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edits
m (correction: the 50% base reflection chance is only for laser guns, railguns starts at 0% before the perception calcs) |
m (updated energy redirection description to include laser carbines) |
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| Line 402: | Line 402: | ||
|Energy Redirection | |Energy Redirection | ||
|It reflects the blaster bolt back at the shooter. | |It reflects the blaster bolt back at the shooter. | ||
|Reflects | |Reflects energy cell based weapon shots back at the shooter at 2.5x damage. | ||
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for railgun) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.) | The occurrence rate starts at a minimum of 50% for laser guns shots (0% for railgun/laser carbine) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.) | ||
|Shield(category), lightsaber and dualsaber (static) | |Shield(category), lightsaber and dualsaber (static) | ||
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edits