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Elin:Equipment/Enchantments: Difference between revisions

m
updated energy redirection description to include laser carbines
m (correction: the 50% base reflection chance is only for laser guns, railguns starts at 0% before the perception calcs)
m (updated energy redirection description to include laser carbines)
Line 402: Line 402:
|Energy Redirection
|Energy Redirection
|It reflects the blaster bolt back at the shooter.
|It reflects the blaster bolt back at the shooter.
|Reflects laser gun and railgun shots back at the shooter at 2.5x damage.  
|Reflects energy cell based weapon shots back at the shooter at 2.5x damage.  
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for railgun) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for railgun/laser carbine) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
|Shield(category), lightsaber and dualsaber (static)
|Shield(category), lightsaber and dualsaber (static)
|-
|-
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