Elin:Equipment/Enchantments: Difference between revisions

m
correction: the 50% base reflection chance is only for laser guns, railguns starts at 0% before the perception calcs
m (clarified energy redirection's chance halving and updated some terms)
m (correction: the 50% base reflection chance is only for laser guns, railguns starts at 0% before the perception calcs)
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Coralwood equipment
Coralwood equipment
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|-
|Defect Faith
|Detect Faith
|It reveals the faith of others.
|It reveals the faith of others.
|When you mouse over an NPC, you can see the faith of the target.
|When you mouse over an NPC, you can see the faith of the target.
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|It reflects the blaster bolt back at the shooter.
|It reflects the blaster bolt back at the shooter.
|Reflects laser gun and railgun shots back at the shooter at 2.5x damage.  
|Reflects laser gun and railgun shots back at the shooter at 2.5x damage.  
The occurrence rate starts at a minimum of 50% and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for railgun) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
|Shield(category), lightsaber and dualsaber (static)
|Shield(category), lightsaber and dualsaber (static)
|-
|-
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