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Hachimitsu (talk | contribs) m (→FAQ!) |
Hachimitsu (talk | contribs) m (→Character Creation: Paladin, →Dungeoneering: Farris and Symbiotes) |
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*Priest | *Priest | ||
**A tanky start for casters, with useful base domains and the ability to select one more. Chaos, Nerve or Darkness all provide effective crowd control well into the later stages of the game. The faith bonus stacks with demigod for rapid gains, but any of the four suggested races have great synergy with the humble Priest. | **A tanky start for casters, with useful base domains and the ability to select one more. Chaos, Nerve or Darkness all provide effective crowd control well into the later stages of the game. The faith bonus stacks with demigod for rapid gains, but any of the four suggested races have great synergy with the humble Priest. | ||
*Paladin | |||
**Somewhere between Warrior and Priest, the paladin is able to tank punishment and deal it out as well. Worshipping Jure gives the player a powerful Lay on Hands skill, which heavily boosts their survivability. Their skill spread is useful for pushing into either magic or melee, and they synergize powerfully with the Demigod race. | |||
*Farmer | *Farmer | ||
**While they don't start with any offensive skills, Farmers start with very effective skills for building their land and themselves up. A Yerles or Demigod farmer will have a healthy mix of combat and non-combat skills. An Elean Farmer has the basic elemental trio for domains (Fire, Ice, Lightning) , so they can excel even as casters by exploiting elemental weaknesses and status ailments. A Juere Farmer is perfect for the slow life, growing, cooking, and harvesting their own food for significant gains to stats. The Farmer's reduced stamina usage is also invaluable well into the late game. | **While they don't start with any offensive skills, Farmers start with very effective skills for building their land and themselves up. A Yerles or Demigod farmer will have a healthy mix of combat and non-combat skills. An Elean Farmer has the basic elemental trio for domains (Fire, Ice, Lightning) , so they can excel even as casters by exploiting elemental weaknesses and status ailments. A Juere Farmer is perfect for the slow life, growing, cooking, and harvesting their own food for significant gains to stats. The Farmer's reduced stamina usage is also invaluable well into the late game. | ||
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** Upon return, Fiama rewards the player with the ★Cooler Box, an precious item that keeps food placed inside of it fresh for much, much longer. With this, the player can dive into deeper dungeons and travel farther away from home comfortably. | ** Upon return, Fiama rewards the player with the ★Cooler Box, an precious item that keeps food placed inside of it fresh for much, much longer. With this, the player can dive into deeper dungeons and travel farther away from home comfortably. | ||
* The player can now take on low level random Nefia that are scattered through the land. | * The player can now take on low level random Nefia that are scattered through the land. | ||
* While the lower levels of Nymelle may be too tough, the player should at least try to push to the second floor to recruit [[Elin:Farris|Farris,]] as her inventory of items is very useful to the player, for both basebuilding and exploring dungeons. | |||
* If the player has the Symbiosis skill, [[Elin:Kettle|Kettle]] or the starting Little Girl equipped with a ranged weapon are very helpful to support the player from atop their head. | |||
** Farris herself can be Symbiotized as well, providing the player with some early healing. | |||
** Symbioted or Ridden allies don't die, they merely get knocked out and recover after a few rounds, as long as they have food to recover hp. | |||
* Dead allies respawn naturally at home, so feel free to bring a few allies with you even if you don't have the symbiosis or riding skills. | |||
== FAQ! == | == FAQ! == |