race.
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|Creative Chef
|Creative Chef
|It lets you cook creatively.
|It lets you cook creatively.
|You can use any edible item as an ingredient in cooking. (See [[Elin:Chef Hat|'''Chef hat''']] for details)
|You can use any edible item as an ingredient in cooking. (See [[Elin:Chef Hat|'''Chef hat''']] for details)
|★AF
|★AF
|-
|-
|Death Agony
|Death Agony
|It screams in its death throes.
|It screams in its death throes.
|When the equipped character dies, paralyzes all enemies and allies within 6 tiles (penetrates walls and obstacles).
|When the equipped character dies, paralyzes all enemies and allies within 6 tiles (penetrates walls and obstacles).
|Mandrake Shield (static)
|Mandrake Shield (static)
|-
|-
|Shadow Slip
|Shadow Slip
|It forbids enemy retaliation.
|It forbids enemy retaliation.
|Prevents enemy parries, counters, and Frustration attacks from activating.
|Prevents enemy parries, counters, and Frustration attacks from activating.
|Arm, Shield(item)(static)
|Arm
Shield(item)(static)
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|-
| rowspan="21" |Weapon
| rowspan="21" |Weapon
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|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills.
|Melee weapon
|Melee weapon
lightsaber and dualsaber (static)
Lightsaber and Dualsaber (static)
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|-
|Race Bane
|Race Bane
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Enchantment for capturing monsters and training.
Enchantment for capturing monsters and training.
|Bokuto (static)
|Bokuto (static)
Melee weapon
|-
|-
|Spell / Ability
|Spell / Ability
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|Melee weapon
|Melee weapon
|-
|-
|Neck hunt
|Neck Hunt
|It triggers "Neck hunt".
|It triggers "Neck Hunt".
|Strictly speaking, this is a type of Spell enchantment.  
|Strictly speaking, this is a type of Spell enchantment.  
It instantly kills targets with HP below a certain level.
It instantly kills targets with HP below a certain level.
|Melee weapon
|War Sickle and Scythe(static)
Sickle(static)
|-
|-
|Scatter
|Scatter
|It strikes the area around the target.
|It strikes the area around the target.
|The shot hits the tiles around the target as well.
|The shot hits the tiles around the target as well.
|★AF only
|★AF only
|-
|-
|Shockwave
|Shockwave
|It generates a shockwave at the target's location.
|It generates a shockwave at the target's location.
|The attack hits the tiles around the target as well.
|The attack hits the tiles around the target as well.
The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment.
The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment.
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|Chase
|Chase
|It pursues the target that evades an attack.
|It pursues the target that evades an attack.
|When an attack misses, you can reroll the hit roll. Additional attacks will not trigger parry or counter attacks.
|When an attack misses, you can reroll the hit roll. Additional attacks will not trigger parry or counter attacks.
The number of times the hit is judged is based on the enchantment power.
The number of times the hit is judged is based on the enchantment power.
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|Flurry
|Flurry
|It unleashes consecutive attacks on the target.
|It unleashes consecutive attacks on the target.
|Performs multiple consecutive attacks according to the enchantment power.
|Performs multiple consecutive attacks according to the enchantment power.
The probability of additional attacks and the maximum number of attacks are based on the enchantment power.
The probability of additional attacks and the maximum number of attacks are based on the enchantment power.
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|Frustration
|Frustration
|It delivers a decisive blow to the target that evades an attack.
|It delivers a decisive blow to the target that evades an attack.
|When the attack misses, it will perform a follow-up attack with a low probability of critical hit.
|When the attack misses, it will perform a follow-up attack with a low probability of critical hit.
The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power.
The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power.
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|Charm Saving
|Charm Saving
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
|It reduces the consumption of talismans and intonations.
This probability increases to 35% at level 25, 60% at level 100, and 90% (maximum) at level 256.
This probability increases to 35% at level 25, 60% at level 100, and 90% (maximum) at level 256.
|Melee weapon
|Melee weapon
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|Melee Distance
|Melee Distance
|It can attack distant targets.
|It can attack distant targets.
|You can attack targets on distant tiles.
|You can attack targets on distant tiles.
|Melee weapon
|Polearm(category) and Dualsaber(static)
Polearm(static)
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|Mana absorb
|Absorb Mana
|It absorbs mana.
|It absorbs mana.
|Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC.
|Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC.
|★AF only
|★AF only
|-
|-
|Stamina absorb
|Absorb Stamina
|It absorbs stamina.
|It absorbs stamina.
|Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC.  
|Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC.  
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|★AF only
|★AF only
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|-
|Elemental conversion
|Elemental Conversion
|It is electrified. (Lightning)
|It is electrified. (Lightning)
It is vibrating. (Impact)
It is vibrating. (Impact)
|Permanently grante elmental  attacks to weapons.  
|Permanently grants elemental attacks to weapons.  
Elemental weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.
Elemental weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.
|★AF only
|★AF only
|-
|-
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|Parry
|Parry
|It enables you to deflect and counter the enemy’s melee attack.
|It enables you to deflect and counter the enemy’s melee attack.
|Has a chance to parry enemy melee attacks and counterattack with a melee strike.
|Has a chance to parry enemy melee attacks and counterattack with a melee strike.


Damage from the counterattack is the maximum die roll result multiplied by 1.5.  
Damage from the counterattack is the maximum die roll result multiplied by 1.5.  


The parry occurrence rate increases with enchantment strength and is more likely to occur when the defender's shield skill is higher than the attacker's weapon skill.
The parry occurrence rate increases with enchantment strength and is more likely to occur when the defender's shield is higher than the attacker's weapon skill.
|Shield(category), martial weapon, Parrying dagger(static)
|Shield(category), martial weapon, Parrying dagger(static)
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|-
|Counter
|Counter
|It allows you to counter when you dodge a melee strike.
|It allows you to counter when you dodge a melee strike.
|When evading an enemy attack, perform a counterattack.
|When evading an enemy attack, perform a counterattack.
|Shield(category), martial weapon(static)
|Shield(category), martial weapon(static)
|-
|-
|Energy Redirection
|Energy Redirection
|It reflects the blaster bolt back at the shooter.
|It reflects the blaster bolt back at the shooter.
|Reflects laser gun and railgun shots back at the shooter at 2.5x damage.  
|Reflects laser gun and railgun shots back at the shooter at 2.5x damage.  
The occurrence rate starts at a minimum of 50% and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a boss, the probability is halved.)
The occurrence rate starts at a minimum of 50% and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
|Shield(category), lightsaber and dualsaber (static)
|Shield(category), lightsaber and dualsaber (static)
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|-
|Ranged Defense
|Ranged Defense
|It protects you from ranged and thrown attacks.
|It protects you from ranged and thrown attacks.
|Reduces damage from ranged and thrown attacks. The reduction rate varies depending on the enchantment level.
|Reduces damage from ranged and thrown attacks. The reduction rate varies depending on the enchantment level.
| rowspan="5" |Shield(category), martial weapon
| rowspan="5" |Shield(category), martial weapon
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|-
|Knightly Spirit
|Knightly Spirit
|It intercepts attacks aimed at allies more wounded than you.
|It intercepts attacks aimed at allies more wounded than you.
|Takes damage for allies within 1 tile whose HP percentage is lower than your own.
|Takes damage for allies within 1 tile whose HP percentage is lower than your own.
|-
|-
|Shield Tyrant
|Shield Tyrant
|It strengthens your Shield Bash.
|It strengthens your Shield Bash.
|Increase the damage and status abnormality intensity of Shield Bash.
|Increase the damage and status abnormality intensity of Shield Bash.
Shield Bash gains penetration. Enhances ability/spell activation from Shield Bash.
Shield Bash gains penetration. Enhances ability/spell activation from Shield Bash.
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|-
|Rusher
|Rusher
|It strengthens your Rush.
|It strengthens your Rush.
|Increases the damage of Charge. Inflicts Paralysis, Daze, or Confusion on the target of Charge. The damage increase is determined by the enchantment's strength.
|Increases the damage of Charge. Inflicts Paralysis, Daze, or Confusion on the target of Charge. The damage increase is determined by the enchantment's strength.
|}
|}
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